I’ll post a turn tonight or tomorrow, GL HF @codexnewb !
XCAFRR Round1 Player 1, Turn 1
P1 [Discipline]/Peace/Past vs P2 [Future]/Peace/Anarchy
Starting Hand
Safe Attacking
Fox Primus
Snapback
Savior Monk
Smoker
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Grave (2)
- Smoker (1)
- Worker (0)
Workers
Fox Primus
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Smoker (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician: Grave (2/3 lvl 1)
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Aged Sensei
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer
Fox Viper
End of Turn Discard
My Thoughts
I’m not totally sure what this deck’s plan is… Peace engine but with White spells? Why Past with no Battle Suits and White starter covering hero reversals via Snapback…? I guess we’ll muddle through and find out!
thanks for setting up this tournament @FrozenStorm.
GLHF!!
[b]P2T1[/b]StartingHand Workers
STARTING HAND
Forgotten Fighter
Hardened Mox
Nullcraft
Plasmodium
Time Spiral
WORKERS
Forgotten Fighter
NextHand
Plasmodium
Nullcraft
Hardened Mox
Temporal Research
Discard
Neo Plexus
Time Spiral
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
battle suits - ($2)
fargo - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (3/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
Thoughts
hmmm, zane->smoker, then fargo. he can grappling hook / midband grave -> fargo if he wants i guess.
gg 5, worker 4, tech 1 2, mid grave 0, gh -> fargo. ----> not the best play since no patrol. zane can get the free trade.
gg 5, worker 4, tech1 2, (savior monk) 0 (sql) ----> i can gg 6, worker 5, tech 1 3, mid zane 0,
So i think ill go with battle suits instead of zane. i can get at smoker later with NC (preference anyways).
long game, i think peace engine is pretty simple. we’ll see who can execute it better. knowing frozenstorm, im definitely nervous (i think im using his championship codex from a few years back).
but i also have learned a lot the past two years. excited to see what happens!
XCAFRR Round1 Player 1, Turn 2
P1 [Discipline]/Peace/Past vs P2 [Future]/Peace/Anarchy
Starting Hand
Aged Sensei
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer
Fox Viper
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Stewardess of the Undone, Martial Mastery
Main:
- Smoker slaps your base to 19
- Fox Viper (3)
- Worker (2)
- Tech 1 (0)
Workers
Grappling Hook, Fox Primus
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Fox Viper (2/1+1armor)
-
Elite: Grave (2+1/3 lvl 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Smoker (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Sensei’s Advice
Safe Attacking
Aged Sensei
Morningstar Flagbearer
Savior Monk
End of Turn Discard
My Thoughts
So Taz is telling me this is a TPoS focused deck?? I’m disappointed to hear that, TPoS as a win con is pretty tough to pull off. I don’t love that plan. That said, I was considering Stewardess anyway, so I think I’ll tech that and… MM seems useful to both Peace 2 and TPoS so I’ll go with that for now.
I’d rather have had Savior Monk here but oh well, Viper will have to do. Don’t want Nullcraft scoring his hero free levels, so SQL Viper and Grave elite, if he wants to Forgotten Fighter I’m fine with that trade.
…
Oof, whiffed…
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Nullcraft
Temporal Research
Hardened Mox
Plasmodium
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Time Spiral
Plasmodium
Overeager Cadet
Tinkerer
Tech 2 card(s)
Get Paid - ($6)
fargo fades to 2
Worker - ($5)
nullcraft, kills smoker - ($3)
tech 1 - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Fading Argonaut (3/3)**
In Play:
- Battle Suits
- Nullcraft (1/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
hmmm i think SPTU is his best choice here. question, does it make sense to 1. bring out a hero? 2. attack with fargo?
- can’t patrol with hero, grappling hook is too easy for free levels. Also, don’t want to skip tech 1 to trade zane with grave.
