Taking a break from Codex over the weekend, so no rush on your next turn.
Starting hand: 5
I’m think Grappling Hook lets me kill the Skeleton with a midbanded Grave, then I can trade the Twin with Twilight Baron. I’d have 4 gold left over, so I’ve got a few options:
- Tech II. I only have Grave left on the board, and reshuffle into 1 card at the end of the turn. I’d rather overplay cards now, and delay reshuffling for a turn.
- Heroes’ Hall + Sparring Partner / Bone Collector. I can stash Martial Mastery, and don’t reshuffle, so can tech in Lich’s Bargains too. Ideal if I can get by next turn playing Tech II + Bigby next turn, maybe a 1-cost unit too.
- Sparring Partner + Bone Collector / Morningstar Flagbearer. This puts me so low on cards that I’d want Eric to kill a Technician for me, and I can’t stash Martial Mastery. Not ideal.
There’s a good chance EricF has Sacrifice the Weak in hand, so whether Bone Collector or Sparring Partner are better for pressure might be rather moot, in which case I might as well play the cheaper option. Still lots of ways this could go wrong, Eric has a lot of float.
Teched cards: 2
T2: Rambasa Twin, Sparring Partner
T3: Bone Collector, Martial Mastery
T4: 2 x Insurance Agent
Get paid - ($7)
Worker - ($6)
Grappling Hook, Twilight Baron moves to Elite
Midband Grave - ($4)
Grave readily kills Skeleton, sparkshots Twilight Baron to 3, you get a gold, takes 1 damage
Rambasa Twin trades with Twilight Baron, goes to Codex
Sparring Partner - ($3)
Heroes’ Hall - ($1)
Discard 2, draw 4
Squad Leader: Grave L3 3/3+1A (sparkshot, readiness, 1 damage)
Scavenger: Sparring Partner 2/2
Safe Attacking (my Tech 0/1 units get +1A on attack)
Base HP: 20
Tech I HP: 5
Heroes’ Hall: 4
Card count check (opponent-viewable)
Expected: 10 + 6 teched + 1 Twin - 2 Twins returned = 15
2 on board
5 in hand
4 in deck
0 in discard
4 in workers
4 x start
T1: Fox Primus
T2: Fox Viper
T3: Sensei’s Advice
T4: Savior Monk