Go for it, I’m guessing its based off the fact u remembered your playing against red starter (although i guess u could also base it off draw since no info was actually revealed)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Brogre - ($2)
Hire Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Garus Rook(2/4+a)
Elite:
Scavenger: Bloodrage Ogre(3/2)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
okay, this guy has been doing well, lets see what i can do to stop that… ive seen this deck used before, gonna start off defensive and see how it goes before i decide on a tech
STARTING HAND
Charge
Bloodburn
Bombaster
Scorch
Careless Musketeer
WORKERS
Nautical Dog
Bloodburn
NextHand
Bombaster
Scorch
Ardra’s Boulder
Mad Man
Charge
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
pay 3 to chuck a bombaster at poisonblade - ($2)
Rook takes out skeleton, takes 2
Brogre trades with Vandy, Rook to lvl3
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L3 Garus Rook(2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
hmm he is forcing bad trades here, i have a feeling he doesnt mind too much if Vandy dies but i’m gonna take the bait, Vandy is a dangerous hero especially early game; hes ahead a card now but hopefully Rook will survive to be midbanded next turn
Baron + growth spells seems like a combo to work towards. I was lucky to draw the haunt, or I would regret the technician rather than scavenger choice last turn.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Pay five to maxband Rook - ($1)
Float ($1)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: L8 Garus Rook(4/6+a) two lives, unstoppable by one patroller
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 8
Thoughts
this is the only way i can see that 1) tech 1 survives, 2) rook survives 3) i have 9 gold for mythmaking, tech 2, + unit next turn, shame about not summoning ardra’s boulder but with no attack difficult to make a good trade out of it…
Tech 0 card(s)
Get Paid, tech draw - ($9)
Worker - ($8)
Entangling Vines grab Baron, sidelining him and he cant attack or patrol - ($5)
Hire Jefferson de gray, Wisp dies and you draw - ($2)
Rook runs past panda and kills Galina, takes 1 (mythmaking makes GG a 1/1)
Hire Ardra’s Boulder - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Ardra’s Boulder(2/8+a) legendary
Elite:
Scavenger:
Technician: Jefferson DeGrey, Ghostly Diplomat(6/5) legendary
Lookout:
In Play:
Mythmaking
L8 Garus Rook(3/3) two lives, unstoppable by one patroller
Entangling Vines - Baron
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 4 (Strength)
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 2
Gold:
Gold: 0
Workers: 10
Thoughts
Missed my chance with detonate, assuming he goes to 10 workers it would break even this turn but there’s far better things to do; workering it as it’s value just goes down from here.
Entangling my baron really restricts what I can do, and probably wins you the game. We can play a bit more if you’d like to see if I can turn things around. Or not if you think it’s a win.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Giant Panda
Ardra’s Boulder
STARTING HAND
Graveyard
Spirit of the Panda
Dinosize
Sacrifice the Weak
Skeleton Javelineer 1/1 javelin
Terras Q, the Shackled
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue 2/1
Terras Q, the Shackled
Tech 2 card(s)
Get Paid - ($8)
technician draw
hire Argagarg - ($6)
cast spirit of the panda on gargoyle - ($2)
activate gargoyle - ($1)
Kill DeGrey with gargoyle
Gain gold from spirit of the panda - ($2)
Buy skeleton javelineer - ($1)
Worker - ($0)
Pestering haunt hits you base for 1 damage
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Wisp 0/1
Elite:
Scavenger: Giant Panda 2/4
Technician: Skeleton Javelineer 1/1 javelin
Lookout:
In Play:
Pestering Haunt 1/1
Gargoyle 5/4 flying panda
^Spirit of the Panda on gargoyle
L1 Argagarg 1/3
Twilight Baron 4/4 overpower tangled
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Having the baron entangled pretty much makes me lose? At least the panda gargoyle is getting good work done.
Yep, i knew this i actually just forgot to tech completely… and now ive seen my next hand and my opponents turn, guessing i should try to tech as if i hadnt seen the turn and also redraw hand (it won’t have a teched card in but its still info that i shouldnt hv whilst teching)
Between the redraw and tech draw i actually drew the same three (and one other) cards so answer to above doesnt matter, ive added in the cards i teched ‘last turn’ in teched cards drop down P2T6
Tech StartingHand Workers
TECH
Last turn:
Whitestar grappler and birds nest
This turn:
Colossus
Undo
STARTING HAND
Bombaster(2/2)
Careless Musketeer
Colossus
Makeshift Rambaster
WORKERS
Nautical Dog
Bloodburn
Scorch
Pillage
Detonate
Careless Musketeer
NextHand
Bombaster(2/2)
Colossus
Colossus
Charge
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Hire Prynn - ($7)
Boulder kills wisp
Hire makeshift rambaster - ($5)
Rambaster kills skeleton, takes 1
Rook kills Arg, takes 1, prynn to lvl3
Maxband Prynn - ($1)
Remove 2 runes to abduct Gargoyle
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: L7 Prynn(3/5+a)fading **
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Mythmaking
L8 Garus Rook(3/2) two lives, unstoppable by one patroller
Entangling Vines - Baron
Makeshift Rambaster(1/1) +2atk against buildings
Ardra’s Boulder(2/8+a) legendary
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 11
Thoughts
3 options: collosus, zane, prynn… zayn i get that gold or card from the skele, kill all patrollers and arg, but leave that scary gargoyle still out, prynn i get rid of panda strength, kill arg and temporarily get rid of gargoyle, collossus is too vulnerable to gargoyle