[XCAFRR21] Pod2 CarpeGuitarrem Green vs OffKilter Blue

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@CarpeGuitarrem friendly time check, pod 2 was scheduled to wrap today, this game should start

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Sorry for the delay there! Going to try and push to two concurrent games tomorrow. GLHF!

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Ironbark Treant
Tiger Cub
Playful Panda
Rich Earth


WORKERS
Rich Earth


NextHand

Young Treant
Rampant Growth
Forest’s Favor
Merfolk Prospector
Spore Shambler


Discard

Tiger Cub
Ironbark Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Playful Panda from hand, wisp arrives - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Expensive, but I have a way to kill Aven next turn if needed. I actually think I want to try a gutsy play of going for broke with Rich Earth. My other good option is Argagarg, or I could hmmm actually Panda is a really good opener here. Bummer that there’s just not much I can do with the rest of that gold right now, but having 5 gold available lets me Shambler and ping an Aven and still Tech 1. Or pay for Resist. Going to have to come down hard on Blue, I think Injunction is my biggest threat here, disabling a large swathe of my units so I can’t bring the hammer down on them. Blooming Ancient is probably my best option because it helps me field a diverse swathe of Tech 0 and 1 units alongside Tech 2 stuff.

@OffKilter’s turn!

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Jail
Arrest
Manufactured Truth
Spectral Aven
Reputable Newsman


WORKERS
Jail


NextHand

Traffic Director
Building Inspector
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer


Discard

Reputable Newsman
Manufactured Truth
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Sirus Quince - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Sirus Quince 1/3 *
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion Token 0/1
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2 Flying Illusion

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This is an odd hand! Tough… I’ll worker Jail and play Aven, with Quince blocking.

@CarpeGuitarrem’s turn!

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P1T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Centaur


STARTING HAND
Merfolk Prospector
Young Treant
Forest’s Favor
Rampant Growth
Spore Shambler


WORKERS
Rich Earth
Merfolk Prospector


NextHand

Verdant Tree
Centaur
Young Treant
Ironbark Treant
Spirit of the Panda


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Summon Argagarg, Wisp arrives - ($3)
Cast Rampant Growth on Aven, it pops - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • L1 Argagarg 1/3
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So the million dollar question is, how bad is Aven really? If I go Arg, RG on panda to kill Quince and midband, Arg becomes an illusion killing monster. 50/50 on MT. My other answers cost 5 gold. So, would I rather develop Arg and wisps and tech 1? Yeah we can go Panda Power with these wisps. patrol strategy: prefer to keep Wisps alive because MT can’t copy buff spells

@OffKilter’s turn!

The end of turn discard looks weird because I forgot to move Rampant Growth to discard before hitting draw/discard, I don’t believe that changes anything since it hits discard anyway, but I can redo it in 6ish hours when I get home if the refs need.

P2T2


Tech StartingHand Workers

TECH
Spectral Flagbearer
Scribe


STARTING HAND
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Lawful Search
Building Inspector


WORKERS
Jail
Bluecoat Musketeer


NextHand

Reputable Newsman
Arrest
Manufactured Truth
Traffic Director


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Building Inspector - ($4)
Porkhand Magistrate - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3a *
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion Token 0/1
  • :target: Lookout:

In Play:

  • L1 Sirus Quince 1/3 *
  • Building Inspector 1/1 *

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

No tech 1, so it looks like a Spirit of the Panda rush? That’s going to be rough. I can at least make it expensive with Building Inspector…

@CarpeGuitarrem’s turn!

P1T3


Tech StartingHand Workers

TECH
Gemscout Owl
Dinosize


STARTING HAND
Young Treant
Verdant Tree
Ironbark Treant
Spirit of the Panda
Centaur


WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant


NextHand

Spore Shambler
Rampant Growth
Forest’s Favor
Tiger Cub
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Argagarg casts Spirit of the Panda on Playful Panda - ($1)
Playful Panda kills Magistrate and takes 2 damage, Spirit gives me a gold - ($2)
Argagarg kills the Mirror Illusion
Build a thoroughly inspected Tech 1 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • L1 Argagarg 1/3
  • Playful Panda 4/2 (Spirit of the Panda)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Spirit of the Panda is 4, I go down to 2 and then back up to 3, worker down to 2, Arg pops the Illusion after spirited Panda kills Squad Leader. At this point, Spirit is just going to snowball I think. I really like having these wisps to protect my backline, honestly… Anyhow, I can either play Young Treant or Tech 1 at this point, and I think I just hang on to Tech 1 right now?? Really really risking hitting a Free Speech though, so I think it’s better to throw down Tech 1 and get ready for beefier units.

