@Nekoatl GL HF! I will post my turn soon
P1T1
GL HF!
StartingHand Workers
STARTING HAND
Fox Viper
Safe Attacking
Sensei’s Advice
Smoker
Aged Sensei
WORKERS
Fox Viper
NextHand
Grappling Hook
Fox Primus
Savior Monk
Morningstar Flagbearer
Snapback
Discard
Sensei’s Advice
Safe Attacking
Smoker
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Aged Sensei(1/1)
-
Technician:
-
Lookout:
In Play:
- Grave(2/3) 1 lvl
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
@Nekoatl’s turn!
GL HF
P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Summon Skeletons
WORKERS
Jandra, the Negator
NextHand
Skeletal Archery
Skeleton Javelineer
Graveyard
Pestering Haunt
Sacrifice the Weak
Discard
Deteriorate
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Skeleton - ($1)
Deteriorate Aged Sensei
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
- L1 Garth Torken (1/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 6
Thoughts
This is an interesting deck… seems to be designed around cheating units into play and profiting when they die. I have more experience playing against Black starter than with it, but I’ll try to do it justice.
P1T2
Tech StartingHand Workers
TECH
Tax Collector
Rambasa Twin
STARTING HAND
Grappling Hook
Morningstar Flagbearer
Snapback
Fox Primus
Savior Monk
WORKERS
Fox Viper
Fox Primus
NextHand
Sensei’s Advice
Grappling Hook
Snapback
Rambasa Twin
Aged Sensei(1/1)
Tech 2 card(s)
Get Paid+Scav - ($6)
Worker - ($5)
Monk - ($3)
T1 - ($1)
Grave kills sceleton
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Savior Monk(2/2)
-
Technician:
-
Lookout:
In Play:
- Grave(2/2) 1 lvl
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
@Nekoatl’s turn!
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Graveyard
WORKERS
Jandra, the Negator
Pestering Haunt
NextHand
Bone Collector
Thieving Imp
Summon Skeletons
Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Sacrifice the Weak - ($5)
Graveyard - ($3)
Skeleton Javelineer - ($2)
Tech I - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1) [javelin]
-
Lookout:
In Play:
- Graveyard (3)
- L1 Garth Torken (1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Tempting to midband Garth and pick off that Savior Monk, but then I’d be asking for a Snapback. I could go for Grave instead using StW, and I wouldn’t feel as bad about the hero swap if it costs $4 to cast. It’s either that or deploy a Graveyard and a unit (probably Javelineer), though that still means using StW which benefits him in the trade. The hero kill feels like the best value, but being able to double my Skeleton production and shrink my cycle is too tempting to pass up.
P1T3
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Sensei’s Advice
Snapback
Grappling Hook
Aged Sensei(1/1)
Rambasa Twin
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
NextHand
Morningstar Flagbearer
Safe Attacking
Smoker
Tax Collector
Discard
Savior Monk(2/2)
Insurance Agent
Insurance Agent
Snapback
Grappling Hook
Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Rambasa Twin: Romeo, Comeo - ($3)
Aged Sensei(1/1) - ($2)
Grave kills skeleton, you draw card
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei(1/1)A
-
Elite:
-
Scavenger: Romeo(3/2)
-
Technician: Comeo(3/2)
-
Lookout:
In Play:
- Grave(2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 2
- Workers: 7
@Nekoatl’s turn!
Killing Skeleton Javilineer will give me a card, not $1. Still want to do it?
yes, i misread patrol
i will correct that text
P2T3
Tech StartingHand Workers
TECH
Blackhand Resurrector
Blackhand Resurrector
STARTING HAND
Summon Skeletons
Bone Collector
Thieving Imp
Deteriorate
WORKERS
Jandra, the Negator
Pestering Haunt
Thieving Imp
NextHand
Sacrifice the Weak
Bone Collector
Skeletal Archery
Discard
Deteriorate
Summon Skeletons
Blackhand Resurrector
Blackhand Resurrector
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Tech II: Necromancy - ($0)
Deteriorate Sensei
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3A)
-
Elite: L1 Garth Torken (2/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard (3)
In Graveyard::
- Skeleton Javelineer
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
Thoughts
Sparkshot + Grappling Hook makes patrolling difficult… Snapback makes hero leveling iffy… gonna take a chance and tech up. Gonna try to take advantage of hasty Resurrectors to level-up efficiently.
