GL HF @bolyarich!
We both have strong decks, so it’ll be a fun game to play out here!
XCAFRR19 Player 1, Turn 1
P1 Black vs P2 [Future]/Peace/Anarchy
Starting Hand
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Vandy (2)
- Skeleton Javelineer (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Skeleton Javelineer (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Skeletal Archery
Deteriorate
End of Turn Discard
My Thoughts
It’s been awhile since I’ve played Black vs Purple Peace Anarchy… I’m not super confident in this matchup. Hopefully I’ve got it in me here to find the W, but if not I’ll be glad to not have a Black v Black finals at least
Starting w/ Vandy Jav for lack of better options (Jandra isn’t necessarily a bad choice I spose), against Nullcraft AND Zane there’s no perfect patrol so but really Zane t1 would be bad for him with me drawing into both combat spells… So let’s do that.
P2T1
GL HF! Sorry for delay - pretty busy weekend.
StartingHand Workers
STARTING HAND
Forgotten Fighter
Hardened Mox
Neo Plexus
Plasmodium
Battle Suits
WORKERS
Forgotten Fighter
NextHand
Temporal Research
Time Spiral
Fading Argonaut
Tinkerer
Nullcraft
Discard
Battle Suits
Neo Plexus
Plasmodium
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox(1/1)A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
1 Like
No sweat, I usually don’t play much on the weekends anyway
XCAFRR19 Player 1, Turn 2
P1 Black vs P2 [Future]/Peace/Anarchy
Starting Hand
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Skeletal Archery
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Dark Pact, Plague Spitter
Main:
-
Thieving Imp, discard #4 of 5 (2)
- Pestering Haunt
- Worker (1)
- Tech1 (0)
Workers
Skeletal Archery, Poisonblade Rogue
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Vandy (2/3+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Thieving Imp (2/2)
- Skeleton Javelineer (1/1)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Plague Spitter
Summon Skeletons
Dark Pact
End of Turn Discard
My Thoughts
Hmm… I’m curious why the Mox… I have so many ways to totally disable it… I’ll grab a Plague Spitter I spose, and keep hoarding the board. I’ll SQL vandy b/c Nullcraft can kill haunt anyway, might as well let it kill SK if it prefers.
You are correct! That was from a different, worse version of my turn I thought up originally, but was bad, so I didn’t do that bad turn
@bolyarich friendly nudge that action is to you
Sorry for delay, i will post my turn this evenning (in 3-6 hours)
1 Like
P2T2
Tech StartingHand Workers
TECH
Brave Knight
Overeager Cadet
STARTING HAND
Tinkerer -> discard
Temporal Research
Fading Argonaut
Nullcraft
Time Spiral
WORKERS
Forgotten Fighter
Time Spiral
NextHand
Nullcraft
Brave Knight
Battle Suits
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
T1 - ($4)
Fading Argonaut - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox(1/1)A
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (2/3) Fades 3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
XCAFRR19 Player 1, Turn 3
P1 Black vs P2 [Future]/Peace/Anarchy
Starting Hand
Deteriorate
Plague Spitter
Summon Skeletons
Dark Pact
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Bone Collector, Sickness
Dark Pact, Plague Spitter
Main:
- Dark Pact, base to 18 draw 2
- Plague Spitter (3)
- Graveyard (1)
- Vandy kills SQL, takes 1
- Deteriorate Fargo, Imp kills it, takes 1, you draw 1
- Jav and Haunt hit your tech1 to 3hp
- Worker (0)
Workers
Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
-
-
Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Plague Spitter (3/3+1armor )
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Thieving Imp (2/1)
- Vandy (2/2 lvl 1)
- Skeleton Javelineer (1/1)
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Sickness
Deteriorate
End of Turn Discard
My Thoughts
Grabbing BC and Sickness, either I’ll go HH or Graveyard if I draw it
…
Drew the Graveyard and… I think it’s more useful to play than HH. Damn, wish I’d have teched the other DP or something instead now… Oh well, live and learn.
