This is inspired from my learning under @Legion and @migohunter at Yomi. Without them I wouldn’t be as knowledgeable as I am at the game.
How to Throw:
Throwing is something you do, but when/how is important. It can take a lot of patience and normally is the riskiest of the Yomi triangle.
Rook IMO is the best character to learn to throw with. His attack speeds are very slow, but his throws are highly efficient. He also can’t dodge so you have to learn how to set up his Super. While Rook is not a top tier character and probably one of the worst when I play as him, the fundamentals he teaches is ridiculous.
I put Troq/ Midori as also strong characters to learn to throw with. They usually have dominant throws. Troq has the more flexible gameplan and you’ll learn to zone more with him than Midori. With Midori you’ll learn how to punish more effectively.
I forgot him initially, but he’s slow. Weirdly he can have the dominant throw due to how well he gets his 7.8 throws back and can have a grappler esque gameplan at times. K loops feel more of a valuation/flowchart thing though.
They don’t always the dominant throw, but throwing is such a requirement for them that you’ll learn how to Throw with these characters. Its also their best punishment with Kidney Shot + Wild Ride.
Footsies:
I consider this early game neutral in matchups where people don’t necessarily have oppressive Attack speeds. Usually the early game. The idea also is to throw enough that people try to Throw punish you and you Attack under them. Overlaps a bit with Rushdown.
Literally this guys gameplan without 9s. His Guard Crush ability is so scary your opponent has to learn to play Normals. You also have all the attacks needed to undercut them.
Menelker IMO is a Footsies/Zoner character. His early game usually consists of setting up the 2.2 starter with a very scary 7.6 Throw. Lum’s throws are less scary, but his speeds throughout the whole gamestate is footsies.
Zane is all footsies. Vendetta/Gloria footsies are about setting up 2.2 undercuts, but I think they are a bit more wild than Menelker/Onimaru/Lum.
Its hard to determine whether Valerie is more of a Footsies or a Zoner character. Early game you want to get people to play over a 2.4 with your scary KD throws. Late game getting people to play stuff slower than 1.0 can be tough depending on the matchup.
Throw Punishment:
Generally playing high reward, yet slow attacks to beat Throws. Most of these character teach a Blodge heavy gameplan.
Getting your opponent to attack into Blodge and duffing Throws with undercuttable Attack Speeds is their gameplan.
Not exactly Rook’s gameplan, but Slow Normals + Rook armor teach a lot. Zane often has hands slower than 2.3.
Grave/Menelker are more of a Zoner than these characters, but their early game is Throw Punishment. Persephone has to make use of 3.0/4.0 attacks in neutral.
Zoning
Spamming oppressive attack speeds. Overlaps a lot with Rushdown. Probably easiest to learn. Most characters have a way to zone. Fighting AI is a good way to teach this skill.
Ranged
Pretty much their gameplans.
Usually primary/secondary gameplans.
Flowchart/Valuation:
What card should I play. All characters teach this to a high degree. Fighting AI is a fantastic way to teach this skill.
For Setsuki/Gloria hands decide what their best options are. Usually a best route. For Lum he’s insanely complicated at a high level.
Not as flowcharty, but they’re really difficult to play making valuation more important.
Yomi Fundamentals in General:
Pretty much anyone except Gloria, Vendetta, Quince and Setsuki are good at teaching gameplans that carry over to everyone else. But the best are probably something like this? Hard to say.