I can go first. I’ll play Mono Blue this time.
Okay, I’ll do mono red
Good luck have fun
P1t1
Hand
Porkhand magistrate
Bluecoat musketeer
Traffic director
Reputable newsman
Manufactured truth
Worker
Bluecoat musketeer
Get paid ($4)
Worker ($3)
Hire Porkhand Magistrate ($0)
Squad leader: Porkhand Magistrate (2/3)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
new hand
Arrest
Spectral Aven
Building inspector
Lawful search
Jail
Thoughts
This little piggy patrolled for brigands. This little piggy stayed home.
And this little piggy bribed the guards so his buddies could murder the general.
Though seriously I never noticed that this little piggy is a 2/3.
"P2T1
StartingHand Workers
STARTING HAND
Bombaster
Makeshift Rambaster
Mad Man
Bloodrage Ogre
Charge
WORKERS
Makeshift Rambaster
NextHand
Bloodburn
Scorch
Nautical Dog
Careless Musketeer
Pillage
Discard
Mad Man
Charge
Bombaster
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Bloodrage Ogre - ($2)
Hire Drakk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Drakk (1/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
"
P1t2
Hand
Arrest
Spectral Aven
Building inspector
Lawful search
Jail
Worker
Spectral Aven
Summary
Jurisdiction and overeager cadet
Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Build Jail ($0)
Squad leader: Porkhand Magistrate (2/3)
In play: Jail (3)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 3
Discard: 0
New hand
Jurisdiction
Manufactured truth
Overeager cadet
Traffic director
Building inspector
Thoughts
I’m going to fast tech up for Liberty Griffins. These defenses should hold for now.
"P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
War Drums
STARTING HAND
Nautical Dog
Scorch
Careless Musketeer
Bloodburn
Pillage
WORKERS
Makeshift Rambaster
NextHand
Bombaster
Nautical Dog
Scorch
Careless Musketeer
Pillage
Tech 2 card(s)
Get Paid - ($6)
Skip Worker
Maxband Drakk - ($1)
Brogre goes into frenzy and trades with porkhand
Drakk destroys jail
Tech 1 - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L6 Drakk (3/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
War drums early? Let’s try it
"
P1t3
Hand
Jurisdiction
Manufactured truth
Overeager cadet
Traffic director
Building inspector
Worker
Manufactured truth
Tech
Overeager cadet and community service
Get paid ($6)
Worker ($5)
Hire Overeager Cadet ($5)
Traffic director ($4)
Building inspector ($3)
Build Tower ($0)
Squad leader: Traffic Director (1/1)
Scavenger: Building Inspector (1/1)
Technician: Overeager Cadet (2/2)
Base: 20
Tech 1: 5
Tower: 4
7 workers
Hand: 3
Deck: 0
Discard: 4
New hand
Lawful search
Arrest
Reputable newsman
Thoughts
Hopefully that will give me some room to breathe.
"P2T3
Tech StartingHand Workers
TECH
Firebat
Kidnapping
STARTING HAND
Careless Musketeer
Pillage
Nautical Dog
Scorch
Bombaster
WORKERS
Makeshift Rambaster
Pillage
NextHand
Bloodrage Ogre
Bloodburn
Gunpoint Taxman
War Drums
Discard
Scorch
Nautical Dog
Careless Musketeer
Firebat
Kidnapping
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cast Scorch to kill Overeager Cadet - ($2)
Hire Bombaster, he arrives hasted and trades with traffic director- ($0)
Drakk kills building inspector, 2 dmg
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L6 Drakk (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
Thoughts
Didn’t get it turn 3, but board is clear. I don’t think he can kill drakk easily. Free speech would hurt
"
P1t4
Hand
Arrest
Lawful search
Community service
Reputable newsman
Worker
Lawful search
Tech
Scribe 2x
Get paid + scavenger ($8)
Worker ($7)
Hire Bigby ($5)
Cast Community Service ($0). I peek at your discard and conscript Firebat into community service.
Squad leader: Firebat (3/3)
Scavenger: Bigby (2/3)
Base: 20
Tech 1: 5
8 workers
Hand: 4
Deck: 0
Discard: 8
new Hand
Overeager cadet
Porkhand magistrate
Jurisdiction
Jail
Thoughts
Next turn, tech 2 goes up and the real fun begins…
It is at the top of my post
Okay. Missed that. I’ll edit the existing post for readability sake.
