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[XCAFRR21] Pod2 Dreamfire Blue vs zango Black

@zango Let’s get Pod2 started :wink:

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Spectral Aven
Lawful Search
Porkhand Magistrate
Building Inspector


WORKERS
Spectral Aven


NextHand

Jail
Reputable Newsman
Bluecoat Musketeer
Arrest
Manufactured Truth


Discard

Porkhand Magistrate
Lawful Search
Building Inspector


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

My one game playing blue. Had to be against black… Oh well, at least I’m P1.

@zango’s turn!

GL & fun to you too! It’s awesome to finally be part of a tournament here!

P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Skeletal Archery
Thieving Imp
Summon Skeletons
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Graveyard
Pestering Haunt
Deteriorate
Sacrifice the Weak
Poisonblade Rogue


Discard

Thieving Imp
Summon Skeletons
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
jav - ($3)
Garth + skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

decided against Imp, as a single 2/2 body doesn’t really change that much in the next turns, even though that card discard is nice. Let’s see whether I will be able to protect Garth reasonably well.

You seem to be doing well so far!

P1T2


Tech StartingHand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Jail
Manufactured Truth
Bluecoat Musketeer
Arrest
Reputable Newsman


WORKERS
Spectral Aven
Jail


NextHand

Arrest
Bluecoat Musketeer
Building Inspector
Scribe
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Oni kills squad leader Skeleton
Traffic Director pings your base for 1 damage
Reputable Newsman: no spells or upgrades that cost 2 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), blocking 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni lvl 1 (2/2)
  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

The big question this turn is what to block with Newsman. I need to block Deteriorate if I want to play Hounds safely. But with Garth already out, I’m worried about early Lich’s Bargains. And if that’s blocked, zango is likely to go for BCs, which only Hounds trade favorably with…
Yup, this is a tough matchup :man_shrugging:

@zango’s turn!

“So far” being the interesting part of your sentence :wink:

edit @Dreamfire : fixed my misplay (and redrew my hand)

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Graveyard
Deteriorate
Pestering Haunt
Poisonblade Rogue


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Skeletal Archery
Graveyard
Bone Collector
Sacrifice the Weak
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
skeleton - ($3)
Haunt
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1, jav rune)
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I hate newsman.

TD is untargetable, so he can’t be Deteriorated.

Dough! Will redo my turn soon

1 Like

In order to be 100% safe from misunderstandings: already fixed

P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Scribe
Arrest
Bluecoat Musketeer
Building Inspector
Overeager Cadet
Manufactured Truth


WORKERS
Spectral Aven
Jail
Building Inspector


NextHand

Lawful Search
Porkhand Magistrate
Arrest
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($7)
Scribe, I draw - ($5)
Worker - ($4)
Overeager Cadet
Bluecoat Musketeer - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Traffic Director (1/1)
  • :pschip: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • Oni lvl 1 (2/2)
  • Reputable Newsman (0/3), blocking 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

zango’s playing defensively, which I’m totally cool with. I’ll just flood the board and set up for the Peace engine.
Huh, I think I actually want to play Bluecoat over Building Inspector here. Weird.

@zango’s turn!

P2T3


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Sacrifice the Weak
Graveyard
Bone Collector
Bone Collector
Skeletal Archery


WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

Graveyard
Thieving Imp
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
2x bone collector - ($2)
skeleton - ($1)
Haunt suicides into Musketeer
Garth pings Musketeer, takes 1
skeleton trades with Musketeer
jav uses his rune to snipe TD, you gain $1
Garth to level 2 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 1 (3A/3)
  • :psfist: Elite: skeleton (1+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 2 (3/3)
  • :target: Lookout:

In Play:

  • Garth (1/2, lvl2)
  • Skeleton Javelineer (1/1, no jav rune)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Man that deteriorate would have been nice this turn!
I really like my Garth, let’s hope he doesn’t have/play both arrest and MT to kill him. But with him flooding the board with weenies, he probably goes for the peace engine, so hopefully he has workered away one of the two.