- what if fargo and nullcraft kill viper/smoker, leaving grave out there to ping my tech 1 for free? NOPE, readiness on grave makes that a SUPER value move.
looks like im stuck trying to make SOTU more expensive for him. goal with cadets is to pair them with max zane, shove something to get a free draw. ideally board flood next turn while still allowing a reshuffle
XCAFRR Round1 Player 1, Turn 3
P1 [Discipline]/Peace/Past vs P2 [Future]/Peace/Anarchy
Starting Hand
Sensei’s Advice
Safe Attacking
Aged Sensei
Morningstar Flagbearer
Savior Monk
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet, Brave Knight
Stewardess of the Undone, Martial Mastery
Main:
- Savior Monk (4)
- Tower (1)
- Worker (0)
Workers
Safe Attacking, Grappling Hook, Fox Primus
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Fox Viper (2/1+1armor)
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician:
-
Lookout:
In Play:
- Grave (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Stewardess of the Undone
Martial Mastery
Snapback
Sensei’s Advice
Morningstar Flagbearer
End of Turn Discard
My Thoughts
This is rough… I only have bad trades to make as an option against the Fargo, but letting it just fade out also feels bad as it likely means I’m cedeing tech 2 priority entirely.
It kinda feels like tower + monk is the way to go here, as lame duck as that is. I guess I’m playing to weather some storms and try to TPoS after all…
Tech StartingHand Workers
TECH
Calypso Vystari
Calypso Vystari
STARTING HAND
Tinkerer
Plasmodium
Overeager Cadet
Time Spiral
Neo Plexus
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
NextHand
Temporal Research
Tinkerer
Plasmodium
Overeager Cadet
Fading Argonaut
Tech 2 card(s)
Get Paid + float - ($8)
fargo fades to 1
Worker - ($7)
max zane, shove viper to tech, dies, we both draw - ($0)
overeager cadet
fargo trades with savior monk
zane breaks tower, takes 1, your base to 18
nullcraft pings your tech 1 down to 4HP
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1)
- Zane, lvl 6, (4/3)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
hmmm, he must have whiffed, but ill take it. it will probably come back to haunt me later when ti evens out.
do i max zane and go for the second cadet? 33% chance…
-
max zane, tech draw second cadet
play both cadets
discard 2, draw 2, reshuffle, draw 2
hand 4, deck 3, discard 0 -
max zane, dont draw second cadet
play one cadet
discard 3, draw 2, reshuffle, draw 3
hand 5, deck, 3, discard 0
TURN FOUR OPTIONS
gg 8, worker 7, tech two 3, (cadet/seer), trade zane into hero (ideal), summon Oni
darnit, didnt get it. oh well. lets just go with plan B then. leaves me with hand 5, deck 3 next turn.
assuming worst case, and he clears my board somehow, im looking at discard 3, draw 3, reshuffle, draw (2/7). IF I whiff garrisons turn 5, Vir can help me dig
put cadet in tech just in case he doesnt get grappling hook. im fine if he wants to mid grave, kill cadet, max grave, sword rune zane. he’ll be looking at a bloated deck for late game.
XCAFRR Round1 Player 1, Turn 4
P1 [Discipline]/Peace/Past vs P2 [Future]/Peace/Anarchy
Starting Hand
Stewardess of the Undone
Martial Mastery
Snapback
Sensei’s Advice (MM discard)
Morningstar Flagbearer
Overeager Cadet (tecn)
Aged Sensei + Smoker (MM)
Events of Turn:
Upkeep:
- Get Gold (7+1scav)
- Technician draw 1
- Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Brave Knight
Stewardess of the Undone, Martial Mastery
Main:
- Martial Mastery, dc 1 draw 2 check your hand out (7)
- Overeager Cadet
- Aged Sensei (6)
- Worker (5)
- Tech 2 Peace (1)
Workers
Morningstar Flagbearer, Safe Attacking, Grappling Hook, Fox Primus
-
Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 4
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Aged Sensei (1/1+1armor)
-
Elite: Overeager Cadet (2+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Brave Knight
Stewardess of the Undone
Sensei’s Advice
Flagstone Garrison
Savior Monk
End of Turn Discard
My Thoughts
An interesting choice… but I still don’t have any good trades. Battle Suits providing tons of value against Grave here… At least I get to tech up first
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Overeager Cadet
Temporal Research
Plasmodium
Fading Argonaut
Tinkerer
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research
NextHand
Fading Argonaut
Neo Plexus
Calypso Vystari
Flagstone Garrison
Calypso Vystari
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
zane kills sensei, takes 1
my cadet trades with yours
nullcraft pings your tech 2
tech 2 peace - ($3)
overeager cadet
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1)
- Zane, lvl 6, (4/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 3
- Workers: 9
Thoughts
well, this should be interesting…never had a peace engine battle before.
