GLHF!
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Battle Suits
Forgotten Fighter
Fading Argonaut
Tinkerer
Neo Plexus
WORKERS
Forgotten Fighter
NextHand
Nullcraft
Plasmodium
Hardened Mox
Time Spiral
Temporal Research
Discard
Neo Plexus
Tinkerer
Battle Suits
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Fading Argonaut (2/3)***
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
discipline/disease/law - one of my favorites. definitely need to watch out for tech 2 law insurance agents. whatever strategy i go with, it should be able to break a tech 2 (peace engine seems like it wont…
to keep things simple for now, i probably should just drop fargo and float a gold. not much to think on besides that at this point - a very safe move.
assuming he goes with grave/savior monk, im looking at a turn 2 gg 5, float 6, worker 5, tech one 3, (possible hardened mox?) not sure yet. if he drops grave, ill for sure bring mox out.
i really like the idea of walling up with cadets, battle suits, possible tower, etc…