[XCAFRR21] Pod2 Bomber678 Purple vs zango Red

Ah right, somehow I didn’t mark out I’d attacked with it.
Uhh I guess it’s fine. I’ll just redraw my hand with nullcraft in the deck.

1 Like

P2T8


StartingHand Workers

STARTING HAND
Gunpoint Taxman (3/2)
Bombaster
Lobber (2/2A)
Mad man (returned to hand)


WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre
Scorch
Pillage


NextHand

Makeshift Rambaster
Pirate Gunship
Charge
Nautical Dog


Discard

Pirate Gunship
Disguised Monkey (3/3A)
Steam Tank (3+1/6)
Lobber (2/2A)
Bombaster
Gunpoint Taxman (3/2)


Tech 0 card(s)
Get Paid + float - ($11)
rebuild tech 3
maxband Zane shoves stewardess in elite - ($4)
lobber trades with stewardess - ($3)
Jaina - ($1)
Zane frees tank from Prynn, levels to Jaina
mad max - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: mad man (1/1A)
  • :psfist: Elite: Steam Tank (3+1/6)
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina (2/3, lvl3)
  • :target: Lookout:

In Play:

  • Zane (4/1, lvl6)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Expecting shenegans with now! and TD, so it’s a tough call whether I want to play the mad man, to let a Hyperion run into nonsense or to have the guaranteed gunship in hand next turn (5 cards in Deck, 1 gunship there, if I play mad max I’ll only draw four) but with mad man in SL it’s so likely Jaina dies, I just hope this doesn’t matter…
The other question: GPT for a possible Drakk midband kill of a voidstar or the card free hero, that might give Max free levels…
A seemingly trivial turn really got me into mental overdrive :crazy_face:

Turn 9

Hand: Neo Plexus, Hive, Tricycloid, Fading Argonaut, Seer
Workers: Forgotten Fighter, Plasmodium, Stewardess of the Undone, Time Spiral, Temporal Research, Tinkerer, Argonaut

Techs

[spoiler]
Turn 2: Stewardess of the Undone, Stewardess of the Undone
Turn 3: Hyperion, Tricycloid
Turn 4: Temporal Distortion, Now!
Turn 5: Argonaut, Ready or Not
Turn 6: Argonaut, Ready or Not
Turn 8: Seer, Hive
Turn 9: Temporal Distortion


  1. Tech 1 card
  2. Get paid (+$11, $12)
  3. Summon Hive ($6)
  4. Summon Tricycloid ($1)
  5. Summon Seer, add a rune to Tricycloid ($0)
  6. Tricycloid shoots Zane
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Hive (0/6+A)
    :psfist:Elite: Stinger (2/1)
    :ps_:Scavenger: Seer (3/1)
    :pschip:Technician: Stinger (1/1)
    :target:Lookout: Tricycloid*** (6/6)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech Lab: 4
  • Units/Heroes:
    Stinger (1/1)
    Stinger (1/1)
    Stinger (1/1)
  • Base: 13
  • Other:
    Battle Suits

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 4

Hand

Ready or Not, Nullcraft, Hyperion, Temporal Distortion

Discard

Stewardess of the Undone, Temporal Distortion, Neo Plexus, Fading Argonaut

Think

Hmm… I have to patrol hive or I basically lose the game. That sucks, since patrolling hive also probably means I lose the game.

P2T9


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Charge
Nautical Dog
Pirate Gunship


WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre
Scorch
Pillage


NextHand

Steam Tank (3+1/6)
Charge
Bloodlust


Tech 0 card(s)
Get Paid - ($10)
charged dog suicides into tricycloid - ($7)
gunship kills hive and stingers, you draw - ($1)
Jaina & mad max trade with tricycloid

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Steam Tank (3+1/6)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pirate Gunship (7/6)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Looks promising :slight_smile:

Turn 10

Hand: Ready or Not, Nullcraft, Hyperion, Temporal Distortion, Now!
Workers: Forgotten Fighter, Plasmodium, Stewardess of the Undone, Time Spiral, Temporal Research, Tinkerer, Argonaut

Techs

[spoiler]
Turn 2: Stewardess of the Undone, Stewardess of the Undone
Turn 3: Hyperion, Tricycloid
Turn 4: Temporal Distortion, Now!
Turn 5: Argonaut, Ready or Not
Turn 6: Argonaut, Ready or Not
Turn 8: Seer, Hive
Turn 9: Temporal Distortion
Turn 10: Hive


  1. Technician draw
  2. Tech 1 card
  3. Get paid (+$11, $11)
  4. Summon Max Geiger ($9)
  5. Summon Hyperion ($4)
  6. Cast Ready or Not ($0)
  7. Discard 3, draw 2, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Hyperion (5/5+A)
    :psfist:Elite:
    :ps_:Scavenger: Seer (3/1)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech Lab: 4
  • Units/Heroes:
    Max Geiger (2/3)
  • Base: 13
  • Other:
    Battle Suits

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 5
  • Deck: 8
  • Discard: 0

Hand

Argonaut, Ready or Not, Hive, Stewardess of the Undone, Nullcraft

Discard

Think

Oh well, this one is over. I hate steam tanks.

