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[XCAFRR21] Pod1 charnel_mouse Purple vs zhavier Black

GLHF @zhavier!

P1T1

Starting hand: 5

Nullcraft
Hardened Mox
Battle Suits
Time Spiral
Forgotten Fighter

Thoughts

Hardened Mox is asking for Sickness, so I think Nullcraft is the obvious play here. Hitting it’s harder without Vandy, so probably looking at facing Plague Spitters.


Get paid - (4)
Worker - (3)
Nullcraft - (1)
Nullcraft hits your base to 19
Discard 3, draw 5


Nullcraft 1/1 (flying; haste; can’t be targeted by (de)buffs)

:heart: Base HP: 20


Hand: 5

Fading Argonaut
Neo Plexus
Plasmodium
Tinkerer
Temporal Research

Deck: 0
Discard: 3

Battle Suits
Time Spiral
Forgotten Fighter

Card-count details (opponent-viewable)

Expected: 10
0 on board
5 in hand
5 in deck
0 in discard
0 in workers


Gold: 1
Workers: 5

4 x start
T1: Hardened Mox

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Deteriorate
Jandra, the Negator


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Graveyard
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak


Discard

Jandra, the Negator
Deteriorate
Summon Skeletons


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard 2 of 5 - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2

Starting hand: 5

Fading Argonaut
Neo Plexus
Plasmodium
Tinkerer
Temporal Research

Thieving Imp discard: 1

Neo Plexus

Thoughts

Discarding Neo Plexus is fine, I still have the Fading Argonaut to wall up with.

Not sure what’s good to tech here. Stewardess is counter-productive against Thieving Imp. Argonaut and Gilded Glaxx are good, but juicy targets for Sacrifice the Weak. Glaxx’s ability makes it a bit more durable, however, and I do have a few other units down already for zhavier to chew through first before Sacrifice the Weak does anything. Now! + Argonaut might be a way to go, if I play Geiger this turn. Yes, I have the money for that, let’s do it.

Teched cards: 2

T2: Argonaut, Now!


Get paid + float - (6)
Worker - (5)
Tech I - (4)
Max Geiger - (2)
Fading Argonaut - (0)
Nullcraft hits your Tech I down to 4
Discard 2, reshuffle 8, draw 4


:psblueshield: Fading Argonaut 2/3 (fading 3)
:exhaust: Geiger L1 2/3 (sparkshot)

Nullcraft 1/1 (flying; haste; can’t be targeted by (de)buffs)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Battle Suits
Forgotten Fighter
Argonaut
Temporal Research

Deck: 4

Time Spiral
Neo Plexus
Now!
Tinkerer

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers


Gold: 0
Workers: 6

4 x start
T1: Hardened Mox
T2: Plasmodium

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Carrion Curse


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Pestering Haunt
Skeletal Archery


WORKERS
Poisonblade Rogue
Graveyard


NextHand

Deteriorate
Pestering Haunt
Bone Collector
Jandra, the Negator
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth + Skeleton - ($2)
Sacrifice the Weak, kill nullcraft - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth 1/3, lvl 1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3

Starting hand: 4

Battle Suits
Forgotten Fighter
Argonaut
Temporal Research

Thoughts

Battle Suits gives me the option of killing Garth here. That gives me a maxband Geiger and a flickered Fading Argonaut. That lets me use Research and Development, I suppose, but Garth can come in later and put a stop to that. Let’s wait on maxbanding Geiger until I have better units to flicker.

Not sure which spec to take. Present II can have problems against Abominations, although Undo would make that easier. I think I prefer to go for Future II for Void Stars, and Xenostalkers if zhavier goes for Necromancy. Although, he can have Plague Spitters, Void Stars would have problems too. Let’s go for Present II: Hyperions can help me recover hand size too, and I can get more use out of Battle Suits.

Teched cards: 2

T2: Argonaut, Now!
T3: Hyperion, Tricycloid


Get paid - (6)
Fading Argonaut to fading 2
Worker - (5)
Argonaut - (2)
Battle Suits - (0)
Fading Argonaut kills Thieving Imp, takes 2 damage
Discard 1, draw 3


:psblueshield: Argonaut 4/4+1A (Battle Suits: +1 attack; readiness)
:exhaust: Geiger L1 2/3 (sparkshot)

Fading Argonaut 3/1 (Battle Suits: +1 attack; fading 2; 2 damage)

Battle Suits (my soldiers and mystics get +1 attack)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Neo Plexus
Now!
Tinkerer

Deck: 1

Time Spiral

Discard: 4

Nullcraft
Hyperion
Tricycloid
Temporal Research

Card-count details (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
3 in hand
1 in deck
4 in discard
3 in workers


Gold: 0
Workers: 7

4 x start
T1: Hardened Mox
T2: Plasmodium
T3: Forgotten Fighter

P2T3


Tech StartingHand Workers

TECH
Hooded Executioner
Plague Spitter


STARTING HAND
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Bone Collector


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator


NextHand

Summon Skeletons
Skeletal Archery
Skeleton Javelineer


Discard

Thieving Imp 2/2+A
Deteriorate
Sacrifice the Weak
Pestering Haunt
Hooded Executioner
Plague Spitter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Fargo
Sacrifice the Weak, argo dies - ($4)
Bone Collector - ($2)
Skeleton - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth 1/3, lvl 1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
for @charnel_mouse

Care to elaborate this one?