@OffKilter’s turn!

phew I got a lucky draw.
P2T3


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Manufactured Truth
Reputable Newsman
Arrest
Traffic Director
Lawful Search
Spectral Aven


WORKERS
Jail
Bluecoat Musketeer
Traffic Director


NextHand

Spectral Flagbearer
Lawful Search
Scribe
Spectral Hound


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Technician Draw
Lawful Search (look at hand) - ($5)
Spectral Aven - ($3)
Manufactured Truth → Inspector becomes a copy of Spectral Aven - ($2)
Fake Aven kills your panda
Quince summons an illusion - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: 0/1a Mirror Illusion Token
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Aven 2/2 Flying Illusion
  • :target: Lookout:

In Play:

  • L1 Sirus Quince 1/3 *
  • Building Inspector 1/1 *

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I was lucky to draw Spectral Aven with that Lawful Search! That gives me a great deal more breathing room.

@CarpeGuitarrem’s turn!

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Aw man…

Heads-up, don’t forget to note your tech 1 on the sheet!
P1T4


Tech StartingHand Workers

TECH
Circle of Life
Centaur


STARTING HAND
Tiger Cub
Spore Shambler
Forest’s Favor
Rampant Growth
Young Treant


WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Young Treant


NextHand

Dinosize
Centaur
Verdant Tree
Gemscout Owl


Discard

Playful Panda
Spirit of the Panda
Rampant Growth
Forest’s Favor
Spore Shambler
Circle of Life
Centaur


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Arg - ($4)
Arg exhausts to target Aven with his midband, it pops and you draw
Arg casts Rampant Growth on a Wisp - ($2)
That Wisp kills your squad leader illusion
Play Young Tiger Cub - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub 2/2
  • :target: Lookout:

In Play:

  • L3 Argagarg 1/4
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Woof. So mid Arg is the first play here to pop Aven. Rampant Growth on a wisp kills squad leader and then I can deploy a cub or Forest’s Favor to kill Inspector. I think Cub because we just saw MT come out, although we did see a reshuffle. Cub is stronger against Free Speech though.

@OffKilter’s turn!

P2T4


Tech StartingHand Workers

TECH
Free Speech
Dreamscape


STARTING HAND
Scribe
Spectral Flagbearer
Lawful Search
Spectral Hound
Spectral Hound
Manufactured Truth
Porkhand Magistrate


WORKERS
Jail
Bluecoat Musketeer
Traffic Director


NextHand

Arrest
Reputable Newsman
Dreamscape
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Technician Draw
Scribe – draw - ($6)
Lawful Search – draw – look at your discard - ($5)
Spectral Flagbearer - ($4)
Spectral Hound - ($3)
Spectral Hound - ($2)
Summon Mirror Image - ($0)
Sirus and Building Inspector gang up on wisp squad leader
No worker

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3a
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound 3/3 Illusion
  • :pschip: Technician: Spectral Flagbearer 2/2 Flagbearer Illusion
  • :target: Lookout: Spectral Hound 3/3 Illusion

In Play:

  • L1 Sirus Quince 1/3 *
  • Building Inspector 1/1 *
  • Mirror Image Illusion Token 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Release the hounds!

@CarpeGuitarrem’s turn!

