Good luck, have fun!
P1T1
StartingHand Workers
STARTING HAND
Jail
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Reputable Newsman
WORKERS
Jail
NextHand
Bluecoat Musketeer
Arrest
Building Inspector
Traffic Director
Lawful Search
Discard
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Reputable Newsman - ($1)
- You cannot cast spells and upgrades costing 2
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Reputable Newsman “2” 0/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Too easy to “deteriorate” an Aven early, or use Sacrifice the Weak on Porkhand Magistrate. Newsman should delay Bird’s Nest or Skeletal Archery.
@UrbanVelvet’s turn!
1 Like
Looking forward to playing you for the first time. GL HF!
"P2T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Graveyard
Thieving Imp
Deteriorate
Poisonblade Rogue
WORKERS
Graveyard
NextHand
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Discard
Deteriorate
Sacrifice the Weak
Thieving Imp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Poisonblade Rogue - ($2)
Hire Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Poisonblade Rogue (2/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Let’s get Rook just because he is a strong player early and I can’t think of any easy counters he has. I won’t invest too much though cause disease is an easy answer to birds. I can’t even begin to visualize an end game strat right now but I better after a couple turns
"
@OffKilter’s turn
1 Like
P1T2
Tech StartingHand Workers
TECH
Plague Spitter
Brave Knight
STARTING HAND
Arrest
Lawful Search
Traffic Director
Bluecoat Musketeer
Building Inspector
WORKERS
Jail
Lawful Search
NextHand
Porkhand Magistrate
Spectral Aven
Arrest
Brave Knight
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Building Inspector - ($2)
Traffic Director - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Traffic Director 1/1
-
Technician: Building Inspector 1/1
-
Lookout:
In Play:
- Reputable Newsman “2” 0/3
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Plague Spitter should be good against Rook. Weenie patrols to protect Reputable Newsman.
@UrbanVelvet’s turn!
"P2T2
Tech StartingHand Workers
TECH
Gargoyle
Ardra’s Boulder
STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
WORKERS
Graveyard
Jandra, the Negator
NextHand
Thieving Imp
Deteriorate
Gargoyle
Sacrifice the Weak
Skeletal Archery
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt
Rook kills building inspector, takes 1. You draw
Tech 1 - ($3)
Tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Poisonblade Rogue (2/1)
-
Technician:
-
Lookout:
In Play:
- L1 Rook (2/3)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Still not sure what to tech as a counter, so for now I’ll do gargoyle and Boulder. Pestering plus gargoyle to break tech, Boulder to give him something tough to work through. I kinda expect a push to break my tech, gotta make sure I spread out my techs though going forward. Spells and tech 2
"
@OffKilter’s turn!
Do I have air superiority, or is that just an illusion?
P1T3
Tech StartingHand Workers
TECH
Sickness
Sparring Partner
STARTING HAND
Spectral Aven
Brave Knight
Arrest
Porkhand Magistrate
Bluecoat Musketeer
WORKERS
Jail
Lawful Search
Arrest
NextHand
Bluecoat Musketeer
Building Inspector 1/1
Plague Spitter
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($7)
Technician draw
Worker - ($6)
Brave Knight - ($3)
Spectral Aven - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3+A
-
Elite:
-
Scavenger: Spectral Aven 2/2 Flying Illusion
-
Technician: Traffic Director 1/1
-
Lookout:
In Play:
- Reputable Newsman “2” 0/3
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
That tower is a surprise. Maybe it’s to allow a Giant Panda transition into tech 2? Sparring Partner sounds like a good response! My economy feels a little tight, I think I’d appreciate the 1g from Aven in Scavenger more than costing my opponent the 1g in Lookout in the case of a Deteriorate.
@UrbanVelvet’s turn!
Question for folks, would deteriorate killing brave Knight keep it from returning to hand?
Reading brave knights codex database entry makes me think so, but I wanted to double check
1 Like
If Deteriorate gets the kill, then yes, Brave Knight dies for real.
I hate skipping workers
"P2T3
Tech StartingHand Workers
TECH
Shadow Blade
Soul Stone
STARTING HAND
Thieving Imp
Sacrifice the Weak
Deteriorate
Gargoyle
Skeletal Archery
WORKERS
Graveyard
Jandra, the Negator
NextHand
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($7)
Skip Worker
PBR suicides into Brave Knight, deals 2 -1/-1
Deteriorate Knight, he goes to your discard - ($6)
Hire Thieving Imp, you discard #4 - ($3)
Hire Gargoyle - ($0)
Pestering Haunt pings your tech 1 (which you didn’t list btw)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2+a)
-
Elite:
-
Scavenger: L1 Rook (2/3)
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- Gargoyle (0/2) *indestructible
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Skipping worker always a tough choice, but I think dropping his card count now and getting brave Knight out of the way. Not going for aven even though its the opposite choice. Between tower and gargoyle I should have enough to prevent aven from doing too much. He has to be prepping spells I figure. Still not going to bank on Rook, I’ll shoot to get vandy out soon I guess, and delaying tech 2 means I should give it some focus
"
@OffKilter’s turn!
