P1 @Persephone [Discipline]/Strength/Finesse vs
P2 @Bryce_The_Rice [Necromancy]/Blood/Present
Tech 2 cards + Aged Sensei. (7 discards)
- Aged Sensei (1
, 1
, gives +1/+A)
- Colossus
- Colossus
- Star-Crossed Starlet (3
, 2
, +1 attack per damage)
- Two-Step
-
Reversal
-
Reversal
Player 1, Turn 6
Workers make 9g. (9g)
Draw card from Surplus (4 cards, 0 in deck)
Hire 10th worker for 1g. (8g, 3 cards)
Summon
River Montoya for 2g. (6g)
Cast a Star-Crossed Starlet for 2g. (4g, 2 cards)
River calls a Two-Step for 2g, affecting Star-Crossed Starlet and one Nimble Fencer. (2g, 1 card)
Both Nimble Fencers (2/3A and 4/5A) attack Immortal, dealing 5A damage and sidelining it. The fencers each take 4A damage; the one that isn’t dancing dies. (8 discards)
5/4A Star-Crossed Starlet hastily attacks and destroys your Tech II. Your base takes 2 damage, to 12
.
Grave Stormborne and Savior Monk attack and destroy your Tech I, dealing 4 and 2 damage. Your base takes 2 damage, to 10
.
Grave patrols in Squad Leader, River in Technician.
Discard 1, shuffle 9, draw 3.
Patrols:
Grave Stormborne Lv. MAX (4
, 5
, 1
. Sparkshot, Readiness)
Squad Leader:
Elite:
Scavenger:
Technician:
River Montoya (2
, 3
)
Lookout:
Savior Monk (2
, 2
, Healing 1)
Nimble Fencer (4
, 1 of 5
, virtuoso haste, dancing)
Star-Crossed Starlet (5
, 4
, +1 attack per damage, dancing)
Safe Attacking (+1
on attack for T0/T1)
Two-Step (channeled, +2/+2 to Fencer and Starlet)
Base: 20 
Tech I (5
)
Tech II – :fuji: Strength
Surplus (4
)
2g banked, 10 workers.
3 cards in hand
- Colossus
- Colossus
- Nimble Fencer (2
, 3
, virtuoso haste)
6 cards in deck
- Reversal
- Two-Step
- Snapback
- Reversal
- Star-Crossed Starlet (3
, 2
, +1 attack per damage)
- Aged Sensei (1
, 1
, gives +1/+A)
0 cards in discard
Thoughts
Colossus can out-muscle Immortal, if I draw one. Big think if I want to also break Tech I or hit base down to 6. River can always sideline a T0/T1, so a single T1 blocker isn’t that big of a deal… Starlet will have a nice 6 attack, it’s in range for a Colossus hit. But it also means Garth can resurrect an Argonaut, and if I don’t win next turn I’ll have to face more Present IIs. Feeling moderately more confident in a two-turn win than a one-turn one.
Oh, next hand is two Colossi on a 12-gold turn. There’s something.
edit: forgot to update deck/discard sizes