@FrozenStorm - my next match is probably as P1 against Past/Strength/Growth. Mind if we tried an example match?
not at all, start it up
GLHF
"P1T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Summon Skeletons
WORKERS
Skeletal Archery
NextHand
Jandra, the Negator
Deteriorate
Graveyard
Skeleton Javelineer
Discard
Sacrifice the Weak
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #2 - ($0)
Pestering Haunt
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Imp 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B] - Haunt 1/1
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
Playing the haunt, going down in card to put some early pressure. Rook and some birds are probably likely.
"
Game 3, Player 2, Turn 1
P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth
[details=Starting Hand]
Battle Suits
Temporal Research (discarded)
Nullcraft
Tinkerer
Time Spiral
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- Tech 2 cards (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Rook (3)
- Nullcraft, buzz Haunt down (1)
- Worker (0)
[details=Workers]
Time Spiral
[/details]
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader: Rook (2/4+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Nullcraft (1/1)
###Economy Info:
####Cards:
- Hand: 4
- Deck: 1
- Disc: 3
####Gold:
- Gold: 0
- Workers: 6
[details=End of Turn Hand]
Neo Plexus
Forgotten Fighter
Plasmodium
Fading Argonaut
[/details]
[details=End of Turn Discard]
Temporal Research
Tinkerer
Battle Suits
[/details]
[details=My Thoughts]
So far so good
[/details]
"P1T2
Tech StartingHand Workers
TECH
Soul Stone
Dark Pact
STARTING HAND
Jandra, the Negator
Graveyard
Deteriorate
Skeleton Javelineer
WORKERS
Skeletal Archery
Graveyard
NextHand
Sacrifice the Weak
Soul Stone
Skeleton Javelineer
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Jandra, the Negator 3/3A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Imp 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
Thoughts
Canāt deteriorate the nullcraft. Since birds are coming, and from there earthquake etc, got to find an answer to flying. My codex doesnāt really have much flying other than Gargoyle and tech 2 future. I guess I have to build a tower and go after Rook.
"
Game 3, Player 2, Turn 2
P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth
[details=Starting Hand]
Neo Plexus
Forgotten Fighter
Plasmodium
Fading Argonaut
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Birdās Nest, Stewardess of the Undone
[/details]
###Main:
- Nullcraft pings your base to 19
- Fading Argonaut (4)
- Neo Plexus (2)
- Worker (1)
[details=Workers]
Plasmodium, Time Spiral
[/details]
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader: Fading Argonaut (2/3+1armor fade 3)
- Elite:
- Scavenger:
- Technician: Neo Plexus (2/2)
- Lookout:
####In Play:
- Rook (2/4 lvl 1)
- Nullcraft (1/1)
###Economy Info:
####Cards:
- Hand: 3
- Deck: 4
- Disc: 0
####Gold:
- Gold: 1
- Workers: 7
[details=End of Turn Hand]
Hardened Mox
Battle Suits
Birdās Nest
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Thatās aggressive from him, but I think manageable. Shadow Blade hurts, but otherwise I donāt think itās super easy for him to kill Rook here.
[/details]
"P1T3
Tech StartingHand Workers
TECH
Spectral Hound
Gilded Glaxx
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Soul Stone
WORKERS
Skeletal Archery
Graveyard
Poisonblade Rogue
NextHand
Summon Skeletons
Dark Pact
Deteriorate
Pestering Haunt
Discard
Skeleton Javelineer
Sacrifice the Weak
Spectral Hound
Gilded Glaxx
Tech 2 card(s)
Get Paid + float - ($7)
Vandy - ($5)
Vandy casts Soul Stone on Jandra - ($3)
worker - ($2)
Tech 1 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Jandra, the Negator 4/4A with Soulstone
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Thieving Imp 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Vandy 2/3
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
tower is more expensive because of mutli-color tax. I wonāt enjoy that dark pact as Vandy will die. He has no tech 1 so Iām expecting more spells, maxing rook and going for Earthquke. Not sure how to stop it, but Jandra should survive another turn.
"
I hope you donāt mind, Iām going to change my turn a bit. Just editing it.
Thatās cool, just lmk when youāre done
Cool, done.
@frozenstorm Iāll be on vacation most of this week and even when Iām not, we donāt have daycare so Iām assuming youāre in the same boat. Feel free to pick this up again whenever you want.
Game 3, Player 2, Turn 3
P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth
[details=Starting Hand]
Hardened Mox
Battle Suits
Birdās Nest
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7+1float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Blooming Ancient, Spirit of the Panda
Birdās Nest, Stewardess of the Undone
[/details]
###Main:
- Nullcraft pings your tech 1 to 4hp
- Birdās Nest (6)
- Worker (5)
- Tech 1 (3)
- Tower (0)
[details=Workers]
Hardened Mox, Plasmodium, Time Spiral
[/details]
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
####In Patrol:
- Squad Leader: Fading Argonaut (2/3+1armor fade 2)
- Elite: Rook (2+1/4 lvl 1)
- Scavenger:
- Technician: Neo Plexus (2/2)
- Lookout:
####In Play:
- Big Bird (1/1)
- Tweetie Bird (1/1)
- Nullcraft (1/1)
- Birdās Nest
###Economy Info:
####Cards:
- Hand: 3
- Deck: 1
- Disc: 3
####Gold:
- Gold: 0
- Workers: 8
[details=End of Turn Hand]
Stewardess of the Undone
Forgotten Fighter
Tinkerer
[/details]
[details=End of Turn Discard]
Blooming Ancient
Spirit of the Panda
Battle Suits
[/details]
[details=My Thoughts]
Soul Stone will get some value for a turn here as a buff, but next turn weāll have stewardess clear it out. Also get birds b/c so annoying XD
[/details]
Iāll be busy tomorrow but otherwise have some time, but totally cool with playing slow, take your time w/ next turn
cool. Just note that Fargo is @2.
