STARTING HAND
Skeletal Archery
Sacrifice the Weak
Graveyard
Summon Skeletons
Thieving Imp
WORKERS
Skeletal Archery
NextHand
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Discard
Graveyard
Sacrifice the Weak
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Thieving Imp, you discard #2 of 5 - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Thieving Imp
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
Well, first turn is pretty obvious. I don’t have any good plays beyond Thieving Imp here. Unfortunately I don’t have the gold next turn to get Jandra out, which delays my Mythmaking beatdown. Still a good card to tech in, though. I can just hammer away with boosted Legendaries (Galina, Boulder). Tech plan is Galina/DP, Mythmaking/Boulder, Spirit/Barbarbar. Or should I consider Birds instead? Birds seems really good actually. Galina/Birds then, tech DP instead of Spirit. If I’m really going in on cheap units, that is. Probably try teching double of a Legendary like Galina? hmm, Birds splits my focuses tbh. Let’s see what sort of board might be open to Jandra, that’ll tell us whether I want to tech MM.
I took the time to think about it, and birds into metaquake is actually pretty sick. if I drop Rook this turn, I can tech 1 and wall up behind boulder while I birds and get ready for Vandy
Ardra’s Boulder
Poisonblade Rogue
Sacrifice the Weak
Discard
Jandra, the Negator
Deteriorate
Bird’s Nest
Mythmaking
Jefferson DeGrey, Ghostly Diplomat
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook Deteriorates your Imp - ($4)
Build a Graveyard - ($2)
My Imp kills your Imp and takes 1 damage
Pestering Haunt trades with your Lookout skeleton and goes to my Graveyard
Float ($2)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: L1 Rook 2/4+a
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Graveyard (3 HP) – Pestering Haunt
Thieving Imp 2/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 5
Gold:
Gold: 2
Workers: 7
Thoughts
Cool, so, I gotta break those Skeletons before Skeletal Archery comes online. Let’s do that without losing Imp. Deteriorate their Imp, my Imp kills it. Rook and Haunt kill two more, I birds. Or, do I not use Rook to attack and instead leave two skeletons and Garth up? That leaves Rook potentially dead and kills Bird’s Nest. I think I Heroes’ Hall at any rate, to get ready for Vandy deploy. If they’re going full Skeleton build, then I can pivot into a Strength Tech 2 plan instead, and wipe with DeGrey. That means I go for Mythmaking stuff now. Or instead of Birds, I just play a Graveyard as I save up for Tech II. I like Graveyard because it lets me catch up on cards, and I can rebuild my position while also recurring Imp if I need to.
STARTING HAND
Bone Collector
Summon Skeletons
Nether Drain
Deteriorate
WORKERS
Pestering Haunt
Graveyard
Nether Drain
NextHand
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Discard
Thieving imp(2/2+a)
Deteriorate
Summon Skeletons
Skeletal Lord
Wight
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2(necromancy) - ($2)
Bone Collector - ($0)
Deterioate Imp
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Bone Collector(3/3+a)
Elite:
Scavenger: Skeleton(1/1)
Technician: Skeleton Javelineer(1/1) javelin
Lookout:
In Play:
L1 Garth(1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
could go for the rook kill but i want to save Garth’s maxband for an early skeletal lord, here’s hoping one of his first techs wasn’t thunderclap but given he didn’t know i was going so skeleton heavy at that point it’d be surprising, choice was to deterioate imp to keep bone collector alive or worker deterioate to keep nether drain, decided to tech wight as i’m losing nether
STARTING HAND
Ardra’s Boulder
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
NextHand
Jefferson DeGrey, Ghostly Diplomat
Poisonblade Rogue
Jandra, the Negator
Ardra’s Boulder
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Exhaust Graveyard, put Thieving Imp into play, you discard #3 of 3 cards - ($5)
Build Tech II – Strength - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Thieving Imp 2/2+a
Elite:
Scavenger:
Technician: L1 Rook 2/4
Lookout:
In Play:
Graveyard (3 HP) – Pestering Haunt
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
I have two options. I can boulder + Tech 2 + HH, I guess…hmm. Honestly, I think replaying Imp is good enough and spends gold better. 4 for Tech 2, Imp soaks Garth + 2 skellies, Bone Collector can’t kill Rook. Unless Midband Garth. That’s a risk I’ll have to take, because it’ll slow down dwarddd significantly.
