Tech 0 card(s)
Get Paid + float + tech draw, start rebuilding t2 - ($11)
Worker - ($10)
Hire Ebbflow Archon - ($2)
Remove 3 runes to put baron in your hand and vandy and Argagarg in your command zone
Hire Garus Rook - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Ebbflow Archon(8/8) +r1 fading **** (would be 12/12 with no runes)
In Play:
L1 Garus Rook(2/4)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tech III HP: 5
Tech Lab HP: 4 (Past)
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 5
Gold:
Gold: 0
Workers: 11
Thoughts
shame to miss a pirate gunship, but feeling confident from here, no way i’m losing a tech building next turn
well due to both of these very valid points it seems i had no reason to fear it… tbf i got confused between the games i’m playing atm but still should’ve realised t3 was safe anyway
anyway, GG, when this deck goes first it’s good at keeping the pressure up!
P1T9
StartingHand Workers
STARTING HAND
Ebbflow Archon
Surprise Attack
Gunpoint Taxman(3/3+a) anti air, steal gold on killing patroller
Bombaster(2/2)
WORKERS
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Bloodburn
Mad Man
Scorch
Steam Tank(1/4+a) 2(-)
NextHand
Charge
Gunpoint Taxman
Gunpoint Taxman(3/3+a) anti air, steal gold on killing patroller
Marauder(4/3)
Pirate Gunship
Tech 0 card(s)
Get Paid archon loses a rune - ($11)
No Worker
Archon removes 2 runes to clear your patrollers, now (11/10)
Archon deals 11 damage to base, base to 7
Hire Zane - ($9)
Rook does 2 damage to your base, base on 5
Surprise Attack!!! sharks rise from the water, surprisingly run across the board and finish off your base - ($4)
Float ($4)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 Garus Rook(2/4)
Ebbflow Archon(11/10) fading * (would be 12/12 with no runes)
L1 Zane