GLHF!!
@OffKilter
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Tinkerer
Hardened Mox
Plasmodium
Fading Argonaut
Nullcraft
WORKERS
Plasmodium
NextHand
Temporal Research
Neo Plexus
Battle Suits
Forgotten Fighter
Time Spiral
Discard
Nullcraft
Tinkerer
Hardened Mox
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+A)***
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, same matchup as the other week. watch out for those damn lobbers.
i think keeping things simple is the way to go. fargo, neo, cadet…
but if he goes with arg turn 1, i might be in trouble. worst case, turn 3, i can have fargo and neo to attack back with. perhaps elite triaining?
Just checking in @OffKilter. Hope the week is wrapping up well.
I’ve been working overtime… hoping to get started on this match tonight
P2T1
StartingHand Workers
STARTING HAND
Bloodburn
Charge
Careless Musketeer
Bloodrage Ogre
Mad Man
WORKERS
Bloodburn
NextHand
Nautical Dog
Makeshift Rambaster
Bombaster
Pillage
Scorch
Discard
Mad Man
Careless Musketeer
Charge
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Argagarg Garg - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2+A
-
Elite:
-
Scavenger: Wisp 0/1
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Last time I tried this opening it didn’t work… but this is a different matchup.
@codexnewb’s turn!
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Neo Plexus
Time Spiral
Forgotten Fighter
Temporal Research
Battle Suits
WORKERS
Plasmodium
Temporal Research
NextHand
Battle Suits
Hardened Mox
Nullcraft
Tinkerer
Time Spiral
Tech 2 card(s)
Get Paid + float - ($6)
fargo fades
Worker - ($5)
tech 1 - ($3)
neo - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Neo Plexus (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (2/3)**
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
okay, drop neo, tech in some cadets, and hope i get cadet, cadet, tower/battle suits next turn.
bring in garrisons after.
well that’s not good…
P2T2
Tech StartingHand Workers
TECH
Lobber
Polymorph: Squirrel
STARTING HAND
Nautical Dog
Makeshift Rambaster
Scorch
Bombaster
Pillage
WORKERS
Bloodburn
Pillage
NextHand
Careless Musketeer
Polymorph: Squirrel
Mad Man
Bombaster
Scorch
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Nautical Dog - ($2)
Midband Arg - ($0)
Arg boosts Bloodrage Orge
Bloodrage Ogre kills Neo Plexus (takes 1 damage)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Wisp 0/1
-
Technician: Nautical Dog 1/1
-
Lookout:
In Play:
- L3 Argagarg Garg 1/4
- Bloodrage Ogre 3/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
So far so good. I’m expecting Brave Knight or Gilded Glaxx to defend from the pressure, both of which could be worth polymorphing, with a lobber to finish them off if necessary.
@codexnewb’s turn!
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Battle Suits
Nullcraft
Hardened Mox
Tinkerer
Time Spiral
WORKERS
Plasmodium
Temporal Research
Time Spiral
NextHand
Tinkerer
Overeager Cadet
Overeager Cadet
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($7)
fargo fades
Worker - ($6)
battle suits - ($4)
nullcraft, kills brogre - ($2)
vir, peak - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (3/3+A)*
-
Elite:
-
Scavenger: Vir, lvl 1, (2/3)
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
okay, don’t want to float 2 because arg can still getit back if he drops a pirate. ill just drop vir, and let it happen
nexet turn, tech up, maybe swap if i have too. let’s see what he teched now.
P2T3
Tech StartingHand Workers
TECH
Stampede
Lobber
STARTING HAND
Mad Man
Careless Musketeer
Bombaster
Polymorph: Squirrel
Scorch
WORKERS
Bloodburn
Pillage
Careless Musketeer
NextHand
Scorch
Charge
Polymorph: Squirrel
Lobber
Makeshift Rambaster
Tech 4 card(s)
Get Paid - ($7)
Worker - ($6)
Bombaster - ($4)
Maxband Argagarg Garg - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bombaster 2/2+A
-
Elite:
-
Scavenger:
-
Technician: Water Elemental 3/3 Anti-Air
-
Lookout:
In Play:
- L5 Argagarg Garg 1/5
- Wisp 0/1
- Nautical Dog 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
With the fading argonaut decaying, there’s no sense attacking, and not much threat next turn. Max banding Argagarg Garg gives me the anti-air to deal with the Nullcraft, and could set up a great stampede with all of these units I have accumulated.
@codexnewb’s turn!
nice timing, i just checked this.
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Calypso Vystari
Calypso Vystari
STARTING HAND
Overeager Cadet
Overeager Cadet
Forgotten Fighter
Tinkerer
WORKERS
Plasmodium
Temporal Research
Time Spiral
Forgotten Fighter
NextHand
Flagstone Garrison
Hardened Mox
Flagstone Garrison
Discard
Fading Argonaut
Tinkerer
Calypso Vystari
Calypso Vystari
Tech 2 card(s)
Get Paid - ($7)
fargo fades away
Worker - ($6)
vir peaks
x2 overeager cadet
Tech 2 peace - ($2)
vir and nullcraft kill sql
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (3/2+A)
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1)
- Vir, lvl 1, (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
hmm, maybe he whiffed. i could be looking at double lobber, or SOTP? either way, i think i need to tech up while i can. no reshuffle, so no worries. i’ll drop cadet in tech to assist with cards in case he breas my tech 2.