P2T10


StartingHand Workers

STARTING HAND
Bloodlust
Steam Tank (3+1/6)
Charge


WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre
Scorch
Pillage


NextHand

Pirate Gunship
Makeshift Rambaster
Lobber (2/2A)


Discard

Steam Tank (3+1/6)
Bloodlust
Charge


Tech 0 card(s)
Get Paid + float - ($11)
Drakk - ($9)
tank #2 - ($6)
bloodlust on Drakk & tank #2 - ($4)
Drakk & tank #2 kill SL (tank dies at end of turn), your base takes 1
Zane trades with Seer (we both get $1), Max to maxband - ($3)
tech lab blood instead of Tower, my base to 14 - ($2)
tank breaks tech 2, your base to 10

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pirate Gunship (7/6)
  • Steam Tank (3/6)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Sac Tower so that he can’t sac max for Prynn

You don’t get 1 gold for killing a scavenger unless Zane is at midband.
Also I miswrote my base health, it was meant to be 12 and I forgot, so now it’s at 9.


Turn 11

Hand: Argonaut, Ready or Not, Hive, Stewardess of the Undone, Nullcraft
Workers: Forgotten Fighter, Plasmodium, Stewardess of the Undone, Time Spiral, Temporal Research, Tinkerer, Argonaut, Stewardess of the Undone

Techs

Turn 2: Stewardess of the Undone, Stewardess of the Undone
Turn 3: Hyperion, Tricycloid
Turn 4: Temporal Distortion, Now!
Turn 5: Argonaut, Ready or Not
Turn 6: Argonaut, Ready or Not
Turn 8: Seer, Hive
Turn 9: Temporal Distortion
Turn 10: Hive


  1. Tech 0 cards
  2. Get paid (+$11, $12)
  3. Rebuild Tech 2 ($12)
  4. Hire a worker ($11)
  5. Summon Argonaut ($8)
  6. Summon Nullcraft ($6)
  7. Nullcraft and Max hit your Tech 3
  8. Cast Ready or Not, ready Nullcraft ($2)
  9. Nullcraft destroys your Tech 3, your base takes 2
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Argonaut (4/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech Lab: 4
  • Units/Heroes:
    Max Geiger lvl 5 (3/4)
    Nullcraft (1/1)
  • Base: 9
  • Other:
    Battle Suits

Economy:

  • Workers: 12
  • Gold: 2
  • Hand: 3
  • Deck: 5
  • Discard: 4

Hand

Now!, Tricycloid, Ready or Not

Discard

Hive, Ready or Not, Hyperion, Seer

Think

Somehow I survive another turn. I don’t know why he built a tech lab… surely he has no blood cards, and he didn’t tech any new ones in. What’s he playing at? Has he had blood cards roaming his deck this whole time? I don’t understand.
Well, all I can do is keep pressing forwards. Maybe a miraculous opening will present itself.
I’m starting to get an undertanding of his current deck comp… it definitely still has the cards to win the game here. Just have to hope not in the right order this turn…

Right!

Edit because of stupidity

I think that one was crucial. If you had accepted more damage in Prynn in order to let Hyperion survive I would have felt worse, but maybe I’m wrong

Ahem.
,

Argh
Sorry!!!

P2T11


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Pirate Gunship
Lobber (2/2A)


WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre
Scorch
Pillage


NextHand

Bombaster
Disguised Monkey (3/3A)
Gunpoint Taxman (3/2)
mad man (1/1A)


Discard

Steam Tank (3+1/6)
Bloodlust
Charge
Makeshift Rambaster
Pirate Gunship


Tech 0 card(s)
Get Paid + float - ($11)
Jaina midband - ($6)
lobber - ($5)
rebuild Tower, by base to 10 - ($2)
rebuild tech 3

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Lobber (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina (3/3)
  • :target: Lookout:

In Play:

  • Pirate Gunship (7/6)
  • Steam Tank (3/6)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Before bombers turn it felt like a safe victory, now all is open. Two Hyperions is all it needs to break my base.

Turn 12

Hand: Now!, Tricycloid, Ready or Not
Workers: Forgotten Fighter, Plasmodium, Stewardess of the Undone, Time Spiral, Temporal Research, Tinkerer, Argonaut, Stewardess of the Undone

Techs

Turn 2: Stewardess of the Undone, Stewardess of the Undone
Turn 3: Hyperion, Tricycloid
Turn 4: Temporal Distortion, Now!
Turn 5: Argonaut, Ready or Not
Turn 6: Argonaut, Ready or Not
Turn 8: Seer, Hive
Turn 9: Temporal Distortion
Turn 10: Hive


  1. Tech 0 cards
  2. Get paid (+$12, $14)
  3. Summon Tricycloid ($9)
  4. Cast Now! on Tricycloid ($8)
  5. Tricycloid kills Jaina, you draw
  6. Cast Ready or Not, ready Tricycloid ($4)
  7. Geiger trades with Lobber
  8. Tricycloid and Argonaut destroy your base

@FrozenStorm I think this one is correct.

2 Likes

Uff, 3 cards in hand and what three they were… :flushed:

Doesn’t change my opinion: great game!
But well, triple ready or not really is neck breaking

1 Like

I preteched them ages ago. I tried a similar strategy last time I faced gunships, but it wasn’t quite as effective as it was this time.

Well it only helps, if you also break tech 3 at the right times :wink:
But then it’s awesome!
So much for my decision to let max live and break tech 2 instead.

Awesome game by both of you! Not sure I’ve ever seen a Gunship in play beaten before :sweat_smile:

@Bryce_The_Rice One thing I didn’t get is patrolling Hive in sql. Was that to protect the Tric?

1 Like

I suddenly realised that if I didn’t patrol the hive, he had lethal. All he had to do was kill tricycloid with gunship, then kill seer with anything, then he could hit my base with steam tank+mad man+drakk boost+whatever haste from hand.

3 Likes