You are playing [Blood]/Bashing/Growth, and it’s the start of your Turn 6 (as player 1):
In play:
Bloodburn @1 rune
Makeshift Rambaster (1/2)
Tech I has just been broken, so not available this turn; no Tech II or Add-ons
Base is at 15 HP
9 workers, 0 floating gold
In Hand:
Kidnapping
Scorch
Mad Man
Crash Bomber
Pillage
Drakk and Troq available to summon
In Deck:
Nada
In Discard:
Careless Musketeer
Crash Bomber
Wrecking Ball
Wrecking Ball
Bloodlust
Desperation
Your opponent is playing [Finesse]/Disease/Peace, and has:
Board Info:
In Patrol:
-
Squad Leader: Brave Knight (3/2+a) -
Elite: -
Scavenger: River Lvl.3 (2/4) -
Technician: Onimarul Lvl.8 (4/5) -
Lookout:
In Play: - Helpful Turtle (1/1)
Buildings: -
Base HP: 7 -
Tech I HP: 5 -
Tech II HP: 5 (Peace) -
Tower HP: 4
Garth available to summon if a hero dies.
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold: - Gold: 4
- Workers: 10
Aside from Brave Knight, you’ve seen an Overeager Cadet, strongly suggesting Drill Sergeants and Garrisons have been tech’d in some number.
What’s the play?
This is one of two What’s the Play’s from my recent series with @Eijolend. They’re not true puzzles, in that I don’t think there’s a guaranteed win here. I’m happy with the way I solved them, but they both made me think through a number of possibilities, and I got the sense that someone else might well have played them very differently.
Since there’s no true “right answer” (that I could find), please share your reasoning/argument for why your version makes the most sense to you. (:
Squad Leader: Brave Knight (3/2+a)
Elite:
Scavenger: River Lvl.3 (2/4)
Technician: Onimarul Lvl.8 (4/5)
Lookout:
Base HP: 7