Playing mono-red against mono-blue, you’ve come to the late game, and just need to hold on one more turn to be able to sneak in the last bit of base damage. Your assets are:
Makeshift Rambaster in play
All 3 Heroes available to summon
Base: 10 hp; Tech 1: 3 hp; Tech 2 (Anarchy): 5 hp; Tech 3 - destroyed
10 workers, 1 gold
Hand (5):
Ember Sparks
Kidnapping
Gunpoint Taxman
Lobber
Crash Bomber
Macciatus, The Whisperer (3/3)
Reteller of Truths (4/4)
10 workers, 0 gold.
Base at 7 hp; Tech 1 - 5hp; Tech 2 (Truth) - 5hp
4 cards in hand, 1 in deck, 5 in discard
Quince and Bigsby will be available to summon on his next turn.
You also saw your opponent use Jurisdiction for a Free Speech on an earlier turn, but haven’t seen any other spells yet.
Oh boy, I love these![quote=“EricF, post:1, topic:1640”]
Quince and Bigsby will be available to summon on his next turn.
[/quote]Where is Onimaru? Was the Jurisdiction used earlier in this cycle, or in a previous cycle? Probably previous, or else we’d be under the effects of Free Speech now, right?
That’s a clever solution - and I suspect unique, my own attempts kept being frustrated by one point or another.
My main takeaway from this is that Kidnapping is not actually very good against illusions (since you just kill something rather than take control of it), and that if your opponent has access to it, Macciatus may actually hinder you rather than help you! Not a very widely applicable point in every game, perhaps, but certainly something to bear in mind if playing either side of red vs blue. (Or actually anything involving blood vs truth.)
Well, it makes Bomber’s answer not the best, since there is a chance you die after passing the turn, depending on exactly which spells your opponent has in hand.
How could blue kill off that board? I can’t imagine a way without suuuper specific set up.
Dreamscape + Boot Camp?? Even that’s not enough. General’s Hammer too??
Unrealistic…
Injunction on Tech 1 disables everything you have but Drakk and Rambaster (which can’t patrol.) Boot Camp can exhaust Drakk, removing him from Patrol. That’s 8 gold - 2 for Bigby, 2 for Jurisdiction (for Boot Camp) 1 for Boot Camp, 3 for Injunction. Manufactured Truth can turn any one-drop or cheaper from hand (for instance, the Spectral Hound that bounced last turn) into a copy of Makeshift Rambaster.
Then Rambaster-lite, Reteller, and Macciatus kill your base.
The worst-case scenario for Blue is that he Injunctions your Tech 3 using Jurisdiction (total cost 7 gold including Bigby), replays the Hound, uses Macciatus and Reteller to kill a bunch of your stuff (probably Taxman and Drakk unless Crash Bomber is Squad Leader), and then patrols Hound, makes a worker, and floats a gold.
Hmm. Although that might still be a win if you draw your second Disguised Monkey. That plus the damage from the Crash Bomber kills his base. But that’s also assuming that Blue has nothing else in hand at all that’s useful in this situation, and is strictly playing things we know he has based on the very limited public information.
Admittedly though I forgot about injunction. Slightly more reasonable.
And in my example I would have to suicide rambaster into hound to kill it anyway, I just forgot.