…
Yeeeeppppp, should have teched somethiing else…
P2T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Nullcraft
Overeager Cadet
Battle Suits
Brave Knight
Tinkerer
WORKERS
Forgotten Fighter
Time Spiral
Tinkerer
NextHand
Plasmodium
Brave Knight
Nullcraft
Temporal Research
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
T2 Peace - ($4)
Tower - ($1)
Overeager Cadet
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox(1/1)A
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet(2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
XCAFRR19 Player 1, Turn 4
P1 Black vs P2 [Future]/Peace/Anarchy
Starting Hand
Sacrifice the Weak
Sickness
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Carrion Curse, Plague Lab
Bone Collector, Sickness
Dark Pact, Plague Spitter
Main:
- Midband Vandy (5)
- Haunt hits your tech2 to 4hp, replay from grave
- Worker (4)
- Tech 2 Disease (0)
Workers
Sickness, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
In Patrol:
-
Squad Leader: Plague Spitter (3/3+1armor )
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician: Thieving Imp (2/1)
-
Lookout:
In Play:
- Vandy (3/4 lvl 3)
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bone Collector
Summon Skeletons
Dark Pact
Carrion Curse
End of Turn Discard
My Thoughts
I should have just gone HH last turn… Ugh. Oh well. Teching up to Plague Lab, going to tech in Carrion curse. I’m drawing into DP so if I drops Garrisons, manageable, I plague lab down blockers and rip it up with vandy. If no Garrisons, great, Carrion Curse them away
Base on 18 hp. Tech 2 not listed. Will post my turn tonight
1 Like
P2T4
Tech StartingHand Workers
TECH
Overeager Cadet
Surprise Attack
STARTING HAND
Temporal Research
Plasmodium
Neo Plexus
Nullcraft
Brave Knight
WORKERS
Forgotten Fighter
Time Spiral
Tinkerer
NextHand
Fading Argonaut (2/3) Fades 3
Battle Suits
Overeager Cadet
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($9)
Skip Worker
Max Zane - ($2)
He shoves your Imp to Elite and kills
He kills your SQL
Mox kills your Scav
Cadet kills your last (1/1) creature - your graveyard burns, you have 5 cards in discard now
Onimaru - ($0)
Float ($0)
Discard 5, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Oni(3/3) lvl 1
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Overeager Cadet(2/1)
- Hardened Mox(1/1)
- Max Zane(1/1),
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 4
-
Tower HP: 4
Economy Info:
Cards:
Gold:
@FrozenStorm
's turn!
XCAFRR19 Player 1, Turn 5
P1 Black vs P2 [Future]/Peace/Anarchy
Starting Hand
Bone Collector
Summon Skeletons
Dark Pact
Carrion Curse
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Abomination, Sickness
Carrion Curse, Plague Lab
Bone Collector, Sickness
Dark Pact, Plague Spitter
Main:
- Dark Pact, base to 16 draw 2
- Orpal (7)
- Deteriorate Cadet, it dies
-
Carrion Curse, let’s see what you’re holding… discard those two Garrisons for me, would you kindly? (4)
-
…and while we’re at it… Vandy will tap to fetch and immediately play a Shadow Blade, killing Oni. Shuffle your hand however, Discard #1 of 3 and Orpal will go to level 3, can’t have that mox powering up off Vandy doom (0)
- skip worker also
Workers
Sickness, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
In Patrol:
-
Squad Leader: Orpal (1/3+1armor lvl 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Plague Lab
Pestering Haunt
Sickness
Skeleton Javelineer
End of Turn Discard
My Thoughts
Yup, feeling pretty dumb for not going HH right about now…
Teching Abom and Sickness, just keeping full of things to stymie an eventual Peace engine.
Looks likely he’s holding both Garrisons, let’s peek under the hood… Success! Now what to do with this last 4 gold… Could BC + Midband Orpal, but I think leaving Oni up would be a mistake. Boly skipped a worker, why don’t I do the same? It occurs to me only now that teching Meta, instead of Sickness, might have been a better call. I could’ve Maxbanded Vandy + Hero’s Hall, although surely Orpal would have died then… idk, hindsight is 20/20. Tutoring for a Shadow Blade puts even more card pressure down, and honestly that sounds pretty fantastic when I’ll have some board presence and good answers in Plague Lab. Okay let’s do that. We can set up a turn 7 Meta w/ a HH next turn if it’s a weak draw
i overplayed myself with Onimaru positioning, tried to do my best vs Vendi attack and forgot about blade :D. Will post my turn today&
1 Like
P2T5
Tech StartingHand Workers
TECH
Calypso Vystari
Drill Sergeant
STARTING HAND
Flagstone Garrison
Battle Suits
Flagstone Garrison
Fading Argonaut (2/3) Fades 3
Overeager Cadet
WORKERS
Forgotten Fighter
Time Spiral
Tinkerer
Battle Suits
NextHand
Plasmodium
Neo Plexus
Temporal Research
Discard
Overeager Cadet(2/1)
Flagstone Garrison
Flagstone Garrison
Fading Argonaut (2/3) Fades 3
Calypso Vystari
Drill Sergeant
Overeager Cadet
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vir - ($5)
Peek
Peek
Neo Plexus
Float ($5)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox(1/1)A
-
Elite:
-
Scavenger:
-
Technician: Vir(2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 4 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
XCAFRR19 Player 1, Turn 6
P1 Black vs P2 [Future]/Peace/Anarchy
Starting Hand
Plague Lab
Pestering Haunt
Sickness
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Dark Pact, Cursed Ghoul
Abomination, Sickness
Carrion Curse, Plague Lab
Bone Collector, Sickness
Dark Pact, Plague Spitter
Main:
-
Sickness, Mox and Vir get weak (6)
-
Mid Orpal, kills Vir, you draw 1, Orpal maxbands (5)
- Skeleton Javelineer (4)
- Pestering Haunt
- Vandy kills Zane, maxbands and dooms Jav and Mox
- Hero’s Hall (2)
- Worker (1)
Workers
Plague Lab, Sickness, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Skeleton Javelineer (3/3, doomed)
In Play:
- Vandy (4/5 lvl 5)
- Orpal (2/5 lvl 6)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Summon Skeletons
Thieving Imp
End of Turn Discard
My Thoughts
Seems to be this is setting up for a tech 3 draw for Boly. I’m gonna go all out for meta and hope I win that race. Fingers Crossed!