@Nopethebard I’ll refer anyone thinking about map cards to visit this thread (and the game series linked within that myself and @Youngbuck played).
Most of the maps just ended up seeming incredibly P1 tilted, but I would submit the following as the “most serious tournament viable”:
- Mystical Forest (barely affected play)
- Vortoss Ruins (also didn’t affect play much)
- Flagstone Mines (super crazy but not completely tilted towards either player, one of the few that was little better for P2 iirc b/c building tech 2 quickly was easier)
- Daggerfall Prison Camp (pretty random but at least fair-ish at game outset)
- and maaaaybe Hard Times Mill (this one is pretty tough on P1 though iirc)
Generally speaking, though, I think if you’re doing a map tournament, it should be map card announced per round, then matchups draft and play, and P1 has some kind of handicap if you’re playing any of the other maps.