P2T4
Tech StartingHand Workers
TECH
Firebat
Flame Arrow
STARTING HAND
Charge
Makeshift Rambaster
Lobber
Scorch
Polymorph: Squirrel
WORKERS
Bloodburn
Pillage
Careless Musketeer
NextHand
Bloodrage Ogre
Mad Man
Stampede
Lobber
Discard
Bombaster
Scorch
Nautical Dog
Polymorph: Squirrel
Charge
Firebat
Flame Arrow
Tech 4 card(s)
Get Paid + float - ($10)
No Worker
Scorch Technician - ($6)
Lobber - ($5)
Makeshift Rambaster - ($3)
Argagarg Garg boosts Nautical Dog, which trades with Squad Leader
Lobber and Rambaster kill your Tech 2
Water Elemental kills Nullcraft
Hero’s Hall - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Wisp [1]/1
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Argagarg Garg 1/5
- Water Elemental 3/2 Anti-Air
- Lobber 2/2
- Makeshift Rambaster 1/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Punish the greed with aggression! Putting in Firebat and Flame Arrow + Heroes Hall so I should have options in how to burn down the buildings, without committing to tech 2 yet.
@codexnewb’s turn!
Ohh, that is a typo from how the spreadsheet does its thing. I was keeping track of previous techs in the cells beneath, which apparently got counted.
Can confirm that I actually only tech’d 2 cards.
2 Likes
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Flagstone Garrison
Flagstone Garrison
Hardened Mox
Neo Plexus
WORKERS
Plasmodium
Temporal Research
Time Spiral
Forgotten Fighter
NextHand
Flagstone Garrison
Nullcraft (1/1)
Tinkerer
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($10)
Tech draw
rebuild tech 2, base to 18
vir trades with wisp, lvls fizzle
Zane, trades with elemental - ($8)
oni - ($6)
hardened mox - ($3)
neo - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Neo Plexus (3/2+A)
-
Elite: Hardened Mox (3/1)
-
Scavenger: Oni, lvl 1 (2/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, think i need to wall up and protect the tech 2 here. even with a SOTP or a stampede, might be able to keep it.
if not, just need to get an ANTI arg policy going. surprise attack might be my best bet here.
P2T5
Tech StartingHand Workers
TECH
Stampede
Spirit of the Panda
STARTING HAND
Mad Man
Lobber
Stampede
Bloodrage Ogre
WORKERS
Bloodburn
Pillage
Careless Musketeer
NextHand
Bombaster
Stampede
Nautical Dog
Tech 2 card(s)
Get Paid + float - ($9)
no Worker
Mad Man - ($8)
Lobber - ($7)
Stampede - ($1)
Mad Man kills Neo Plexus, your base to 17
Lobber “kills” Hardened Mox, your base to 13
Lobber kills Oni, levels fizzle, your base to 11
Makeshift Rambaster kills Tech 2, your base to 8
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: L5 Argagarg Garg 1/5+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Lobber 2/2
- Makeshift Rambaster 1/2
- Mad Man 1/1
- Lobber 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
All the heros + tech 2 are dead
@codexnewb’s turn!
1 Like
dang, second time ive been rolled by Arg this tourney. very nicely played.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Flagstone Garrison
Nullcraft (1/1)
Tinkerer
Surprise Attack
WORKERS
Plasmodium
Temporal Research
Time Spiral
Forgotten Fighter
Flagstone Garrison
NextHand
Flagstone Garrison
Calypso Vystari
Calypso Vystari
Discard
Neo Plexus
Surprise Attack
Drill Sergeant
Drill Sergeant
Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
rebuild tech 2, base to 8
Worker - ($9)
nullcraft, kills mad man - ($7)
tinkerer - ($5)
tower - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: tinkerer (1/2+A)
-
Elite: Hardened Mox (3/1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1)
Buildings:
-
Base HP: 8
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Why does
Makeshift Rambaster kills Tech 2, your base to 8
after Lobber kills Oni, levels fizzle, your base to 11
? Stampede doesn’t work with buildings. May be base to 9?
1 Like
P2T6
Tech StartingHand Workers
TECH
Hotter Fire
Hotter Fire
STARTING HAND
Nautical Dog
Stampede
Bombaster
WORKERS
Bloodburn
Pillage
Careless Musketeer
NextHand
Flame Arrow
Polymorph: Squirrel
Scorch
Firebat
Spirit of the Panda
Discard
Mad Man 1/1
Nautical Dog
Stampede
Bombaster
Hotter Fire
Hotter Fire
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stampede - ($2)
Lobber kills Tinkerer (base to 7)
Argagarg “kills” Mox (takes 3 damage)
Makeshift Rambaster and 2nd Lobber deal 11 damage to your base, destroying it.
GG!
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Lobber 2/2
- Makeshift Rambaster 1/2
- L5 Argagarg Garg 1/2
- Lobber 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
All the heros + tech 2 are dead
@codexnewb’s turn!
1 Like