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[XCAFRR21] Pod1 zango Green vs OffKilter Green

@OffKilter placeholder, will start my turn soon. GL & HF

My first tournament here, really looking forward to it!

P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Young Treant
Verdant Tree
Ironbark Treant
Spore Shambler


WORKERS
Rich Earth


NextHand

Rampant Growth
Merfolk Prospector
Tiger Cub
Forest’s Favor
Playful Panda


Discard

Spore Shambler
Ironbark Treant
Young Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamadra - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamadra (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Have never before played mono green, let’s see how this goes down

1 Like

@OffKilter : friendly poke in case you haven’t seen my turn 1

1 Like

@zango GL HF! Thanks for your patience, and welcome to the tourney! I lost all of my matches last round, so I might be a good warm-up for you.

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Rampant Growth
Forest’s Favor
Verdant Tree
Ironbark Treant


WORKERS
Ironbark Treant


NextHand

Rich Earth
Young Treant
Spore Shambler
Merfolk Prospector
Playful Panda


Discard

Forest’s Favor
Verdant Tree
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Master Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Master Midori 2/3

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Calamndra opening with a float, could be sketch!
I’ll worker Ironbark, since armour shred is a possibility.
Tiger Cub + Midori seems reasonable. Kinda worried about handling early aggression with my next hand…

@zango’s turn!

Why so negative? But either way, most important point is to have fun!

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Playful Panda
Rampant Growth
Tiger Cub
Forest’s Favor
Merfolk Prospector


WORKERS
Rich Earth
Tiger Cub


NextHand

Young Treant
Tiny Basilisk
Playful Panda
Verdant Tree
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
midband cala kills your SL - ($1)
merfolk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1, exhaust:…)
  • :target: Lookout:

In Play:

  • Calamadra (3/2, lvl3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Difficult decision whether to tech a fern as well for a tiny basilisk stealthy hero kill. But as it might come down to having an early predator tiger in play, I think two basilisks are the better choice.

Really clever opening!

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Giant Panda


STARTING HAND
Rich Earth
Playful Panda
Young Treant
Merfolk Prospector
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth


NextHand

Verdant Tree
Forest’s Favor
Playful Panda
Giant Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler - ($2)
Tech 1 - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler 2/3a
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician: Master Midori 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Wow, that merfolk technician is really clever! I could kill with Midori, but Calamandra could use the extra card to get stealth!

I’ll add in the merfolk to get money for perhaps an early tower.

@zango’s turn!

I think you overpaid your tech 1

1 Like

thanks a lot, will add 1 float to my turn now

P1T3


Tech StartingHand Workers

TECH
Gigadon
Feral Strike


STARTING HAND
Playful Panda
Tiny Basilisk
Ironbark Treant
Young Treant
Verdant Tree


WORKERS
Rich Earth
Tiger Cub
Verdant Tree


NextHand

Tiny Basilisk
Forest’s Favor
Spore Shambler
Rampant Growth


Discard

Young Treant
Ironbark Treant
Gigadon
Feral Strike


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Playful Panda, wisp arrives - ($4)
Tiny Basilisk - ($2)
exhaust merfolk for gold - ($3)
maxband Calamandra kills SL - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A deathtouch, tech0 can’t…)
  • :psfist: Elite: wisp (0+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (4/3, lvl5)
  • Merfolk Prospector (1/1, exhaust:…)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

don’t ask me why but that one was tough for me. Do I want to keep Cala as safe as possible? Do I want to reduce his board state? Do I want to safe up the possible healing of maxbanding Cala for later? Do I want to play young treant with a 50% chance of actually making a difference with that draw and maybe whiffing as well but speeding up the next cycle? How do my next turns look like, when going this route? Decided for the - in my eyes - most aggro variant and let’s see how he deals with the basilisk, maybe he’ll just trade Midori as I can’t profit from the levels…

P2T3


Tech StartingHand Workers

TECH
Galina Glimmer
Giant Panda


STARTING HAND
Giant Panda
Verdant Tree
Playful Panda
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Playful Panda


NextHand

Tiger Cub
Young Treant
Tiny Basilisk
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk Prospects - ($7)
Tower - ($4)
Giant Panda - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Wisp (0+1)/1
  • :ps_: Scavenger:
  • :pschip: Technician: Master Midori 2/3
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1
  • Giant Panda 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Tiny Basilisk! That was supposed to be my plan. Build a tower, it can’t get a free kill and Calamandra can’t stealth. I can’t protect Midori from the basilisk but at least the levels would fizzle. Another Giant Panda and Galina could work together if this tower holds well.

