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[XCAFRR21] FINALS: zango Black vs zhavier Red

GL & HF @zhavier

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Thieving Imp
Graveyard


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt


Discard

Sacrifice the Weak
Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Imp, please discard #3 out of 5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Nothing to think about with this split

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Mad Man
Careless Musketeer
Pillage
Charge


WORKERS
Careless Musketeer


NextHand

Nautical Dog
Scorch
Bloodburn
Bloodrage Ogre
Bombaster


Discard

Makeshift Rambaster
Pillage
Mad Man
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Pestering Haunt
Poisonblade Rogue
Deteriorate
Jandra, the Negator
Skeleton Javelineer


WORKERS
Skeletal Archery
Skeleton Javelineer


NextHand

Sickness
Summon Skeletons
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra - ($1)
Tech 1 - ($0)
Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator (3/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

weird game start… and I hate Drakk, so let’s be agressive against him and increase the weirdness :smiley:

P2T2


Tech StartingHand Workers

TECH
Firebat
Gunpoint Taxman


STARTING HAND
Bombaster
Nautical Dog
Bloodburn
Bloodrage Ogre
Scorch


WORKERS
Careless Musketeer
Bloodburn


NextHand

Bombaster
Nautical Dog
Makeshift Rambaster
Firebat
Mad Man


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband Drakk - ($2)
Nautical Dog - ($1)
Tech 1 - ($0)
Drakk kills Imp
Dog kills Jandra, Haunt dies to jandra effect

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 3/2, lvl 6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Lol, no way in hell I can recover from that blunder. I was completely convinced that three hasty damage require two cards and way more gold than one (!) as I completely overlooked you having enough money for maxbanding Drakk… Oh man…
I’ll keep on going, in order to not fold turn 2, but well…
:flushed:

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Deteriorate
Sickness
Sacrifice the Weak
Summon Skeletons
Graveyard


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard


NextHand

Thieving Imp (2/2A)
Deteriorate
Bone Collector
Poisonblade Rogue
Sickness


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Troq - ($3)
Summon Skeletons - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton (1/1)
  • :pschip: Technician: skeleton (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

What a rookie mistake…

Heh, yea, having played your side of this matchup just last round, I really feel where you are coming from.

P2T3


Tech StartingHand Workers

TECH
Molting Firebird
Hotter Fire


STARTING HAND
Firebat
Nautical Dog
Makeshift Rambaster
Mad Man
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

Charge
Bloodrage Ogre
Scorch
Pillage
Gunpoint Taxman


Discard

Mad Man
Nautical Dog
Bombaster
Molting Firebird
Hotter Fire


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Firebat, haste - ($4)
Tech 2 Fire - ($0)
Firebat kills Troq, levels fizzle

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 3/2+A, lvl 6
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Firebat 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Abomination
Plague Lab


STARTING HAND
Poisonblade Rogue
Sickness
Bone Collector
Thieving Imp (2/2A)
Deteriorate


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Poisonblade Rogue


NextHand

Summon Skeletons
Sickness
Sacrifice the Weak
Pestering Haunt (1/1)


Discard

Sickness
Deteriorate
Thieving Imp (2/2A)
Abomination
Plague Lab


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
orpal - ($4)
both skeletons run into Drakk for 1 damage in total
Sickness kills Drakk & Firebat - ($2)
BC - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • orpal (1/3, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

yay, at least I’m able to get Drakk, but the Tech advantage… puh…

Base to 19 from drakk.

P2T4


Tech StartingHand Workers

TECH
Molting Firebird
Bloodlust


STARTING HAND
Gunpoint Taxman
Pillage
Scorch
Charge
Bloodrage Ogre


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage


NextHand

Firebat
Bloodlust
Bombaster
Mad Man


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Bloodrage Ogre - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Summon Skeletons
Sickness
Sacrifice the Weak
Pestering Haunt (1/1)


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Pestering Haunt (1/1)


NextHand

Abomination
Cursed Crow
Jandra, the Negator (3/3)
Bone Collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sickness, both your units get -1/-1 - ($5)
Bone Collector kills GPT, takes 2, skeleton arrives
Orpal kills Bogre, you draw
midband Orpal heals - ($4)
Tech 2 → Disease - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • orpal (2/4, lvl4)
  • Bone Collector (3/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

feels futile…

P2T5


Tech StartingHand Workers

TECH
Hotter Fire
Bamstamper Lizzo


STARTING HAND
Bombaster
Bloodlust
Firebat
Mad Man
Molting Firebird


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage
Bombaster


NextHand

Charge
Hotter Fire


Discard

Bloodrage Ogre
Gunpoint Taxman
Bloodlust
Mad Man
Firebat
Hotter Fire
Bamstamper Lizzo


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Drakk - ($9)
Molting Firebird - ($5)
Firebat - ($3)
Bloodlust Firebird and Firebat - ($1)
Firebird breaks Tech 2, BC dies
Mad Man, trades with Skeleton - ($0)
Firebat kills Orpal, dies at end of turn, Drakk to lvl 3

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Drakk 1/3, lvl 3

In Play:

  • Molting Firebird 4/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
1 Like

Edit: forgot to mark base damage & PS: you could mark your tech 2 spec :wink:

P1T6


Tech StartingHand Workers

TECH
Gorgon
Plague Spitter


STARTING HAND
Jandra, the Negator (3/3)
Bone Collector
Cursed Crow
Abomination


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Pestering Haunt (1/1)
Jandra, the Negator (3/3)


