I’m not going to over think it and just play them as posted. I’ll try to get the game up tonight (pst).
So this tournament has come to an end with yet another undefeated victory for @Moby_Dick congratulations, even though your play was not as flawless as before
@Bryce_The_Rice and @rathyAro would have deserved to win their games against you.
Congratulations also goes out to @rathyAro for the second place, well deserved.
A big thank you to everyone, it really was fun watching all these games!
The final standings read
PS: I’m a bit lost about the next tournament. Should we do another X series, should we directly start the winter one, should we wait and not directly rush to the next event? If somebody volunteers to set up a new thread and to organize what to do next, I would not mind hosting the next event as well (but I wouldn’t mind either to just participate as a player)
Thanks for hosting! My selfish request would be to do a mono color only tournament. Or could it be possible to do a new codex event? It feels weird playing old codex when a pretty much strictly better version exisits.
Edit: it seems like the consensus is no new codex on the public part of the forums, but I could try to make a case for it if people were interested.
Edit2: its a no to new codex tournament. Makes sense, but i had to try
New Codex sounds interesting…
Thanks Zango for hosting! Yes my opponments played very well and some matches were very very close…
Strictly better is a bold claim, and I’m not convinced yet with what I’ve seen. There are some clear improvements though.
Yeah, I’m being a bit ridiculous. The more accurate statement is: new codex attempts to address many of the issues I have with old codex and I agree with almost all the solutions. I don’t actually have enough games to say if those solutions work.
I’m also down to get some games in with anyone curious to try.
I would be interested to play the new version!
I’m with you there. Some much needed improvements for sure but also some strong reservations towards some design choices.
My understanding is that Sirlin wants Codex 2 material kept within Patreon supporters, so putting it on the forum is probably a no-go.
I haven’t seen it at all, but some comments about it being streamlined make me nervous, when the streamlining for Puzzle Strike II has meant that my few games of that have seen the setup time be longer than the game itself.
Yes, I’m not going to publicly reveal anything or talk in specific terms here.
Streamlined is not how I would describe it, though I guess technically one mechanic has been removed, but another has been added.
Well, now I think about it I guess a few changes have been made to pare it down a little… The most notable and saddest to me (as well as many here) is the complete removal of multicolour. (I said I wouldn’t talk specifics but this one really isn’t a surprise given how much Sirlin talked about his distaste and reticence about even allowing it in codex 1)
You are correct
@Bryce_The_Rice Could you PM me your thoughts? I haven’t heard any criticisms yet and I’d like to see another perspective. It hadn’t even occurred to me that multi color was a loss.
@Moby_Dick For sure, you can add me on discord (rathyAro). I prob won’t have a chance to sit down for a game for a bit, but we could play async.
This is the saddest news I’ve heard in quite a while. I understand the reasoning that if you want to make sure to balance a game properly, that reducing the variance is an easy way to make this task feasible. But one of THE most fun elements of this game for me is the tremendous number of options this game offers. This leads to such a fun way of having to rethink every game anew. When you then only have a total of 6 different possible opponents, this perk is just completely removed.
This is so so sad!
Well, to look on the bright side: this makes it way easier to enjoy the years to come before codex 2 will be published… To put it mildly…
I feel very similar. It’s the kind of change that makes it feel like a completely different game.
There are other changes I’m not a big fan of, but these are primarily a personal taste thing and I don’t want to get into details on the public forum.
We can always still keep playing Codex 1 of course. Once it’s released, maybe we could alternate editions in forum tournaments in the first instance till we see what the community thinks.
Just because there aren’t official rules doesn’t mean we can’t play around with some house rules.
The multi-colour rules in Codex 1 were merely a concession because Sirlin knew people would want to do it anyway, and he didn’t want it to be too dominant. It was anyway, but he never really balanced the game for multicolour focus. He always wanted each colour to be a whole package deal.
The design of Codex 2 is making that more prevalent in a number of ways (which I can’t go into, of course), but we’re creative and resourceful, I’m sure we can figure something out if we want to.
I’ve said it before, but I think multicolour would have been less common on the forum and the like if the monocolour balance was better. I wish Sirlin luck in getting a good balance for Codex 2.
No multicolour? I think that changes the game completely. With multicolor it has a deck building character before and in the game. Before the game will not exisit any more and in the game will be very limited, because you usually have one strongest strategy. This deckbuilding (before the game) is for me the most fun in the game and that is why I tried Codex. So Codex will lose a lot of its strategy part and will switch more to a tactical game.
Eliminating multicolour makes only sense if the game is changed like several players would like to have it. That you really can counter a strategy of an opponment with the rock paper scissors principle and make the hundreds of unused cards competetive. But then it still will not be my favorite, since I want a deckbuilding card game without thousands of new cards every year.
I guess I’m on the other side of this. No multicolor is one of my favorite changes. I’ll caveat this by saying you all are more experienced and better than me at this game so i could just need more reps. I don’t like the way multicolor codex plays and it feels like it loses the intended spirit of codex. Multicolor allows for powerful, game ending comboes that shorten game length and reduce viable options. With multicolor you pick a very specific plan A and rarely go too far away from it. Creativity in deckbuilding is always overstated imo, good archetypes quickly crowd out the rest and eventually there are a few good shells that you can creatively tech some cards into depending on your meta read. In codex you get even less freedom in card choice so you barely even get the creative teching option. Losing a minor amount of creativity for a big boost in gameplay feels like a nobrainer to me.
I could fathom a codex that works well with deck building, but it would be a different game. I’d probably start from looking at pokemon or assist fighters which both give options in team building, without feeling like they’re just building combos.
Edit: whoops wrong thread
Without revealing too much, there’s a new mechanic that involves midgame deck building. I think that’s all I can say about that
This. The monocolour balance absolutely did not deliver. We’ve made massive strides with our forum changeset but some of the points were so obvious that they should have been caught before release.
In particular, Blue and Black in a box together when the matchup is essentially unwinnable for Blue in vanilla really makes a mockery of Sirlin’s reputation for focussing on game balance. It should never have been released like that.