Hi folks,
You may know me as that noob who makes game breaking mistakes in more than half of my games but is still trying.
I like Codex, and I think it’s worth developing. I am working on a rules-engine website that would solve a lot of the issues with the current way to play the game online (which is, to be blunt, is primarily alternating between an excel spreadsheet and a forum post, neither of which show the actually cards!). However, I am currently only committing to the starter set, and I’m becoming increasingly nervous that the official rules and the rules clarification on codexcarddb are not going to be adequate for me to understand the rules clearly enough to code them.
So, I’d like to start working on a more immediately useful project to the community. I’ll need help. The project would be a website where you could put in a matchup and it would come up with rules clarifications relevant to that matchup.
What I’d need help with is to come up with some actually accurate and useful clarifications that can come up if relevant.
Some useful examples:
Disease Spec: -1/-1 tokens
Spells and abilities that apply -1/-1 tokens (Deteriorate, Sickness, Orpal’s triggered abilities) bypass armour, whereas attacks that apply -1/-1 tokens (Plague Spitter, Orpal Gloor’s attacks) are still considered combat damage and are absorbed by armour.
Neutral and White Starters: Flagbearers
Flagbearers take into consideration the gold of the player casting the ability into what is considered a target. So, if the flagbearer is given resist, his ability could be ignored by a player who can not afford to pay the penalty of resist.
(If I could I would change the wording on the cards, since targeting is a separate concern than targeting + affordability. I could easily see @FrozenStorm saying “Being poor doesn’t change the fact that the flagbearer is a patroller, which is a valid target to Scorch.” But we do what we can with the space available.)
Some examples of things that I am unqualified to have opinions on:
Purple Starter: Forgotten Fighter
Apparently this can also destroy tokens? Seems sus to me. Isn’t that double dipping in that it’s a card loss compared to the wording? Anyways, needs a reminder of the commonly held interpretation.
Purple Starter: Hardened Mox
Something about what counts as attachments. Apparently +1/+1 runes are not attachments. If so, that would mean that -1/-1 runes are also not attachments. So, if a Hardened Mox had a -1/-1 rune on it… it would be removed from the game until a tech 2 unit was played by its owner, at which point it would be allowed to die and go in the discard pile?
Alternatively:
The interaction of a lasgun beam and a Holtzman field results in subatomic fusion and a nuclear explosion . The magnitude of this blast is unpredictable; sometimes it destroys only the shielded target and gunner, sometimes the explosion is more powerful than atomics.
I’m sure these things are actually coherently discussed somewhere in the 3,500+ posts in the Rules Questions Thread. I’d like to build something so that someone new to the community can have a reasonable chance of playing an accurate game. I think something like this will be necessary if we want the community to grow.
Who would be willing to help me with this? I can do the coding. Don’t trust me with the rules.