P1T5
Tech StartingHand Workers
TECH
Twilight Baron
Two Step
STARTING HAND
Nimble Fencer
Discord
Deteriorate
Skeleton Javelineer
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
NextHand
Two Step
Blackhand Dozer
Discord
Tech 2 card(s)
Get Paid - ($8)
Summon River - ($6)
Cast Discord; your Tech 0/1 units get -2/-1, your Wisp dies (you draw) - ($4)
Summon Nimble Fencer - ($2)
Nimble Fencer and Garth kill Giant Panda, each taking 1 from Tower
Both skeletons trade with Firebat
Thieving Imp and Pestering Haunt trade with Geiger; level Garth to 6
Replay Haunt from Graveyard
Maxband Garth, pulling Twilight Baron from the discard - ($1)
Worker - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
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Squad Leader: L1 River Montoya 2/3+a
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Elite:
-
Scavenger:
-
Technician:
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Lookout: Twilight Baron (overpower, can’t play tech 2/3) 4/4
In Play:
- Graveyard (3HP) – Thieving Imp
- L7 MAX Garth Torken 3/4
- Pestering Haunt (unstoppable) 1/1
- Nimble Fencer (Virtuoso haste) 2/2
Buildings:
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Base HP: 20
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Tech I HP: 5
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Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay. So the absolute WORST thing here is Bamstamper Lizzo. Do I have a chance of stopping that? (Molting Firebird, I think I can handle with Executioner/StW) I need 5 attack plus 4+2 = 11 attack total. I have 7 on board, can summon Nimble Fencer for 2, can resummon Nimble Fencer from Graveyard for 2 more. Neat, looks like I don’t need Deteriorate. So I summon Fencer, deal 1 to Panda after armor. River, Discord. Garth kills Panda and takes 1. Skeletons kill Firebat and die. Imp and Haunt and replayed Fencer break tech 2. River patrol. I skip a worker, unfortunately, but breaking Tech 2 and almost totally board wiping seems worthwhile. My other option is to kill Geiger instead with Imp and Haunt, max Garth for 1 and pull something. Starlet comes just shy of breaking Tech 1, and dies on my upkeep. In that scenario I could use Deteriorate to save a skeleton on the Firebat, letting me break tower or tech 1 with Starlet. What do my board states look like after I break Tech 2? A 2/2 Fencer, a 2/1 Imp, a 2/3 Garth, a 2/3 River in patrol, vs Geiger. After I kill Geiger, it’s a 3/4 Garth, a 2/3 river in patrol, a 2/2 Fencer, a 1/1 Haunt, and whatever Garth pulls (Twilight Baron?) versus an empty board, but up to two Bamstamper Lizzos go out, killing River and Fencer. Baron kills a Lizzo, Executioner/StW kills another Lizzo, I can Tech 2. I think I’m actually okay with that. Wait, even better, Lizzo can’t kill heroes! So I’m pretty safe, worst hit I take is Fencer, barring Jaina spells.
@OffKilter’s turn!