P1T5


Tech StartingHand Workers

TECH
Oversized Rhinoceros
Ferocity


STARTING HAND
Dinosize
Gemscout Owl
Verdant Tree
Centaur


WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Young Treant
Verdant Tree


NextHand

Spore Shambler
Centaur
Oversized Rhinoceros
Gemscout Owl


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argagarg exhausts to target your Flagbearer, it dies
Play Centaur from hand - ($4)
Tech 2 – Growth - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur 3/4+a
  • :psfist: Elite: Tiger Cub 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • L3 Argagarg 1/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Unfortunate, I greatly underestimated my ability to ping down Illusions. Ah well. Let’s park a Centaur in defense position and bring forth Tech 2. I can Circle of Life stuff into Blooming Ancient, I’m going for Rhino here to potentially combo with Ferocity as a defender.

@OffKilter’s turn!

There still is a building inspector in game :wink:

2 Likes

Blast, lemme redo that turn then.

Turn fixed!

P1T5


Tech StartingHand Workers

TECH
Oversized Rhinoceros
Ferocity


STARTING HAND
Dinosize
Gemscout Owl
Verdant Tree
Centaur


WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Young Treant
Verdant Tree


NextHand

Circle of Life
Rampant Growth
Dinosize
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argagarg exhausts to target your Flagbearer, it dies
Play Centaur from hand - ($4)
Maxband Argagarg, elemental arrives - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur 3/4+a
  • :psfist: Elite: Tiger Cub 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Elemental (anti-air) 3/3

In Play:

  • L5 Argagarg 1/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Unfortunate, I greatly underestimated my ability to ping down Illusions. Ah well. Let’s park a Centaur in defense position and bring forth Tech 2.

@OffKilter’s turn!

You just should remove this one from your spreadsheet, then

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Yep, just remembered that I forgot to do that

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P2T5


Tech StartingHand Workers

TECH
Scribe
Macciatus, The Whisperer


STARTING HAND
Reputable Newsman
Arrest
Dreamscape
Manufactured Truth
Free Speech


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Reputable Newsman


NextHand

Spectral Aven
Lawful Search
Porkhand Magistrate
Arrest


Tech 2 card(s)
Get Paid - ($8)
Technician Draw
Arrest Centaur - ($6)
Midband Quince - ($4)
Quince’s Midband: Mirror Image → centaur - ($2)
Mirrored Centaur kills Tiger Cub, overpowers into Water Elemental
Manufactured Truth : Building Inspector → Centaur - ($1)
Centauric Building Inspector kills Wisp, overpower kills Water Elemental
Scribe, Quince, and Hound team up to kill Argagarg, take 1 damage each
Quince Maxbands
Other hound deals 3 to Tech 1
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Sirus Quince 1/5 *
  • Building Inspector 1/1 *
  • Scribe 1/(3-1)
  • Spectral Hound 3/(3-1) Illusion
  • Spectral Hound 3/3 Illusion

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, that was fun! I had those Quince spells to quash argagarg, but better to kill him. Still no tech 2, but I guess if I put in another scribe and Macciatus I can hope that the shuffle is timed right.

@CarpeGuitarrem’s turn!

"P1T6


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Murkwood Allies


STARTING HAND
Circle of Life
Rampant Growth
Dinosize
Spirit of the Panda
Playful Panda


WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Young Treant
Verdant Tree
Spirit of the Panda


NextHand

Ferocity
Gemscout Owl
Spore Shambler
Centaur


Discard

Tiger Cub 3/2
Centaur 3/4+a
Circle of Life
Dinosize
Rampant Growth
Polymorph: Squirrel
Murkwood Allies


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Midori - ($8)
Midori casts Circle of Life on Centaur, bringing in a Blooming Ancient - ($5)
Play Playful Panda, Wisp arrives, two runes on Ancient - ($3)
Remove both runes and put one on each Dog, they pop
Heroes Hall - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Midori 2/3
  • :target: Lookout:

In Play:

  • Playful Panda 2/2
  • Blooming Ancient 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Obviously I’m bringing out Midori and then Circle of Life, then what? I need something that dominates the board. 1/7 odds of Arrest, so Rhino is a lot safer unless Boot Camp got teched. Blooming Ancient is even better actually, I can drop that into Panda and pop two illusions

This isn’t looking bad, I have worker advantage now and my deck is going to stay thin.

@OffKilter’s turn!

Unless I missed something, Inspector is still in play so this should cost $3 and keave you w/o float.

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