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Hooded Executioner
WORKERS
Pestering Haunt
Graveyard
Nether Drain
Jandra, the Negator
NextHand
Thieving imp(2/2+a)
Corpse Catapult
Deteriorate
Wight
Poisonblade Rogue
Discard
Hooded Executioner
Sacrifice the Weak
Skeletal Archery
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Garth, summon skeletal Lord - ($1)
Bone Collector kills imp, i get a skeleton2, takes 2
skeleton1 and javelineer’s javelin kill rook
Garth destroys graveyard
sacrifice javelineer and skeleton 2 to draw 1, reshuffle, draw 1
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L7 Garth(3/4)
Bone Collector(3/1)
Skeletal Lord(3/3) skeletons have +1/+1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 3
Gold:
Gold: 1
Workers: 9
Thoughts
now he’s shuffled in strength t2 gotta abandon the skeletons, got some worth out of them tho, but really shouldnt have workered nether over summon skeles i didnt think ahead about jefferson
Wight
Bone Collector(3/1)
Deteriorate
Zarramonde, the Obliterator
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 3 - ($4)
Corpse Catapult - ($1)
Deterioate Boulder
Skeletal Lord and Garth kill Boulder, take 1 each
Bone collector trades with Jandra, use jandra’s bones to make skele, corpse rune
Sacrifice Skeleton to draw, corpse rune
Tech lab - demonology - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L7 Garth(3/3)
Skeletal Lord(3/2) skeletons have +1/+1
Corpse Catapult(1/4) ** corpses, remove two to deal 6 to a building
Skeleton(2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Tech III HP: 5
Tech Lab HP: 4 (Demonology)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
go for zarramonde because although winning is likely with lord of shadows it’s almost definite with Z
Ardra’s Boulder 0/6+a
Thieving Imp
Dinosize
Jefferson DeGrey, Ghostly Diplomat
Jandra, the Negator (overpower) 3/3
Discard
Dark Pact
Dark Pact
Deteriorate
Spirit of the Panda
Graveyard (3 HP) –
Tech 2 card(s)
Get Paid - ($9)
Summon Vandy - ($7)
Dark Pact, my base takes 2, I draw 2
Dark Pact, my base takes 2, I draw 2
Summon Doubling Barbarbarian - ($4)
Worker - ($3)
Pestering Haunt
Midband Vandy - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L3 Vandy (sparkshot) 3/4+a
Elite:
Scavenger:
Technician:
Lookout: Doubling Barbarbarian (overpower) 3/5
In Play:
Pestering Haunt (unstoppable) 1/1
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 5
Gold:
Gold: 1
Workers: 10
Thoughts
Blast that timely deteriorate. well, gonna have to see what I can tech for max effectiveness before Zarramonde comes down. To stop big Z, I need to have barbarbar with a Dinosize. Lookout actually protects a unit from Big Z this turn.
Ah right, Big Z hits heroes too. Then I’m toast. My out is dwarddd not having Z.
You got a gold from jandra dying in scav, u want to do anything extra/different or just float 2?
Also if it makes any difference i just realised my skeleton in the turn i posted i had actually sacrificed at the end of my turn
Skeletal Lord(3/2) skeletons have +1/+1
Sacrifice the Weak
Deteriorate
Bone Collector(3/1)
Wight
Tech 0 card(s)
Get Paid - ($10)
no Worker
Hire Zarramonde, the Obliterator, Vandy is obliterated - ($0)
Tap Catapult to destroy tech 2, your base to 14
Garth and Skeletal Lord trade with Barbarian, one rune on catapult
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: Zarramonde, the Obliterator(11/11+a) untargetable, obliterate 4
Elite:
Scavenger:
Technician: Skeletal Lord(3/2)
Lookout: L7 Garth(3/3)
In Play:
Corpse Catapult(1/4) * corpses, remove two to deal 6 to a building
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Tech III HP: 5
Tech Lab HP: 4 (Demonology)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
yeah should be a safe win from here, wouldnt be surprised at a gg on his turn
in which case i will use ZtO to kill Arg and not attack with anyone else (will update patrol above), and i can tell you from the number of times i’ve let myself forget it and be caught out, its a very nice touch to her midband