Baron + growth spells seems like a combo to work towards. I was lucky to draw the haunt, or I would regret the technician rather than scavenger choice last turn.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Pay five to maxband Rook - ($1)
Float ($1)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: L8 Garus Rook(4/6+a) two lives, unstoppable by one patroller
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 8
Thoughts
this is the only way i can see that 1) tech 1 survives, 2) rook survives 3) i have 9 gold for mythmaking, tech 2, + unit next turn, shame about not summoning ardra’s boulder but with no attack difficult to make a good trade out of it…
Tech 0 card(s)
Get Paid, tech draw - ($9)
Worker - ($8)
Entangling Vines grab Baron, sidelining him and he cant attack or patrol - ($5)
Hire Jefferson de gray, Wisp dies and you draw - ($2)
Rook runs past panda and kills Galina, takes 1 (mythmaking makes GG a 1/1)
Hire Ardra’s Boulder - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Ardra’s Boulder(2/8+a) legendary
Elite:
Scavenger:
Technician: Jefferson DeGrey, Ghostly Diplomat(6/5) legendary
Lookout:
In Play:
Mythmaking
L8 Garus Rook(3/3) two lives, unstoppable by one patroller
Entangling Vines - Baron
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 4 (Strength)
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 2
Gold:
Gold: 0
Workers: 10
Thoughts
Missed my chance with detonate, assuming he goes to 10 workers it would break even this turn but there’s far better things to do; workering it as it’s value just goes down from here.
Entangling my baron really restricts what I can do, and probably wins you the game. We can play a bit more if you’d like to see if I can turn things around. Or not if you think it’s a win.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Giant Panda
Ardra’s Boulder
STARTING HAND
Graveyard
Spirit of the Panda
Dinosize
Sacrifice the Weak
Skeleton Javelineer 1/1 javelin
Terras Q, the Shackled
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue 2/1
Terras Q, the Shackled
Tech 2 card(s)
Get Paid - ($8)
technician draw
hire Argagarg - ($6)
cast spirit of the panda on gargoyle - ($2)
activate gargoyle - ($1)
Kill DeGrey with gargoyle
Gain gold from spirit of the panda - ($2)
Buy skeleton javelineer - ($1)
Worker - ($0)
Pestering haunt hits you base for 1 damage
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Wisp 0/1
Elite:
Scavenger: Giant Panda 2/4
Technician: Skeleton Javelineer 1/1 javelin
Lookout:
In Play:
Pestering Haunt 1/1
Gargoyle 5/4 flying panda
^Spirit of the Panda on gargoyle
L1 Argagarg 1/3
Twilight Baron 4/4 overpower tangled
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Having the baron entangled pretty much makes me lose? At least the panda gargoyle is getting good work done.
Yep, i knew this i actually just forgot to tech completely… and now ive seen my next hand and my opponents turn, guessing i should try to tech as if i hadnt seen the turn and also redraw hand (it won’t have a teched card in but its still info that i shouldnt hv whilst teching)
Between the redraw and tech draw i actually drew the same three (and one other) cards so answer to above doesnt matter, ive added in the cards i teched ‘last turn’ in teched cards drop down P2T6
Tech StartingHand Workers
TECH
Last turn:
Whitestar grappler and birds nest
This turn:
Colossus
Undo
STARTING HAND
Bombaster(2/2)
Careless Musketeer
Colossus
Makeshift Rambaster
WORKERS
Nautical Dog
Bloodburn
Scorch
Pillage
Detonate
Careless Musketeer
NextHand
Bombaster(2/2)
Colossus
Colossus
Charge
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Hire Prynn - ($7)
Boulder kills wisp
Hire makeshift rambaster - ($5)
Rambaster kills skeleton, takes 1
Rook kills Arg, takes 1, prynn to lvl3
Maxband Prynn - ($1)
Remove 2 runes to abduct Gargoyle
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: L7 Prynn(3/5+a)fading **
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Mythmaking
L8 Garus Rook(3/2) two lives, unstoppable by one patroller
Entangling Vines - Baron
Makeshift Rambaster(1/1) +2atk against buildings
Ardra’s Boulder(2/8+a) legendary
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 11
Thoughts
3 options: collosus, zane, prynn… zayn i get that gold or card from the skele, kill all patrollers and arg, but leave that scary gargoyle still out, prynn i get rid of panda strength, kill arg and temporarily get rid of gargoyle, collossus is too vulnerable to gargoyle
Tech 2 card(s)
Get Paid - ($9)
technician draw
Buy ardra’s boulder - ($7)
Hire Vandy - ($5)
Cast deteriorate on rambaster
Maxband Vandy, targetting my baron and your boulder - ($1)
Worker - ($0)
Pestering haunt hits your base for 1 damage
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Ardra’s Boulder 0/5
Elite:
Scavenger: L5 Vandy 4/5
Technician: Giant Panda 2/4
Lookout:
In Play:
Pestering Haunt 1/1
Gargoyle 5/4 flying panda abducted
^Spirit of the Panda on gargoyle
Twilight Baron 6/6 overpower tangled
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Vandy is my fastest way to kill my baron, and bring tech 2 back into play.
STARTING HAND
Charge
Colossus
Colossus
Bombaster(2/2)
WORKERS
Nautical Dog
Bloodburn
Scorch
Pillage
Detonate
Careless Musketeer
NextHand
Undo
Jefferson DeGrey, Ghostly Diplomat(6/5) legendary
Bird’s Nest
Whitestar Grappler
Discard
Makeshift Rambaster(1/1) +2atk against buildings
Entangling Vines - Baron
Ardra’s Boulder(4/8) legendary
Charge
Colossus(6/7) unstoppable when attacking a base
Bombaster(2/2)
Earthquake
Earthquake
Tech 2 card(s)
Get Paid + float - ($12)
No worker
Hire Colossus - ($6)
Kill Boulder with Rook and Prynn, kill Panda with my boulder
Charge Colossus - ($3)
Colussus kills Vandy, takes 4
Boulder dies at your upkeep, as does baron so i’ve removed vines already
Float ($3)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Mythmaking
L8 Garus Rook(4/2) two lives, unstoppable by one patroller
Colossus(6/3) unstoppable when attacking a base
L7 Prynn(3/5+a)fading **
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 8
Gold:
Gold: 3
Workers: 11
Thoughts
options: hire 2 colossi, hire one and charge it (hit either base or Vandy) float enough to build t3 next turn, hire one and build t3 and discard 3, think im gonna go for killing Vandy with a colossus as a max band hero, even one who’s main purpose was to kill his baron, is always dangerous
edit: i changed my mind, i wanna end this soon
andddd now i’ve changed it back because of Vandy’s midband ability
Gg, that entangling vines won it for me! I had teched it for just that purpose but the timing of the draw was v nice, i did like this deck, i wouldnt mind playing a casual match?