Yes much less nonsense.
I’m not sure how the tech lab benefit will work though, do we just declare 2 specs when we build tech 2? That makes the most sense I think
Yes much less nonsense.
I’m not sure how the tech lab benefit will work though, do we just declare 2 specs when we build tech 2? That makes the most sense I think
Yea, its that or you simply gain access to all 3 specs with Tech 2.
Yeah I feel like we could do it a couple ways
Both of these basically accomplish the same thing. Option 1 gives a little clue as to what might happen but not a ton, and is more consistent with “you get the benefit” form the beginning.
Or we could have it be all specs are open?
What?
Here’s what sharpo said in the rulings thread about the suggestion to errata the cards: “Yeah that’s a functional change but I think it would be ok to make.” Are you interpreting that as an actual official Sirlin Games errata?
Sharpo has edit rights to the official document, so I generally take his statements as acceptable for forum play. I admit that it is not as strong as Sirlin saying “it is so” but we work with what we have.
Most importantly, something needed to be clarified one way or the other, and consensus in the thread settled on those errata.
It won’t be official for tournament games until it appears in said official document.
Once it’s in the doc that’s fine, but it’s not there yet. Errata is a very big deal, and community consensus errata is a dangerous precedent imo, especially for a non-abandoned game.
Maybe I overreacted, sorry.
I was rereading the wording on feral strike, and was wondering: it doesn’t say anything about tech requirements like Garth’s ability. Perhaps on that map, feral strike isn’t quite as awesome as it seems? The map doesn’t actually give you the tech buildings, just says you meet tech requirements without the buildings.
I wondered that as well (in addition to ability to cast ultimate spells) but figured the spirit of the map is that tech and hero requirements for any card wordings just don’t apply
Great discussion on rules. I tend to agree that erratta shouldnt be taken as tournament rules, but for our purposes (and because I win ) I think its cool to use them for these wacky, wacky maps.
Anyway, on with the show!
#Player 1, Turn 1 (Random Bonanza! Game 4)
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Runies: Auto Tech Lab and Heroes Hall
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Patrol:
####In Play:
Mox (1/1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 0
Disc: 3
#####Gold:
Gold: 0
Workers: 5
[details=My Thoughts][spoiler]
Hmm this is going to be a more standard game, but I have some interesting tech options to go for. I have to be concerned with Basilisks though, all my upgrades like battle suits, MoLaC, Second chanes are all vulernable. Growth Peace and go for Blooming Elm/Ancient along with Sarge Garrisons? Past Peace with Garrisions to go for total unit overload with Seers, Cadets, and a slow time generator?
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Ruins: Players automatically get benefits of Tech Lab and Hero’s Hall
[details=Starting Hand]
Spectral Aven
Building Inspector
Reputable Newsman
Jail
Manufactured Truth
[/details]
###Upkeep:
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
[details=Workers]
Jail
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Traffic Director
Lawful Search
Arrest
Porkhand Magistrate
Bluecoat Musketeer
[/details]
[details=End of Turn Discard]
Manufactured Truth
Building Inspector
Spectral Aven
[/details]
#Player 1, Turn 2 (Random Bonanza! Game 4)
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Runies: Auto Tech Lab and Heroes Hall
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Patrol:
####In Play:
####Economy Info:
#####Cards:
Hand: 5
Deck: 3
Disc: 0
#####Gold:
Gold: 0
Workers: 6
[details=My Thoughts][spoiler]
Hmm this is going to be a more standard game, but I have some interesting tech options to go for. I have to be concerned with Basilisks though, all my upgrades like battle suits, MoLaC, Second chanes are all vulernable. Growth Peace and go for Blooming Elm/Ancient along with Sarge Garrisons? Past Peace with Garrisions to go for total unit overload with Seers, Cadets, and a slow time generator?
