First post on the new forums. Something I thought about recently, and rambled about on social media. Feels like this is a good place to post it.
We live in an age of game design enlightenment, where more people than ever get game design, and also we don’t freaking (can I swear here?) get game design. We have fantastic philosophy videos on the topic, like Egoraptor’s Sequelitis, that are super insightful and also paradoxically terrible. It’s created this culture wherein we appreciate the subtleties of stage and enemy design, and also snarl at anything that dares deviate.
“Your game has great controls and thoughtful enemy placement? Cool, but your tutorial just tells me what buttons do what, and that’s bad.” Pardon me?
“Your game can be enjoyed many different ways, none game-breaking, but there’s too much talking in skippable cutscenes and that’s bad.” /groan
“Your game rewards resource management and positioning, but the world is too brown and isn’t colorful and that’s bad.” Screw that.
We’re so much more intelligent about thoughtful game design. We’re also dumber than we’ve ever been.
Follow-up activity: identify the games I was talking about in each quote.