Young Treant
Playful Panda
Verdant Tree
Rich Earth
Rampant Growth
Thoughts
Argagarg’s the only attack on Nope’s board at the moment, so I see no reason not to bully him with Calamandra.
Calamandra goes in Technician, so he can’t just Grappling Hook the Wisp there and make me reshuffle before teching anything.
No upgrade removal in either deck, so I’m assuming by default that we’ll be in a MoLaC race. Strength’s pretty good for accelerating that with Birds, but Disease has good anti-air, and I can delay it coming out with Carrion Curse.
Um. I can kill Argagarg here if I go really down on cards. It’s possible that it’s bait, and Nope’s teched in Doom Grasp or something, but even if he does that I don’t think he ends up in a good position.
What happens if I just tech up instead? Can he do anything if I just kill the Wisp and the Smoker, and block with my Wisp? He’s down on cards, he can’t both Hook the Wisp and cast Dinosize, unless he’s skipping Tech I again, right? And SotP doesn’t get him a Calamandra kill either. He could bring in the Water Elemental, but I’m not sure I care, I can bring in a big Disease/Feral I unit or play Ferocity. I can’t think what else he’d have in mind here, apart from just massing units for a Stampede on Turn 3. Going with Crypt Crawler for the sparkshot.
Teched cards: 2
T2: Crypt Crawler, Ferocity
Get paid - ($6)
Worker - ($5)
Tech I - ($3)
Merfolk Prospector - ($2)
Playful Panda kills Wisp
Calamandra kills Smoker, you get a gold, takes 1 damage
Midband Calamandra - ($0)
I could just tech up and leave Argagarg on his own, which is pretty safe. I think it’s worth going down on cards to wipe the board instead, though. I should be fine to tech up next turn, and go for Feral Strike.
Teched cards: 2
T2: Crypt Crawler, Ferocity
T3: Might of Leaf and Claw, Murkwood Allies
Get paid - ($7)
Worker - ($6)
Rampant Growth on Merfolk Prospector - ($4)
Forest’s Favor, Wisp gets a + rune - ($2)
Ferocity, my units have armour piercing and swift strike until my next upkeep - ($0)
Merfolk Prospector swiftly kills Water Elemental
Wisp swiftly kills Aged Sensei, you draw
Calamandra hits Argagarg for 3, takes 1 damage
Playful Panda swiftly kills Argagarg, Calamandra hits level 5 (maxband)
Discard 1, draw 3
Calamandra L5 4/5 (units have resist 1)
Playful Panda 2/2 (armour piercing, swift strike, Calamandra aura)
Merfolk Prospector 1/1 (armour piercing, swift strike, Calamandra aura)
Wisp 1/2 (+, armour piercing, swift strike, Calamandra aura)
Base HP: 20 Tech I HP: 5
Hand: 3
Young Treant
Verdant Tree
Tiger Cub
Deck: 0
Discard: 6
Might of Leaf and Claw
Murkwood Allies
Rampant Growth
Forest’s Favor
Ferocity
Crypt Crawler
Card count check (opponent-viewable)
Expected: 10 + 4 teched = 14
2 on board
3 in hand
0 in deck
6 in discard
3 workered
Total: 14
GG! It was a pretty rough early game for you. There’s not much Argagarg can do if the units keep getting killed, and Cal can apply that pressure while threatening a hero snipe. @FrozenStorm
Cal, you mean? You had the right idea levelling up. Maybe you’d have been better off skipping Safe Attacking and Smoker, so you could maxband on Turn 2 and make me deal with the Elemental. It’s still not certain, with Rampant Growth in the deck, but I’d have to spend 4 gold to do it and play 3 cards, so I wouldn’t be able to do much else that turn.
The easiest way to avoid it, of course, is to not play a hero early on. Alternatively, Rook is safer to bring out because he has so much health.