@zango’s turn!

Your worker count is off, you probably forgot to trash a card after paying for workering a card this turn.

This doesn’t match your card economy as well.

I assume both of these minor errors don’t affect your actual playing line?

Assuming no changes on your turn I herewith post my turn blurred, so you can see it if you want. I’ll unblur it once you give me a signal.

Edit: removed blur

P1T4


Tech StartingHand Workers

TECH
Ferocity
Feral Strike


STARTING HAND
Forest’s Favor
Tiny Basilisk
Spore Shambler
Rampant Growth


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Spore Shambler


NextHand

Young Treant
Ferocity
Rampant Growth
Feral Strike
Gigadon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 → feral - ($3)
Basilisk trades with Midori, you draw, levels fizzle
merfolk exhausts for gold - ($4)
Cala summons tiger from codex - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger (4/4A, …)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • Calamandra (4/3, lvl5)
  • Merfolk Prospector (1/1, exhaust:…)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Tiger route to refill my hand and gain 78% for feral strike next turn.

I forgot to do the discard, so I edited the turn posting to try to make it line up, but I forgot to update the worker number in the post.

1 Like

Is the card economy wrong? I had 4 cards, played 1 workered 1, now have 4 again. Seems right to me, but maybe I’m missing something?

No that’s fine, it just said below that you had 5 cards in hand

1 Like

P2T4


Tech StartingHand Workers

TECH
Gigadon
Spirit of the Panda


STARTING HAND
Rampant Growth
Tiny Basilisk
Tiger Cub
Young Treant
Giant Panda
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Tiger Cub


NextHand

Spirit of the Panda
Galina Glimmer
Verdant Tree
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Young Treant - ($6)
Argagarg Garg - ($4)
Rampant Growth on Giant Panda - ($2)
Tiny Basilisk - ($0)
Giant Panda attacks Predatory Tiger, dealing 3 and taking 2 after armour
Merfolk Prospector trades with Predatory Tiger

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2a
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Giant Panda 2/(4-2)
  • Argagarg Garg 1/3
  • Tiny Basilisk 1/2 deathtouch

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Gotta deal with that Predatory Tiger! Luckily I have Rampant Growth. I can try young treant to see if I draw forest’s favour as well… no. Okay, I can still trade the prospector.

Lots of fluff on the board, with Gigadon and Galina to benefit if it lasts.

@zango’s turn!

P1T5


Tech StartingHand Workers

TECH
Ferocity
Might of Leaf and Claw


STARTING HAND
Young Treant
Ferocity
Feral Strike
Rampant Growth
Gigadon


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Spore Shambler


NextHand

Forest’s Favor
Ironbark Treant
Tiny Basilisk (1/2A deathtouch, tech0 can’t…)
Feral Strike
Tiny Basilisk


Discard

Feral Strike
Predator Tiger (4/4A, …)
Rampant Growth
Ferocity
Young Treant
Ferocity
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($8)
skip Worker
Cala kills SL, takes one from tower
Feral Strike, searches 1x Galina + 1x Gigadron, boost brings two Gigadrons to play - ($0)
Merfolk exhausts for gold - ($1)
Galina - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician: Galina Glimmer (2/2, upkeep:…)
  • :target: Lookout:

In Play:

  • Calamandra (4/2, lvl5)
  • Merfolk Prospector (1/1, exhaust:…)
  • Gigadon 1 (8/8, overpower)
  • Gigadon 2 (8/8, overpower)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

attacking with Cala gets her and a Giga killed, if he has three out of the four rampant growth, forest favor spirit of the panda, polymorph:quirrel (which would in two combinations even leave enough money for a second basilisk), which I willfully ignore in my considerations as he only has four cards in hand, has to have teched accordingly and/or drawn that rampant growth again after rs draw 1.
But it is way more likely he is able to walk through with the basilisk. It’s gonna be interesting what he will choose to take out with it.

2 Gigadons?!?

GG WP!

1 Like

Yeah well, that lined up nicely! GG wp. Good luck and fun for your other games!

@FrozenStorm

1 Like