… Or not?
P2T5
Starting hand: 5
Merfolk Prospector
Sickness
Tiger Cub
Forest’s Favor
Rampant Growth
Technician draw
Spore Shambler
Thoughts
Ouch. I can wipe out most of the board here, at least. I’m tempted to tech in Death and Decay. Can Orpal be killed this turn? I’ve no idea whose spells to expect at this point. Ferocity’s nasty, but I don’t think it quite gets him there without Argagarg’s buffs. What about Orpal? He needs five extra damage, I think bolyarich can only manage four. Unless he has Sickness and Spreading Plague in hand, but I really doubt that. I’d still have to keep Orpal alive for two turns when my next hand is mostly spells, I’m not taking the risk. Just a Gorgon and a Cursed Crow, then I can punish his hand if he stays at Tech 0, and I have even more deathtouch for those heroes. I won’t need a second Lab if I can keep the board small from now on, and he currently has no anti-air outside of Water Elemental.
Teched cards: 2
T2: 2 x Tiny Basilisk
T3: Plague Lab, Sickness
T4: 2 x Carrion Curse
T5: Cursed Crow, Gorgon
Get paid + float + scavenger - ($11)
Rebuild Tech I
Worker - ($10)
Orpal Gloor - ($8)
Tiny Basilisk kills Argagarg, takes 1 damage, Orpal hits level 3
Maxband Orpal - ($5)
Sickness, your Wisps pop, runes spread to Merfolk Prospector and Playful Panda, former dies - ($3)
Merfolk Prospector - ($2)
Orpal sacrifices Merfolk Prospector to put a - rune on Water Elemental
Tiger Cub - ($0)
Discard 2, draw 4
Squad Leader: Tiger Cub 2/2+1A
Technician: Orpal L6 2/5 (deals damage in - runes, first - runed unit death gives - rune to two allied units)
Tiny Basilisk 1/1 (deathtouch, unattackable by Tech 0 units, 1 damage)
Base HP: 11
Tech I HP: 5
Tech II HP: 0 (Disease)
Hand: 4
Tiny Basilisk
Carrion Curse
Playful Panda
Plague Lab
Deck: 1
Carrion Curse
Discard: 6
Cursed Crow
Gorgon
Sickness
Merfolk Prospector
Rampant Growth
Spore Shambler
Card count check (opponent-viewable)
Expected: 10 + 8 teched = 18
2 on board
4 in hand
1in deck
6 in discard
5 workered
Total: 18
Gold: 0
Workers: 10
T1: Young Treant
T2: Rich Earth
T3: Ironbark Treant
T4: Verdant Tree
T5: Forest’s Favor