P1T4
Tech StartingHand Workers
TECH
Justice Juggernaut
Community Service
STARTING HAND
Smoker
Safe Attacking
Morningstar Flagbearer
Tax Collector
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
NextHand
Tax Collector
Community Service
Grappling Hook
Savior Monk(2/2)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
grave suicides into BC
Safe Attacking - ($7)
Comeo trades with bc, TO CODEX
Garth - ($5)
Romeo kills your Garth, lives at 1 hp
Tech lab Discipline - ($4)
T2 Law - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Garth(1/3)A, 3 lvl
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Romeo(3/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
@Nekoatl’s turn!
P2T4
Tech StartingHand Workers
TECH
Necromancer
Skeletal Lord
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Bone Collector
WORKERS
Jandra, the Negator
Pestering Haunt
Thieving Imp
Sacrifice the Weak
NextHand
Skeletal Archery
Poisonblade Rogue
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bone Collector - ($5)
Bone Collector from Graveyard - ($3)
Drakk Ramhorn - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3A)
-
Elite:
-
Scavenger:
-
Technician: Bone Collector (3/3)
-
Lookout:
In Play:
- Graveyard (3)
- L1 Drakk Ramhorn (1/3)
In Graveyard::
- Skeleton Javelineer
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
That well-timed Safe Attacking is a bit of a bummer, but overall, I’m satisfied with how that worked out. Splitting my techs here to maintain flexibility for Garth maxband. Died: Garth
P1T5
Tech StartingHand Workers
TECH
Vigor Adept
Young Lightning Dragon
STARTING HAND
Savior Monk(2/2)
Community Service
Grappling Hook
Tax Collector
Insurance Agent (Sac skeleton)
Insurance Agent (insurance)
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Savior Monk(2/2)
NextHand
Justice Juggernaut
Aged Sensei(1/1)A
Snapback
Morningstar Flagbearer
Discard
Vigor Adept
Community Service
Grappling Hook
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Midband garth - ($6)
Skeleton - ($5)
Sac skeleton to draw
Garth deal 1A damage and takes 3 from SQL
Insurance Agent: insure Romeo - ($4)
Romeo trades with SQL, TO CODEX, i draw - ($8)
Max garth, grab Young lightning Dragon - ($5)
Tax collector - ($3)
Steal your float - ($4)
Insurance Agent #2: insure Tax Collector - ($3)
Bigby - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tax collector(2/3)A, insured
-
Elite: Bigby(3/3)
-
Scavenger:
-
Technician: Insurance Agent # 1(2/2)
-
Lookout:
In Play:
- Safe Attacking
- Insurance Agent(2/2) #2, my insurence is active!
- Garth(3/4), 7 lvl
- Young Lightning Dragon(3/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 9
@Nekoatl’s turn!
Err, you have only 1 bone collector.
I killed another with 2 attack from Garth and 3 from romeo
I’m glad one of us was alert enough to notice that, thanks.
P2T5
Tech StartingHand Workers
TECH
Now!
Now!
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Deteriorate
WORKERS
Jandra, the Negator
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
NextHand
Summon Skeletons
Necromancer
Blackhand Resurrector
Discard
Deteriorate
Now!
Now!
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midband Drakk - ($5)
Bone Collector kills SQL
Drakk kills Technician
Skeletal Archery - ($3)
Skeleton Javelineer from Graveyard - ($2)
Max Geiger - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: L1 Max Geiger (2/3A)
-
Elite: Skeleton (2/1) Long-range, anti-air, frenzy 1
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1) Long-range, anti-air, frenzy 1 [javelin]
-
Lookout:
In Play:
- Skeletal Archery
- Graveyard (3)
- L4 Drakk Ramhorn (2/2)
- Bone Collector (3/1) Frenzy 1
In Graveyard:
- Bone Collector
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
Thoughts
This is more difficult than I first thought, but I still want to try to shoot down that Dragon if it wants to take out Drakk or my Graveyard, and I’m still holding off on teching in my other -mancer/Lord until I get a chance to actually trigger a Resurrecotr (so wanted to draw one for this turn, bummer). Died: Garth
I assume another Bone collector in gravyard
Yeah, my parser puts units buried in the Graveyard in their own section below the “In Play” section.
I will post my turn not faster than in 2 hours, may be more.
Just noting that midband Drakk is a 2/3 so he has 1 health left