"P2T4
Tech StartingHand Workers
TECH
Surprise Attack
Detonate
STARTING HAND
Gunpoint Taxman
Bloodburn
Bloodrage Ogre
War Drums
WORKERS
Makeshift Rambaster
Pillage
Bloodburn
NextHand
Charge
Mad Man
War Drums
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Bloodrage Ogre, frenzy hasty trade with firebat - ($4)
Hire Gunpoint Taxman - ($2)
Drakk trades with Bigby, 1dmg to your base
Hire Zane, 2dmg to your base - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Zane (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
I’m keeping up anyway
"
Zane should’ve taken 1 damage from my tower btw.
P1t5
Hand
Overeager Cadet
Porkhand Magistrate
Jurisdiction
Jail
Worker
Jail
Tech
Spectral Hound 2x
Get paid + scavenger ($9)
Worker ($8)
Hire Overeager Cadet ($8)
Hire Quince ($6) a mirror illusion appears.
Make another mirror illusion ($4)
Build Tech 2: Law ($0)
Squad leader: Mirror illusion (0/1)
Elite: Quince (1/3)
Scavenger: Mirror illusion (0/1)
Technician: Overeager Cadet (2/2)
Base: 17
Tech 1: 5
Tech 2: 5
Tower: 4
9 workers
Hand: 5
Deck: 9
Discard: 0
New hand
Jurisdiction
Overeager cadet
Jail
Porkhand Magistrate
Thoughts
I’ll focus on defense for now. He isn’t teching up at all so as long as I can keep him out I’ll dominate late game.
"P2T5
Tech StartingHand Workers
TECH
Shoddy Glider
Crashbarrow
STARTING HAND
Charge
Mad Man
War Drums
Detonate
WORKERS
Makeshift Rambaster
Pillage
Bloodburn
War Drums
NextHand
Firebat
Kidnapping
Bloodrage Ogre
Nautical Dog
Surprise Attack
Discard
Shoddy Glider
Crashbarrow
Gunpoint Taxman
Mad Man
Charge
Detonate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Zane, squad leader mirror goes to lookout and dies - ($2)
Zane kills Overeager Cadet and takes 3 dmg. We both draw
Gunpoint Taxman trades with Quince
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L6 Zane (4/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 6
Gold:
- Gold: 2
- Workers: 9
Thoughts
Watch him have manufactured truth to kill Zane with that illusion
"
P1t6
Hand
Reputable newsman
Spectral hound
Building inspector
Scribe
Community service
Worker
Building inspector
Tech
Lawbringer Griffin 2x
Get paid ($9)
Worker ($8)
Hire Bigby ($6)
Cast community service ($1). I peek at your hand and sentence Firebat to community service
Hire Spectral Hound ($0)
Squad leader: Firebat (3/3)
Elite: mirror illusion (0/1)
Scavenger: Bigby (2/3)
Technician: Spectral Hound (3/3)
Base: 17
Tech 1: 5
Tech 2: 5
Tower: 4
Hand: 4
Deck: 0
Discard: 7
New hand
Traffic director
Scribe
Arrest
Spectral hound
Thoughts
He can either have Zane commit senpukku (midbanding Bigby) then have Drakk kidnap someone, or he can use sharks to rip a hole through my line and probably lose Zane anyway. I’m not especially worried about either. His lack of a heroes hall has hurt him.
You wrote in spectral hound as reputable newsman fyi
Sorry. I’ll fix that
"P2T6
Tech StartingHand Workers
TECH
Captured Bugblatter
Ogre Recruiter
STARTING HAND
Bloodrage Ogre
Kidnapping
Firebat
Surprise Attack
Nautical Dog
WORKERS
Makeshift Rambaster
Pillage
Bloodburn
War Drums
Bloodrage Ogre
NextHand
Scorch
Charge
Careless Musketeer
Kidnapping
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech 2 (Blood) - ($6)
Surprise Attack, two sharks appear - ($1)
Zane trades with firebat, bigby midbands
Shark alpha kills spectral hound, you draw
Shark Beta kills mirror illusion
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 10
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
Well, let’s see if I am actually safe with nothing in play
"
P1t7
Hand
Spectral hound
Scribe
Scribe
Arrest
Traffic director
Worker
Traffic director
Tech
Injunction
Tech 1 card
Get paid ($10)
Worker ($9)
Hire Scribe ($7) I draw a card
Hire Scribe ($5) I draw a card
Hire Overeager Cadet ($5)
Build tech 3 ($0)
Squad leader: Scribe (1/3)
Elite: Scribe (1/3)
Scavenger: Bigby (2/4)
Technician: Overeager Cadet (2/2)
Base: 17
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4
11 workers
Hand: 5
Deck: 4
Discard: 0
New hand
Spectral hound
Lawbringer Griffin
Reputable newsman
Jurisdiction
Lawbringer Griffin
Thoughts
As long as he doesn’t have 2 Shoddy Gliders in hand, The game is as good as mine next turn.