I honestly don’t see that except for going the FF line, but then you don’t need to maxband Geiger…?

Am I missing something or was it just a mix-up with Geiger’s midband attack being 2vs3?

For zango

I just forgot Geiger’s midband stats.

1 Like

P1T4

Starting hand: 3

Neo Plexus
Now!
Tinkerer

Thoughts

Ulp. Hopefully I can make use of hitting Tech II first. Teching in the other Hyperion to get card draw going, and Undo to deal Abominations if they show up. Might be good for Horrors, too.

Teched cards: 2

T2: Argonaut, Now!
T3: Hyperion, Tricycloid
T4: Hyperion, Undo


Get paid - (7)
Worker - (6)
Tech II Present - (2)
Neo Plexus - (0)
Discard 1, draw 1, reshuffle 9, draw 2


:psblueshield: Neo Plexus 3/2+1A (Battle Suits: +1 attack)
:exhaust: Geiger L1 2/3 (sparkshot)

Battle Suits (my soldiers and mystics get +1 attack)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Present)


Hand: 3

Time Spiral
Nullcraft
Temporal Research

Deck: 7

Hyperion
Tricycloid
Fading Argonaut
Argonaut
Hyperion
Undo
Now!

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 6 teched = 16
2 on board
3 in hand
7 in deck
0 in discard
4 in workers


Gold: 0
Workers: 8

4 x start
T1: Hardened Mox
T2: Plasmodium
T3: Forgotten Fighter
T4: Tinkerer

P2T4


Tech StartingHand Workers

TECH
Skeletal Lord
Lord of Shadows


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Summon Skeletons


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator


NextHand

Carrion Curse
Thieving Imp
Skeletal Lord


Tech 2 card(s)
Get Paid + float - ($9)
Tech 2 Necromancy - ($5)
Skeletal Archery - ($3)
Skeleton - ($2)
Skeleton Javelineer - ($1)
Bone Collector kills Neo, makes a skeleton
Skeleton Pings Geiger for fun

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton Javelineer
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth 1/3, lvl 1
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I made a tactical error not playing tech 2 last turn instead of bone Collector, I think. On the bright side, his hand size is doing quite badly, hopefully I can leverage that. Chances are he teched in a couple spells, hopefully I can hit them with carrion curse next turn. Unless I got some ridiculous hand next turn.

P1T5

Starting hand: 3

Time Spiral
Nullcraft
Temporal Research

Thoughts

Ooh, this could be rough. I think I want to take Distortion / Tech Lab to go for Xenostalkers. I could do with a Tower in the meantime, though.

Patrolling with Vir: if he does survive, I can more consistent drawing into Present II. If he doesn’t, I can still play Undo against any Skeleton Lords that show up.

Teched cards: 2

T2: Argonaut, Now!
T3: Hyperion, Tricycloid
T4: Hyperion, Undo
T5: Temporal Distortion, Tricycloid


Get paid - (8)
Worker - (7)
Tower - (4)
Nullcraft - (2)
Nullcraft trades with backline Skeleton, no fun allowed
Geiger kills Squad Leader Skeleton, takes 1 damage
Vir Garbarean - (0)
Discard 1, draw 3


:psblueshield: Vir L1 2/3+1A (can see top of deck; 1g: switch top deck card with card from hand)

Geiger L1 2/1 (sparkshot; 2 damage)

Battle Suits (my soldiers and mystics get +1 attack)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Present)


Hand: 3

Hyperion
Fading Argonaut
Argonaut

Deck: 4

Tricycloid
Hyperion
Undo
Now!

Discard: 4

Neo Plexus
Temporal Distortion
Tricycloid
Temporal Research
Nullcraft

Card-count details (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
3 in hand
4 in deck
5 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Hardened Mox
T2: Plasmodium
T3: Forgotten Fighter
T4: Tinkerer
T5: Time Spiral

thanks to archery skellies have Anti air. Does that change anything?

1 Like

Well, it dies no matter what it attacks, I’ll just move it to discard.

