[XCAFRR19 Round4] Leaky [Demonology]/Growth/Strength vs dwarddd [Anarchy]/Past/Strength

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Dinosize
Skeleton Javelineer
Blooming Elm
Dinosize


WORKERS
Pestering Haunt
Skeletal Archery


NextHand

Blooming Elm
Might of Leaf and Claw
Twilight Baron 4/4
Graveyard


Tech 2 card(s)
Get Paid - ($7)
Hire Argagarg - ($5)
Cast dinosize on baron - ($1)
Baron attacks, killing your tank and dealing 3 damage to Zane
Thieving imp trades with Zane
Vandy gains 2 free levels
Vandy destroys your tech 2
Buy Javelineer - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardraā€™s Boulder 0/6
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1 javelin
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Twilight Baron 4/1
  • L3 Vandy 3/4
  • L1 Argagarg 1/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I finally dinosized a baron.

letā€™s hope you donā€™t have a doomgrasp
P1T8


StartingHand Workers

STARTING HAND
Steam Tank(1/4+a) 2(-)
Ebbflow Archon
Pirate Gunship
Chaos Mirror


WORKERS
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Bloodburn
Mad Man
Scorch
Steam Tank(1/4+a) 2(-)


NextHand

Gunpoint Taxman(3/3+a) anti air, steal gold on killing patroller
Bombaster(2/2)
Surprise Attack
Ebbflow Archon


Discard

Pillage
Makeshift Rambaster
Steam Tank(3/6+a)
Pirate Gunship
Chaos Mirror


Tech 0 card(s)
Get Paid + float + tech draw, start rebuilding t2 - ($11)
Worker - ($10)
Hire Ebbflow Archon - ($2)
Remove 3 runes to put baron in your hand and vandy and Argagarg in your command zone
Hire Garus Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Ebbflow Archon(8/8) +r1 fading **** (would be 12/12 with no runes)

In Play:

  • L1 Garus Rook(2/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

shame to miss a pirate gunship, but feeling confident from here, no way iā€™m losing a tech building next turn

I have no doomgrasp, nor do I find one in my codex.

[b]P2T8[/b]
Tech StartingHand Workers

TECH
Entangling Vines
Entangling Vines


STARTING HAND
Twilight Baron 4/4
Graveyard
Might of Leaf and Claw
Blooming Elm


WORKERS
Pestering Haunt
Skeletal Archery


NextHand

Shadow Blade
Thieving Imp 2/2
Jandra, the Negator 3/3 overpower
Mythmaking
Giant Panda


Discard

Twilight Baron 4/1
Graveyard
Twilight Baron 4/4
Entangling Vines
Entangling Vines


Tech 2 card(s)
Get Paid - ($7)
Buy blooming elm - ($4)
Buy might of leaf and claw - ($1)
Javelineer throws javelin at archon

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Ardraā€™s Boulder 0/6
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw *
  • Blooming Elm /4
  • Skeleton Javelineer 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I didnā€™t notice the tech 3 :frowning:

doom grasp doesnā€™t work on t3 units

1 Like

well due to both of these very valid points it seems i had no reason to fear itā€¦ tbf i got confused between the games iā€™m playing atm but still shouldā€™ve realised t3 was safe anyway

anyway, GG, when this deck goes first itā€™s good at keeping the pressure up!

P1T9


StartingHand Workers

STARTING HAND
Ebbflow Archon
Surprise Attack
Gunpoint Taxman(3/3+a) anti air, steal gold on killing patroller
Bombaster(2/2)


WORKERS
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Bloodburn
Mad Man
Scorch
Steam Tank(1/4+a) 2(-)


NextHand

Charge
Gunpoint Taxman
Gunpoint Taxman(3/3+a) anti air, steal gold on killing patroller
Marauder(4/3)
Pirate Gunship


Tech 0 card(s)
Get Paid archon loses a rune - ($11)
No Worker
Archon removes 2 runes to clear your patrollers, now (11/10)
Archon deals 11 damage to base, base to 7
Hire Zane - ($9)
Rook does 2 damage to your base, base on 5
Surprise Attack!!! sharks rise from the water, surprisingly run across the board and finish off your base - ($4)

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garus Rook(2/4)
  • Ebbflow Archon(11/10) fading * (would be 12/12 with no runes)
    L1 Zane

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 11
1 Like

@FrozenStorm

Much appreciated @Bryce_The_Rice but this was a for-fun runback, the OG game ended about 25 posts ago :wink:

ā€¦ damn u rite, Iā€™m dumb

1 Like

Not at all dumb, not an easy thing to notice and I appreciate your thoughtfulness in trying to help

1 Like