his MM is a good synergy with Peace Engine. he’s got a better chance of drawing into garrisons than i do.
i should be good dropping cadet as the lone patroller in tech. REALLY NEED a garrison here. about to discard 3, draw 3, reshuffle, draw (2/6)
no point in a tech lab right now. but maybe next turn
nice! got one!
XCAFRR Round1 Player 1, Turn 5
P1 [Discipline]/Peace/Past vs P2 [Future]/Peace/Anarchy
Starting Hand
Brave Knight
Stewardess of the Undone
Sensei’s Advice
Flagstone Garrison
Savior Monk
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Sparring Partner, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Brave Knight
Stewardess of the Undone, Martial Mastery
Main:
- Flagstone Garrison (6)
- Stewardess of the Undone, pick up Nullcraft, draw 1 (3)
- Smoker, draw 1 (2)
- Savior Monk, draw 1 (0)
Workers
Morningstar Flagbearer, Safe Attacking, Grappling Hook, Fox Primus
-
Patrol as below
- Discard 4 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 4
- Tech2 HP: 4 PEACE
In Patrol:
-
Squad Leader: Stewardess of the Undone (2/3+1armor)
-
Elite: Smoker (1+1/1)
-
Scavenger:
-
Technician:
-
Lookout: Savior Monk (2/2)
In Play:
- Grave (2/3 lvl 1)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Overeager Cadet
Martial Mastery
Overeager Cadet
Brave Knight
Snapback
End of Turn Discard
My Thoughts
Yikes, I’m probably fucked
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Neo Plexus
Calypso Vystari
Calypso Vystari
Flagstone Garrison
Fading Argonaut
Tinkerer
Flagstone Garrison
Plasmodium
Overeager Cadet (3/2)
Drill Sergeant
Drill Sergeant
Drill Sergeant
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research
Tinkerer
NextHand
Neo Plexus
Overeager Cadet (3/2)
Fading Argonaut
Drill Sergeant
Drill Sergeant
Tech 2 card(s)
Get Paid + float - ($12)
nullcraft bounced to hand
flagstone garrison - ($9)
calypso vystari, draw 1 - ($8)
calypso vystari, draw 1 - ($7)
flagstone garrison #2 - ($4)
worker - ($3)
nullcraft, draw 2 - ($1)
tech lab anarchy - ($0)
overeager cadet and nullcraft kill stewardess
summon other overeager cadet from hand, reshuffle, draw 2
Float ($0)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (3/2+A)
-
Elite:
-
Scavenger: Calypso Vystari (3/2)
-
Technician:
-
Lookout: Calypso Vystari (3/2)
In Play:
- Battle Suits
- Flagstone Garrison: 4HP
- Flagstone Garrison: 4HP
- Zane, lvl 6, (4/2)
- Nullcraft (1/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
okay, well, my main advanage is nullcraft can break his tech 1 next turn. so he most likely will need grave to sword rune NC. i wont trade away zane to prevent grave from getting the free levels.
space out the three patrollers so sparkshot and smoker wont help him bust through more easily.
even another sotu won’t help since i get NC back to my hand. im thinking he’ll need prynn and rewind soon.
ill also build a tech lab anarchy to get at some disguised monkeys. go for the garrison stealth snipe (can’t count on zane surviving another turn)
Really feels like I should toss it in here… but I guess we’ll see!
