[Tournament] eXperimental Codex Asynchronous Fall ~~Swiss~~ Round Robin (XCAFS19)

@Nopethebard I’ll refer anyone thinking about map cards to visit this thread (and the game series linked within that myself and @Youngbuck played).

Most of the maps just ended up seeming incredibly P1 tilted, but I would submit the following as the “most serious tournament viable”:

  • Mystical Forest (barely affected play)
  • Vortoss Ruins (also didn’t affect play much)
  • Flagstone Mines (super crazy but not completely tilted towards either player, one of the few that was little better for P2 iirc b/c building tech 2 quickly was easier)
  • Daggerfall Prison Camp (pretty random but at least fair-ish at game outset)
  • and maaaaybe Hard Times Mill (this one is pretty tough on P1 though iirc)

Generally speaking, though, I think if you’re doing a map tournament, it should be map card announced per round, then matchups draft and play, and P1 has some kind of handicap if you’re playing any of the other maps.

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