NextHand

Cursed Crow
Summon Skeletons
Sickness
Thieving Imp (2/2A)


Discard

Bone Collector (3/1)
Cursed Crow
Abomination
Gorgon
Plague Spitter


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
rebuild tech 2
BC - ($6)
Tower - ($3)
Garth - ($1)
skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton (1/1)
  • :pschip: Technician: Garth (1/3, lvl1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s get over with it

P2T6


Tech StartingHand Workers

TECH
Kidnapping
Doubleshot Archer


STARTING HAND
Hotter Fire
Charge
Scorch


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage
Bombaster


NextHand

Kidnapping
Molting Firebird
Scorch
Nautical Dog


Tech 2 card(s)
Get Paid - ($10)
Hotter Fire - ($7)
Firebird Breaks Tower, base to 15, BC takes 1+1A, skeleton dies, garth to 1
Maxband Zane, moves BC to Scav - ($0)
Zane max deals 2 to BC, we both get 1g - ($1)
Zane kills Garth, we both draw, Drakk to lvl 5
Drakk to Max - ($0)
Drakk hits Base to 12

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Molting Firebird 4/1
  • Hotter Fire
  • Drakk 3/4, lvl 6
  • Zane 4/3, lvl 6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T7


StartingHand Workers

STARTING HAND
Cursed Crow
Thieving Imp (2/2A)
Sickness
Summon Skeletons
Deteriorate


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Pestering Haunt (1/1)
Jandra, the Negator (3/3)


NextHand

Plague Lab
Sickness
Sacrifice the Weak


Discard

Bone Collector (3/1)
Cursed Crow
Abomination
Gorgon
Plague Spitter
Bone Collector (3/3A)
Deteriorate
Sickness
Summon Skeletons


Tech 0 card(s)
Get Paid + 2* scav - ($12)
orpal - ($10)
troq - ($8)
Deteriorate kills bird
Sickness on your two heros - ($6)
Cursed Crow - ($3)
Imp, please discard #4 of four - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: troq (2/3A, lvl1)
  • :psfist: Elite: orpal (1+1/3, lvl1)
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Cursed Crow (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Molting Firebird
Nautical Dog
Kidnapping
Scorch


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage
Bombaster


NextHand

Bloodrage Ogre
Bamstamper Lizzo
Charge


Discard

Nautical Dog
Molting Firebird
Scorch
Kidnapping


Tech 0 card(s)
Get Paid - ($10)
Molting Firebird, gaines Haste - ($6)
Scorch Crow - ($3)
Firebird breaks tech 2, imp dies, Orpal to 1, Troq to 2, base to 10
Drakk kills Troq
Zane trades with Orpal

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hotter Fire
  • Molting Firebird 4/3
  • Drakk 2/1, lvl 6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

1 gold short of lethal! Bird+Kidnap crow, + scorch, alas.

P1T8


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Plague Lab
Sickness
Plague Spitter


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Pestering Haunt (1/1)
Jandra, the Negator (3/3)


NextHand

Abomination
Summon Skeletons
Bone Collector (3/1)
Cursed Crow (3/3)


Discard

Thieving Imp (2/2)
Sacrifice the Weak
Sickness
Plague Lab


Tech 0 card(s)
Get Paid - ($10)
rebuild tech 2
Garth - ($8)
Sacrifice the Weak - ($6)
Plague Spitter - ($4)
skeleton - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton (1/1)
  • :pschip: Technician: Garth (1/3, lvl1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

P2T8


StartingHand Workers

STARTING HAND
Charge
Bamstamper Lizzo
Bloodrage Ogre


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage
Bombaster


NextHand

Gunpoint Taxman
Mad Man


Discard

Nautical Dog
Molting Firebird
Scorch
Kidnapping
Molting Firebird
Charge
Bloodrage Ogre


Tech 0 card(s)
Get Paid + float - ($13)
Bamstamper Lizzo, gains haste, destroys Plague Spitter - ($9)
Bloodrage Ogre - ($7)
Charge BRO - ($5)
Jaina - ($3)
BRO kills Garth, Jaina to lvl 3
Drakk suicides on Skeleton, base to 8
Bamstamper hits base to 3

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hotter Fire
  • Bamstamper Lizzo 5/2
  • Jaina 2/3, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 10

I can’t prevent the jaina base kill, GG at least on your side. Congratulations for two tourney victories in a row, that’s something!
Such a shame for the final that I made this rookie mistake in turn 2. I really would have loved to see whether this agressive but absolute weird turn 2 tech choice of mine might actually be a good one in the situation I was in.

@FrozenStorm

2 Likes

Yea, I was pretty sure jaina would be able to survive to take the swing.

I thought you held me off much longer than I expected. I actually started to regret not just going straight for anarchy t3.

GG!

2 Likes

TBH I even had this small shimmer of hope when you depleted your hand completely while being the aggressor, that I might have a small comback due to overwhelmingly more cards to deal with, but the Zane shenegans turn 6 made for a way too easy comeback on that front.

oh nooo, you didn’t have Firebird but drew it from my Bogre kill, what a bummer! Not attacking here and leaving midband Orpal in SL + skeleton in technician would have been sooo much bettter in hindsight. Wouldn’t have made the difference, but it might have opened a small chance for me to return into the game as you would have been forced to skip a worker in order to break my tech building and to also deplete your hand again, which I assume you might have not done.

Well, isn’t playing around with the oppoonent also fun? Gunship rush while having such an easy upper hand in the early game is just too easy, that’s no fun :wink:

2 Likes