XCAFRR Round1 Player 1, Turn 6
P1 [Discipline]/Peace/Past vs P2 [Future]/Peace/Anarchy
Starting Hand
Overeager Cadet
Martial Mastery
Overeager Cadet
Brave Knight
Snapback
Aged Sensei + Sensei’s Advice (MM)
Sparring Partner (OC1)
Drill Sergeant (OC2)
Fox Viper (DS)
Flagstone Garrison (SP)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant, Flagstone Garrison
Sparring Partner, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Brave Knight
Stewardess of the Undone, Martial Mastery
Main:
- Martial Mastery, dc 1 draw 2 and let’s see how fked I am (7) looks like very
- Overeager Cadet, draw 1
- Overeager Cadet, draw 1
- Drill Sergeant, draw 1 (4)
- Sparring Partner, rs draw 1, ds @ 1 rune (3)
- Aged Sensei, draw 1, DS @ 2 runes (2)
- wish this deck was 420 blaze-it with Finesse so I could smoker infinite for cards…
- Give Savior Monk two runes so he can kill SQL
- Midband Grave and have him kill lookout (0)
- Smoker pings your base to 18 for laughs
- await my defeat at the hands of the monkeys
Workers
Morningstar Flagbearer, Safe Attacking, Grappling Hook, Fox Primus
-
Patrol as below
- Discard 4 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 4
- Tech2 HP: 4 PEACE
In Patrol:
-
Squad Leader: Overeager Cadet (2/2+1armor, +1/1)
-
Elite: Aged Sensei (1+1/1)
-
Scavenger: Sparring Partner (2/2)
-
Technician: Overeager Cadet (2/2)
-
Lookout:
In Play:
- Grave (3/1 lvl 3)
- Smoker (1/1)
- Savior Monk (4/1)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Stewardess of the Undone
Snapback
Drill Sergeant
Brave Knight
Sensei’s Advice
End of Turn Discard
My Thoughts
GG codexnewb, best of luck to whoever drives this car next I hope you figure it out better than I did…
yeah! GG!!
[b]P2T6[/b]Tech StartingHand Workers
TECH
Disguised Monkey
Disguised Monkey
STARTING HAND
Overeager Cadet (3/2)
Fading Argonaut
Neo Plexus
Drill Sergeant
Drill Sergeant
Plasmodium
Disguised Monkey
Calypso Vystari (3/2)
Overeager Cadet
Calypso Vystari (3/2)
Disguised Monkey
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research
Tinkerer
NextHand
Fading Argonaut
Neo Plexus
Calypso Vystari (3/2)
Plasmodium
Tech 2 card(s)
Get Paid - ($10)
calypso trades with your sql cadet
drill sergeant, draw 1, reshuffle, draw 1 - ($7)
drill sergeant, draw 2, 1 rune - ($4)
overeager cadet, draw 2 (no more cards), 2 runes
overeager cadet, 2 runes
disguised monkey, 2 runes - ($2)
disguised monkey, 2 runes - ($0)
zane trades with sparring partner, we both get a gold, grave to lvl 5 - ($1)
summon calypso, 2 runes - ($0)
monkeys hit your base to 12
move all 11 runes to nullcraft, hits your base for 12 and game. GG!!
Float ($0)
Discard 4, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (3/2)
-
Elite: Overeager Cadet (3/2)
-
Scavenger: Drill Sergeant (3/3)
-
Technician: Drill Sergeant (3/3)
-
Lookout: Calypso Vystari (3/2)
In Play:
- Battle Suits
- Flagstone Garrison: 4HP
- Flagstone Garrison: 4HP
- Nullcraft (12/12)+12
- Disguised Monkey (3/3)
- Disguised Monkey (3/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
GG WP, @myself looks like codexnewb and his purple peace anarchy taking down my white peace of storms
Upsetting that my Codex lost. Maybe after the event I should replace Past with Finesse for the additional win-con with Smoker/Drill Sergeants mentioned earlier (not to mention the Finesse package in general, depressingly short of 3-drops as it may be). Discord can still take care of tokens, after all, which was the main problem that I felt Past was a solution to.