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Ruins: Players automatically get benefits of Tech Lab and Hero’s Hall
[details=Starting Hand]
Traffic Director
Lawful Search
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Spectral Hound (from LS)
[/details]
###Upkeep:
[details=All Teched Cards]
Spectral Hound x2
[/details]
###Main:
[details=Workers]
Bluecoat Musketeer, Jail
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Spectral Hound
Spectral Aven
Building Inspector
Manufactured Truth
Arrest
[/details]
[details=End of Turn Discard]
empty
[/details]
#Player 1, Turn 3 (Random Bonanza! Game 4)
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Runies: Auto Tech Lab and Heroes Hall
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Play:
Arg (1/3 L1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 3
Disc: 0
#####Gold:
Gold: 0
Workers: 7
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Ruins: Players automatically get benefits of Tech Lab and Hero’s Hall
[details=Starting Hand]
Spectral Hound
Spectral Aven
Building Inspector
Manufactured Truth
Arrest
[/details]
###Upkeep:
[details=All Teched Cards]
Reteller of Truths, Macciatus, the Whisperer
Spectral Hound x2
[/details]
###Main:
[details=Workers]
Building Inspector, Bluecoat Musketeer, Jail
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Lawful Search
Porkhand Magistrate
Traffic Director
Spectral Aven
Macciatus, the Whisperer
[/details]
[details=End of Turn Discard]
empty
[/details]
#Player 1, Turn 4 (Random Bonanza! Game 4)
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Runies: Auto Tech Lab and Heroes Hall
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Play:
Arg (1/4 L3)
F.Argo (2/2 from 1 dmg, 1 Time runes)
Cadet #1 (2/1 from 1 dmg)
Mox (1/1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 4
Disc: 0
#####Gold:
Gold: 0
Workers: 8
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Ruins: Players automatically get benefits of Tech Lab and Hero’s Hall
[details=Starting Hand]
Lawful Search
Porkhand Magistrate
Traffic Director
Spectral Aven
Macciatus, the Whisperer
Manufactured Truth (technician)
Arrest (LS)
[/details]
###Upkeep:
[details=All Teched Cards]
Potent Basilisk, Free Speech
Reteller of Truths, Macciatus, the Whisperer
Spectral Hound x2
[/details]
###Main:
[details=Workers]
Porkhand Magistrate, Building Inspector, Bluecoat Musketeer, Jail
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Reteller of Truths
Spectral Hound
Spectral Aven
Reputable Newsman
Potent Basilisk
[/details]
[details=End of Turn Discard]
empty
[/details]
[details=My Thoughts][spoiler]
Woof, nasty blowout X-( Grabbing a Potent B as it is pretty clear the goal will be battle suits and peace machine, but also getting a Free Speech in case he pivots to Oni maxband rush or something (plus it’ll help defend the Arg midband toe-snipes…)
#Player 1, Turn 5 (Random Bonanza! Game 4)
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Runies: Auto Tech Lab and Heroes Hall
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Play:
Arg (1/4 L3)
Cadet (3/2)
Mox (2/1)
Oni (2/3 L1)
####Economy Info:
#####Cards:
Hand: 3
Deck: 1
Disc: 5
#####Gold:
Gold: 0
Workers: 9
[details=My Thoughts][spoiler]
Alright a good break for me. I could have tried to take both heroes here instead, but I feel like all that would buy me is a turn off of free speech if he teched it and a few freee levels for Arg or Oni, neither of which I am terribly attached to right now.
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Ruins: Players automatically get benefits of Tech Lab and Hero’s Hall
[details=Starting Hand]
Reteller of Truths
Spectral Hound
Spectral Aven
Reputable Newsman
Potent Basilisk
Spectral Hound (techn)
[/details]
###Upkeep:
[details=All Teched Cards]
Potent Basilisk, Liberty Gryphon
Potent Basilisk, Free Speech
Reteller of Truths, Macciatus, the Whisperer
Spectral Hound x2
[/details]
###Main:
[details=Workers]
Spectral Aven, Porkhand Magistrate, Building Inspector, Bluecoat Musketeer, Jail
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Manufactured Truth
Lawful Search
Arrest
Free Speech
Macciatus, the Whisperer
[/details]
[details=End of Turn Discard]
empty
[/details]
#Player 1, Turn 6 (Random Bonanza! Game 4)
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Runies: Auto Tech Lab and Heroes Hall
[details=Starting Hand][spoiler]
##Events of Turn:
###Upkeep:
###Main:
###Board Info:
####Buildings:
####In Play:
Arg (1/4 L3)
Nullcraft (1/1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 2
Disc: 0
#####Gold:
Gold: 0
Workers: 9