Well played with assassinating my Brave Knight!
P1T4
Tech StartingHand Workers
TECH
Mind-Parry Monk
Focus Master
STARTING HAND
Plague Spitter
Manufactured Truth
Building Inspector 1/1
Bluecoat Musketeer
WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer
NextHand
Sparring Partner
Porkhand Magistrate
Sickness
Discard
Brave Knight
Manufactured Truth
Building Inspector
Mind-Parry Monk
Focus Master
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II : Discipline - ($3)
Plague Spitter - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Plague Spitter 3/3+A, Anti-Air, Poison
-
Elite:
-
Scavenger: Traffic Director 1/1
-
Technician: Spectral Aven 2/2 Flying Illusion
-
Lookout:
In Play:
- Reputable Newsman “2” 0/3
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
Nice play to get rid of the Brave Knight! My card-economy is getting dangerously low now. It feel weird to tech 2 early as player 1,… I suppose Entangling Roots could ruin my day, but otherwise I think I can hold it. Hoping to get extra value out of the Aven with the Focus Adept
@UrbanVelvet’s turn!
Been a good match so far, no idea how it will turn out!
"P2T4
Tech StartingHand Workers
TECH
Metamorphosis
Blooming Ancient
STARTING HAND
Summon Skeletons
Skeleton Javelineer
Ardra’s Boulder
Sacrifice the Weak
WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
NextHand
Deteriorate
Shadow Blade
Skeletal Archery
Soul Stone
Discard
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Metamorphosis
Blooming Ancient
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Ardra’s Boulder - ($4)
Imp and Rook trade with spitter
Pestering haunt hits your tech 2 for 1
Activate Gargoyle - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gargoyle (3/2+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Ardra’s Boulder (0/6)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I think the goal here is to try and get him to patrol with newsman next turn so I can shadowblade. Float heavy to keep options open next turn
"
@OffKilter’s turn
Agreed: What a fun match! I wonder if my plans will work…
P1T5
Tech StartingHand Workers
TECH
Gorgon
Gorgon
STARTING HAND
Porkhand Magistrate
Sparring Partner
Sickness
WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer
NextHand
Building Inspector
Sparring Partner
Focus Master
Sickness
Tech 2 card(s)
Get Paid - ($8)
No Worker
Orpal Gloor - ($6)
Midband Orpal - ($3)
Sickness : Gargoyle and Pestering Haunt, Haunt dies - ($1)
Orpal Gloor Sacrifices Traffic Director to finish off Gargoyle
Aven deals 2 damage to your tower (takes 1)
Tech Lab: Disease - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Reputable Newsman “2” 0/3+A
-
Elite:
-
Scavenger:
-
Technician: L4 Orpal Gloor 2/4
-
Lookout:
In Play:
- Spectral Aven 2/1 Flying Illusion
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 4 (Discipline)
-
Tech Lab HP: 4 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
My first instinct is to play all the cards in my hand. My hand economy would be toast then! Midbanding Orpal into Sickness can take care of the Gargoyle and Haunt… With the Gargoyle gone my Aven can keep surviving. If I get a Focus Master next turn I can finish off the tower!
The Disease Tech Lab is a bit odd, but it feels like Gorgons would be great to draw more cards. Plus, a Grave Ultimate finishing move is possible with all of these 3 cost cards.
@UrbanVelvet’s turn!
"P2T5
Tech StartingHand Workers
TECH
Blooming Elm
Dinosize
STARTING HAND
Deteriorate
Shadow Blade
Soul Stone
Skeletal Archery
WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
NextHand
Poisonblade Rogue
Deteriorate
Dinosize
Shadow Blade
Tech 2 card(s)
Get Paid + float - ($11)
Skip Worker
Tech 2 (Growth) - ($7)
Hire Vandy - ($5)
Deteriorate newsman
Shadow Blade newsman, you discard #1 - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Ardra’s Boulder (0/6)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tower HP: 2
Economy Info:
Cards:
Gold:
Thoughts
Well he surprised me there. Let’s hope I I’m still in it
"
@OffKilter’s turn!
P1T6
Tech StartingHand Workers
TECH
Training Grounds
Cursed Crow
STARTING HAND
Sparring Partner
Sickness
Building Inspector
Focus Master
WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer
NextHand
Traffic Director
Manufactured Truth
Mind-Parry Monk
Discard
Reputable Newsman
Building Inspector
Sickness
Training Grounds
Cursed Crow
Tech 2 card(s)
Get Paid - ($8)
Worker ??
Focus Master - ($5)
Spectral Aven kills tower (spends 1 Focus Rune)
Grave Stormborne - ($3)
Sparring Partner - ($2)
Orpal hits your Boulder for -2/-2
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Focus Master 4/3+A, 2 Focus runes
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner 2/2
-
Lookout:
In Play:
- Spectral Aven 2/1 Flying Illusion
- L4 Orpal Gloor 2/4
- L1 Grave Stormborne 2/3 Sparkshot
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 4 (Discipline)
-
Tech Lab HP: 4 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
Growth might counter ghouls and plague labs. Cursed Crow and Training Grounds should be solid picks, regardless of the situation so far in the future. I am happy that I got out Focus Master, and now I have Grave who can assassinate Vandy if she gets big It feels like a good position, though with a 3 card draw I could find myself overextended.
