GL HF @EricF
P1T1
StartingHand Workers
STARTING HAND
Smoker
Aged Sensei
Grappling Hook
Sensei’s Advice
Fox Viper
WORKERS
Fox Viper
NextHand
Safe Attacking
Snapback
Savior Monk
Fox Primus
Morningstar Flagbearer
Discard
Sensei’s Advice
Smoker
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Garus Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 Garus Rook (2/4A)
Elite :
Scavenger :
Technician :
Lookout : Aged Sensei (1/1) Resist 1
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
This deck again… hopefully it works out better for me this time. Getting Sensei in T! doesn’t hurt.
EricF
November 1, 2019, 6:00pm
2
P2, Turn 1
Smoker — Tech 0 -> Worker
Aged Sensei — Tech 0
Grappling Hook — Magic
Morningstar Flagbearer — Tech 0
Savior Monk — Tech 0
5 gold (5)
Worker (4)
Garth (3)
Skeleton (2)
Aged Sensei (1)
Discard 3, Draw 5. Float 1 gold.
SQL - Skeleton (1/1 +1)
Scavenger - Aged Sensei (1/1)
L1 Garth (1/3)
Base - 20
6 workers, 1 gold.
Hand: 5
Deck: 0
Discard: 3
EricF
November 1, 2019, 6:03pm
3
Note: I’m going camping this weekend, so my Turn 2 probably won’t happen until Monday.
It took me a while to figure out what I wanted to do in this matchup…
1 Like
P1T2
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Morningstar Flagbearer
Snapback
Savior Monk
Safe Attacking
Fox Primus
WORKERS
Fox Viper
Fox Primus
NextHand
Grappling Hook
Snapback
Centaur
Centaur
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Rook kills Skeleton
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Savior Monk (2/2A) Healing 1
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L1 Garus Rook (2/4)
Aged Sensei (1/1) Resist 1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
A Garth opening? Very interesting. If he’s planning to use weenie patrollers, I think I’ll go for overpower. Probably not a bad idea anyway, when I may be able to dump runes on them later. If he tries to Lich’s Bargain, I’ll probably try to maxband Rook and time two-lives to kill the Horror as he runs out of health, though that may be a bit optimistic.
EricF
November 4, 2019, 9:57pm
5
P2, Turn 2
Fox Viper — Tech 0 -> Worker
Fox Primus — Tech 0
Safe Attacking — Tech 0
Snapback — Magi
Sensei’s Advice — Magic
Tech Bone Collector + Nether Drain
6 gold (7)
Worker (6)
Level Garth to 4 (3)
Skeleton (2)
Tech I (0)
Sensei buffs Garth
Garth kills Savior Monk
Discard 4, rs, Draw 5
Scavenger - Skeleton (1/1)
Aged Sensei (1/1)
L4 Garth (2/3)
Base - 20
Tech I - 5
7 workers, 0 gold.
Hand: 5
Deck: 4
Discard: 0
Next Hand
Savior Monk — Tech 0
Morningstar Flagbearer — Tech 0
Sensei’s Advice — Magic
Snapback — Magi
Nether Drain
Nekoatl
November 4, 2019, 10:14pm
6
P1T3
Tech StartingHand Workers
TECH
Bird’s Nest
Thunderclap
STARTING HAND
Grappling Hook
Centaur
Sensei’s Advice
Centaur
Snapback
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
NextHand
Centaur
Morningstar Flagbearer
Safe Attacking
Smoker
Centaur
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Rook - ($1)
Rook kills Garth
Maxband Rook - ($0)
Grappling Hook Skeleton to Elite
Sensei trades with Skeleton
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L8 Garus Rook (4/6) Two-lives
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Aggressive play, but weak on defense, so I’ll exploit it.
EricF
November 5, 2019, 2:00am
7
P2, Turn 3
Savior Monk — Tech 0
Morningstar Flagbearer — Tech 0
Sensei’s Advice — Magic -> Worker
Snapback — Magi
Nether Drain
Tech Young Lightning Dragon and Training Grounds
7 gold (7)
Grave (5)
Snapback Rook for Arg (2)
Sensei kills the Wisp
Worker (1)
Discard 3, Draw 4, rs, Draw 1. Float 1 gold.
SQL - L1 Grave (2/3 +1)
Aged Sensei (1/1)
Base - 20
Tech I - 5
8 workers, 1 gold.
Hand: 5
Deck: 5
Discard: 0
Next Hand
Grappling Hook — Magic
Fox Primus — Tech 0
Safe Attacking — Tech 0
Bone Collector
Morningstar Flagbearer — Tech 0
P1T4
Tech StartingHand Workers
TECH
Giant Panda
Giant Panda
STARTING HAND
Smoker
Morningstar Flagbearer
Safe Attacking
Centaur
Centaur
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
NextHand
Thunderclap
Bird’s Nest
Savior Monk
Aged Sensei
Discard
Safe Attacking
Morningstar Flagbearer
Giant Panda
Giant Panda
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Centaur - ($3)
Centaur - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : L1 Argagarg Garg (1/3)
Lookout :
In Play:
Centaur (3/4) Overpower
Centaur (3/4) Overpower
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Eh… could be worse. I want to switch back to Rook ASAP, though, so Argagarg, fetch me a card, please? Teching in Growth fuel.