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Porkhand Magistrate
Lawful Search
Arrest
Overeager Cadet


WORKERS
Spectral Aven
Jail
Building Inspector
Porkhand Magistrate


NextHand

Arrest
Drill Sergeant
Manufactured Truth
Flagstone Garrison


Tech 2 card(s)
Get Paid + float + scavenger gold - ($10)
Worker - ($9)
Tech 2 (Peace) - ($5)
Overeager Cadet #2
Tower - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Scribe (2/3)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Oni lvl 1 (2/2)
  • Reputable Newsman (0/3), blocking 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

There’s the BCs, right on cue. I need Tower to keep them from attacking with impunity, and I could still lose Oni, but at least Garth can’t pull a Skelord just yet.

@zango’s turn!

Let the undead reign!

(Edit in thoughts only)

P2T4


Tech StartingHand Workers

TECH
Lord of Shadows
Lord of Shadows


STARTING HAND
Deteriorate
Summon Skeletons
Thieving Imp
Graveyard


WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

Zarramonde, the Obliterator
Skeletal Archery
Zarramonde, the Obliterator
Pestering Haunt (1/1)


Discard

Bone Collector 1 (3A/3)
Summon Skeletons
Deteriorate
Thieving Imp
Graveyard
Lord of Shadows
Lord of Shadows


Tech 2 card(s)
Get Paid - ($8)
skip Worker
Garth creates skeleton #2 - ($7)
Tech 2 → Necro - ($3)
Summon skeletons → #3 & #4 arrive - ($0)
Deteriorate scribe
BC #1 trades with Technician, you draw, #5 arrives
BC #2 kills scribe, barely survives, #6 arrives

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: skeleton #6 (1/1A)
  • :psfist: Elite: skeleton #5 (1+1/1)
  • :ps_: Scavenger: skeleton #4 (1/1)
  • :pschip: Technician: skeleton #3 (1/1)
  • :target: Lookout: skeleton #2 (1/1)

In Play:

  • Garth (1/2, lvl2)
  • Skeleton Javelineer (1/1, no jav rune)
  • skeleton #1 (1/1)
  • Bone Collector 2 (3/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Really seems like that T3 tech choice all in is going to play off! Awesome!

I took a peek at your hand to confirm you weren’t bluffing, and you weren’t :stuck_out_tongue:
You set that up perfectly, GG WP!

@FrozenStorm zango has it.

1 Like

I was so excited during pondering about my turn3, when I realized that the upcoming summon skeletons lines up so nicely with this back-of-my-head-plan to cheat a biggy in. Also tbh I didn’t realize that the deteriorate in my upcoming hand would keep me safe from arrest + your hero & units killing as many skeletons as they can.
Would you have gone for the T4 Garth kill if both MT & arrest would have been in your hand?

I would say pure luck: without those two T3 BCs and summon skeletons T4 that line can never work. And also not having a decent line of play besides the tower in T2 came in handy in retrospect :wink:

Either way, GG & WP to you too!

1 Like

why didn’t you teh skeletal lords if you were planning about skellies?

Cuz then he can’t tech the Zarra XD

1 Like

Not sure. I knew I was drawing Garrison next, so I didn’t mind going down on cards, but I wasn’t very keen on trading Newsman and Scribe.

You only need to tech one the turn you fetch it with Garth.

2 Likes

Well I was contemplaining about teching a single one T4 (after commiting to this line of play), but in case Dreamfire starts my next cycle early by killing my technician that probably means that he trades all his units & hero for killing as many skeletons as possible. Then my single Lord fetched by Garth is probably safe behind a Troq in SL and a maxband Garth in Technician. And if he doesn’t kill the Technician skeleton in his T5, I can put in the second Lord in T5 as well without any difference to teching him T4 or T5, as both go into the same next cycle.

2 Likes