P2T5


Tech StartingHand Workers

TECH
Skeletal Lord
Necromancer


STARTING HAND
Carrion Curse
Thieving Imp
Skeletal Lord


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator


NextHand

Summon Skeletons
Lord of Shadows
Bone Collector


Discard

Necromancer
Carrion Curse


Tech 2 card(s)
Get Paid + float - ($9)
Make a Skeleton - ($8)
Skeletal Lord - ($5)
2 Skeleton kill Vir, Garth to lvl 3
Midband Garth - ($4)
Garth kills Geiger, goes to lvl 6
Thieving Imp Discard 1 of 3 - ($1)
Maxband Garth, fetch a Skeletal Lord - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician: Skeletal Lord 3/3
  • :target: Lookout: Skeletal Lord 3/3

In Play:

  • Skeletal Archery
  • Garth 3/4, lvl 7
  • Skeleton 3/2
  • Skeleton Javelineer 3/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’ll just kill geiger and assume thats sufficient to avoid the most annoying spells, and imp is cheaper overall and has the chance to whiff. I’ll go with the guaranteed card lost against present, seeing as I have the option. Now… skip worker and get another unit in play? Yes. Just, Necro or another lord? Think 2 lords gives me more resilience, as much as I want a catapult or necromancer.

P1T6

Starting hand: 3

Hyperion
Fading Argonaut
Argonaut

Thieving Imp discard: 1

Argonaut

Thoughts

Not much I can do about that.

Teched cards: 2

T2: Argonaut, Now!
T3: Hyperion, Tricycloid
T4: Hyperion, Undo
T5: Temporal Distortion, Tricycloid
T6: Rewind, Immortal


Get paid - (9)
Hyperion - (4)
Fading Argonaut - (2)
Prynn Pasternakk - (0)
Skip worker!
Discard 0, draw 2


:psblueshield: Fading Argonaut 3/2+1A (Battle Suits: +1 attack; fading 3)
:ps_: Prynn L1 1/3 (fading 4; attacks: gain a time rune)
:exhaust: Hyperion 5/5 (Battle Suits: +1 attack; haste; attacks: I draw; 3 damage)

Battle Suits (my soldiers and mystics get +1 attack)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Present)


Hand: 2

Hyperion
Undo

Deck: 2

Tricycloid
Now!

Discard: 8

Neo Plexus
Temporal Distortion
Tricycloid
Temporal Research
Nullcraft
Argonaut
Rewind
Immortal

Card-count details (opponent-viewable)

Expected: 10 + 10 teched = 20
3 on board
2 in hand
2 in deck
8 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Hardened Mox
T2: Plasmodium
T3: Forgotten Fighter
T4: Tinkerer
T5: Time Spiral

P2T6


Tech StartingHand Workers

TECH
Corpse Catapult
Lich’s Bargain


STARTING HAND
Lord of Shadows
Bone Collector
Summon Skeletons


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator


NextHand

Hooded Executioner
Sacrifice the Weak


Discard

Necromancer
Carrion Curse
Summon Skeletons
Corpse Catapult
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Summon Skeletons - ($5)
Make a skeleton - ($4)
of my 6 skeletons, i exhaust 5 and put out Lord of Shadows, leaving Javelineer ready
Javelineer kills Fargo, long range, uses up tower
Skeletal Lord and Imp break Tech 2
Orpal - ($2)
Bone Collector - ($0)
Garth kills Prynn, Orpal to lvl 3
Skeletal Lord hits tower to 1

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lord of Shadows 8/7+A
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal 1/3, lvl 3
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth 3/2, lvl 7
  • Skeleton 3/2
  • Skeleton Javelineer 3/1
  • Skeleton 3/3
  • Skeleton 3/3
  • Skeleton 3/3
  • Skeleton 3/3
  • Thieving Imp 2/2
  • Skeletal Lord 3/3
  • Skeletal Lord 3/3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I could forego the lord of shadows and just swing with 3 skeletons instead of 1, and end up with a dead hyperion in addition to damage on his buildings. However, that would not get out Lord of shadows, and thats too good to pass up. I do unfortunately have to put Lord in front, or accept that max geiger and hyperion will kill both blockers and maybe even a now. Amusingly, if I could stash lord to next turn, I would do that instead of play it here, but alas, here we are.

I think the stats of Fargo were wrong, it should still be alive with 1 health, hence Prynn can’t be killed that way

2 Likes

Quite right, I should have noticed that.

So Imp dies to fargo using up tower instead, then Javelineer kills him, and the skeletal lords break tech 2. Tower remains at full health, and imp is dead, and javelineer is 3/2. I’ll redraw my next hand.

2 Likes

I don’t have a good way out of that, GG! Took the gamble on which spec you’d take, and lost badly. @FrozenStorm

1 Like

Well played, the two of you. It made for a nice spectator game for me.

Short rules question:
Is jav invisible even when attacking a patroller which can therefore see it? I would have expected the jav to take one damage from tower in this line as well…? (Not that it would have mattered here)

1 Like