@UrbanVelvet’s turn!
"P2T6
Tech StartingHand Workers
TECH
Bird’s Nest
Guargum, Eternal Sentinel
STARTING HAND
Poisonblade Rogue
Shadow Blade
Dinosize
Deteriorate
WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Skeletal Archery
Blooming Elm
Thieving Imp
Discard
Dinosize
Shadow Blade
Deteriorate
Bird’s Nest
Guargum, Eternal Sentinel
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire Arg - ($7)
Dino size Vandy, vandy kills focus master - ($3)
Shadowblade Sparring Partner, you discard #1 then draw 1 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (0/4)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- L1 Vandy (2/3)
- L1 Arg (1/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Focus master was a good play. Right now I have to bank on him playing the guessing game and not being able to get his draws. Kinda feel like I’m relying on luck to survive right now. Not feeling good.
"
@OffKilter’s turn!
P1T7
Tech StartingHand Workers
TECH
Martial Mastery
Versatile Style
STARTING HAND
Mind-Parry Monk
Traffic Director
Manufactured Truth
Brave Knight
WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer
Manufactured Truth
NextHand
Gorgon
Plague Spitter
Discard
Reputable Newsman
Building Inspector
Sickness
Training Grounds
Cursed Crow
Focus Master
Sparring Partner
Traffic Director
Martial Mastery
Versatile Style
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Brave Knight - ($6)
Mind-Parry Monk - ($1)
Both my heroes attack your Boulder (1 HP remaining)
Aven attacks your Tech 2 for 2
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3+A
-
Elite:
-
Scavenger:
-
Technician: Mind-Parry Monk 5/4
-
Lookout:
In Play:
- Spectral Aven 2/1 Flying Illusion
- L4 Orpal Gloor 2/4
- L1 Grave Stormborne 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 4 (Discipline)
-
Tech Lab HP: 4 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
Spending all my cards, but with Brave Knight in Squad Lead and Gorgons coming up, my hand economy should have a chance to recover. Finally I can have some respite from the Shodow Blades. Now to keep the pressure up and hopefully avoid Tech III
@UrbanVelvet’s turn!
"P2T7
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel
Might of Leaf and Claw
STARTING HAND
Skeletal Archery
Thieving Imp
Blooming Elm
WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
NextHand
Gargoyle
Skeleton Javelineer
Metamorphosis
Discard
Dinosize
Shadow Blade
Deteriorate
Bird’s Nest
Guargum, Eternal Sentinel
Blooming Elm
Guargum, Eternal Sentinel
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Thieving Imp, you discard #2 - ($5)
Maxband Arg - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2+a)
-
Elite:
-
Scavenger: Ardra’s Boulder (0/1)
-
Technician: Wisp (0/1)
-
Lookout: Water Elemental (3/3) *anti-air
In Play:
- L1 Vandy (2/3)
- L5 Arg (1/5)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 3 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Mind parry is brutal. Probably lost this with some poor mid game choices, but let’s see
"
@OffKilter’s turn!
P1T8
Tech StartingHand Workers
TECH
Martial Mastery
Death and Decay
STARTING HAND
Gorgon
Plague Spitter
WORKERS
Jail
Lawful Search
Arrest
Bluecoat Musketeer
Manufactured Truth
NextHand
Gorgon
Porkhand Magistrate
Discard
Reputable Newsman
Building Inspector
Sickness
Training Grounds
Cursed Crow
Focus Master
Sparring Partner
Traffic Director
Martial Mastery
Versatile Style
Plague Spitter
Martial Mastery
Death and Decay
Tech 2 card(s)
Get Paid + float - ($10)
No Worker
Gorgon - ($8)
Midband Grave - ($6)
Grave kills Thieving Imp
Maxband Graves - ($2)
Graves uses Sword Rune to kill Vandy
Maxband Orpal Gloor
Orpal Kills Boulder
Boulder Kill triggers (-) token spread to kill wisp and weaken Water Elemental (lookout costs me) - ($1)
Brave Knight kills Water Elemental (takes 2)
Mind-Parry Monk kills Argagarg Garg (takes 1)
Spectral Aven attacks tech 2 for 2
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/1, Readiness
-
Elite:
-
Scavenger:
-
Technician: Gorgon 2/4, deathtouch
-
Lookout:
In Play:
- Spectral Aven 2/1 Flying Illusion
- L6 Orpal Gloor 2/5
- L7 Grave Stormborne 4/5, Readiness
- Mind-Parry Monk 5/3
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 4 (Discipline)
-
Tech Lab HP: 4 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
It feels like Mind-Parry-Monk did his job, if maxbanding Argagarg Garg was the best option available.
@UrbanVelvet’s turn!
1 Like
That’s gg mate. Well played
@FrozenStorm
1 Like
GG!
I was very curious about the turn 2 tower, since I only had 1 damage on the field!
I liked the gargoyle though.