Arg still comes with his wisp, even when snapped in
EricF
November 5, 2019, 5:54am
11
p2, t4
Worker Primus
Tech Martial Mastery and Vigor Adept
8 gold (9)
Tech II Discipline (5)
Worker (4)
Bone Collector (2)
Sensei trains Grave, Grave kills Arg, gains 2 levels.
Discard 3, Draw 5. Float 2 gold.
SQL - Bone Collector (3/3 +1)
L3 Grave (3/4)
Aged Sensei (1/1)
Base - 20
Tech I - 5
Tech II - 5 (Discipline)
9 workers, 2 gold.
Hand: 5
Deck: 0
Discard: 5
Next Hand
Savior Monk — Tech 0
Snapback — Magi
Nether Drain
Young Lightning Dragon
Training Grounds
Nekoatl
November 5, 2019, 7:06am
12
P1T5
Tech StartingHand Workers
TECH
Galina Glimmer
Mythmaking
STARTING HAND
Bird’s Nest
Savior Monk
Aged Sensei
Thunderclap
Snapback
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Aged Sensei
NextHand
Grappling Hook
Snapback
Bird’s Nest
Mythmaking
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garus Rook - ($5)
Thunderclap - ($2)
Centaurs kill Grave
Savior Monk - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : L3 Garus Rook (2/4A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Savior Monk (2/2) Healing 1
Centaur (3/1) Overpower [3 damage]
Centaur (3/1) Overpower [3 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
This feels like overkill to take down Grave, but I don’t want him maxbanding on me. With luck, Rook’ll protect my back line and I can get Safe Attacking in play to support the Centaurs.
EricF
November 5, 2019, 1:49pm
13
P2, Turn 5
Savior Monk — Tech 0 -> Worker
Snapback — Magi
Nether Drain -> Stash
Young Lightning Dragon
Training Grounds
Tech Injunction + Reversal
9 gold (11)
Bigby (9)
Snapback Rook for Arg, again (5)
Bone Collector kills Arg, Bigby to L3
Aged Sensei trades with a Centaur
Training Ground (4)
Young Lightning Dragon (1)
Worker (0)
Stash 1, Discard 0, rs, Draw 2
SQL - L3 Bigby (3/4 +1)
Technician - Skeleton (1/1)
Young Lightning Dragon (3/3) flying
Bone Collector (3/2)
Base - 20
Tech I - 5
Tech II - 5 (Discipline)
Training Ground - 4
10 workers, 0 gold.
Hand: 3
Deck: 7
Discard: 0
Next Hand
Safe Attacking — Tech 0
Aged Sensei — Tech 0
Nether Drain
Nekoatl
November 5, 2019, 2:58pm
14
Thunderclap didn’t make it into my discard last turn, so I rolled back and redid my discard/draw.
P1T6
Tech StartingHand Workers
TECH
Ardra’s Boulder
Mythmaking
STARTING HAND
Grappling Hook
Mythmaking
Safe Attacking
Giant Panda
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Aged Sensei
Mythmaking
NextHand
Bird’s Nest
Galina Glimmer
Snapback
Discard
Centaur
Grappling Hook
Savior Monk
Giant Panda
Ardra’s Boulder
Mythmaking
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Safe Attacking - ($7)
Calamandra Moss - ($5)
Grappling Hook Bigby to Lookout - ($4)
Centaur safely kills Skeleton, overpowers to Bigby
Monk trades with Bigby
Tech II: Growth - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : L3 Calamandra Moss (3/4)
Elite :
Scavenger :
Technician : Wisp (0/1)
Lookout :
In Play:
Safe Attacking
Centaur (3/2) Overpower [2 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
I"m not confident my Tech II will survive, so I’m delaying tech II unit acquisition and putting Calamandra front and center.
EricF
November 5, 2019, 3:29pm
15
P2, Turn 6
Safe Attacking — Tech 0
Aged Sensei — Tech 0
Nether Drain
+Injunction //of course
10 gold (10), Tech 1 card: Vigor Adept
Garth (8)
Tap Training Ground to Max level Garth, returning Vigor Adept to play
Grave (6)
Nether Drain Garth -> Grave (5)
Young Lightning Dragon flies over and kills the Centaur
Aged Sensei (4)
Tower (1)
Skeleton (0)
Discard 2, Draw 4.
(Tower Built)
SQL - Vigor Adept (5/5 +1)
Scavenger - Bone Collector (3/2)
Technician - Skeleton (1/1)
L3 Grave (4/4)
Young Lightning Dragon (3/3) flying
Aged Sensei (1/1)
L5 Garth (3/4)
Base - 20
Tech I - 5
Tech II - 5 (Discipline)
Tower - 4
Training Ground - 4
10 workers, 0 gold.
Hand: 4
Deck: 2
Discard: 3
Next Hand
Grappling Hook — Magic
Vigor Adept
Reversal
Morningstar Flagbearer — Tech 0
1 Like
Nekoatl
November 5, 2019, 3:49pm
16
I can’t keep up with that rate of deployment, so I’ll resign it here. GG WP. @FrozenStorm
EricF
November 5, 2019, 4:08pm
17
Gg. I was really worried about Birds coming out, so I was very happy my Snapback draws lined up with profitable moments.
1 Like