Itās nap timeā¦
"P1T4
Tech StartingHand Workers
TECH
Spectral Hound
Shadow Blade
STARTING HAND
Deteriorate
Dark Pact
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Gilded Glaxx
WORKERS
Skeletal Archery
Graveyard
Poisonblade Rogue
Summon Skeletons
NextHand
Spectral Hound
Shadow Blade
Skeleton Javelineer
Spectral Hound
Discard
Dark Pact
Soul Stone
Thieving Imp
Deteriorate
Pestering Haunt
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Vandy Makes a dark Pact
midband Vandy - ($5)
Imp and Vandy kill Fargo, Vandy takes 3
Gilded Glaxx - ($2)
Jandra kills Rook, dies and Soul Stone is sacrificed to save her (Glaxx canāt die because I have money), Vandy to Max, dooming Glaxx and Plexus
Deteriorate Tweetie Bird
Worker - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gilded Glaxx 5/6A (doomed)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy L5 4/5
- Jandra, the Negator 3/3
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 8
"
Iām not sure exactly how it works but if you put 4 damage on Glaxx, and then he loses his +2/+2 in my upkeep - does he die? On the one hand, he got that damage through combat, on the other hand the combat damage didnāt kill him.
Edit: reading the ruling on codexcarddb.com makes me thinks he wonāt die, just hang out with 4 damage.
No youād still have 1 gold so he wonāt die, but as soon as you run out of money heād disappear.
That is some nasty unkillable unit teching
Game 3, Player 2, Turn 4
P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth
[details=Starting Hand]
Stewardess of the Undone
Forgotten Fighter
Tinkerer
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Blooming Ancient, Giant Panda
Blooming Ancient, Spirit of the Panda
Birdās Nest, Stewardess of the Undone
[/details]
###Main:
- Big Bird and Nullcraft ping Vandy to 3hp
- Stewardess of the Undone, peel up Jandra (5)
- Tech 2 Growth (1)
- Worker (0)
[details=Workers]
Forgotten Fighter, Hardened Mox, Plasmodium, Time Spiral
[/details]
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tower HP: 4
####In Patrol:
- Squad Leader: Stewardess of the Undone (2/3+1armor)
- Elite:
- Scavenger:
- Technician: Neo Plexus (4/4 doomed to bring me a card)
- Lookout:
####In Play:
- Big Bird (1/1)
- Nullcraft (1/1)
###Economy Info:
####Cards:
- Hand: 3 (but unavoidably 4)
- Deck: 6 (but unavoidably 5)
- Disc: 0 (but unavoidably 1)
####Gold:
- Gold: 0
- Workers: 9
[details=End of Turn Hand]
Temporal Research
Giant Panda
Tinkerer
Birdās Nest (techn about to be drawn)
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
Yuck, but at least Vandy wonāt be long for the world. Going to Ancients for all the buffs
ā¦
But of course whiffed them. I can barely get one out with TR (assuming I draw one of them with 2/5), weāll have to see if that looks worth. Might be better to just max out Rook
[/spoiler][/details]
really, youāll get patrol bonus when it dies in my upkeep? I guess soā¦
"P1T5
Tech StartingHand Workers
TECH
Hive
Assimilate
STARTING HAND
Spectral Hound
Shadow Blade
Skeleton Javelineer
Spectral Hound
WORKERS
Skeletal Archery
Graveyard
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
NextHand
Pestering Haunt
Shadow Blade
Hive
Dark Pact
Tech 2 card(s)
Get Paid + float - ($9)
Plexus dies in my turn, Glaxx doesnāt but loses his buff
Vandy tutors for a Soul Stone, I discard 1 - ($8)
Soul Stone my Glaxx - ($6)
Glaxx kills the stewardess
Worker - ($5)
Spectral Hound - ($4)
Tech 2 Future - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Spectral Hound 3/3, Illusion
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy L5 4/3[5], Resist 1
- Gilded Glaxx 4/2[5], with Soul Stone
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 4
- Tech II HP: 5 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
Game 3, Player 2, Turn 5
P1 [Demon]/Future/Truth vs P2 [Past]/Strength/Growth
[details=Starting Hand]
Temporal Research
Giant Panda
Tinkerer
Birdās Nest (techn about to be drawn)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Dinosize, Stewardess of the Undone
Blooming Ancient, Giant Panda
Blooming Ancient, Spirit of the Panda
Birdās Nest, Stewardess of the Undone
[/details]
###Main:
- Prynn + Max, trash Glaxx (1)
- Bird + Nullcraft ping your tech 2 to 3hp
- Worker (0)
[details=Workers]
Tinkerer, Forgotten Fighter, Hardened Mox, Plasmodium, Time Spiral
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tower HP: 4
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Prynn (3/5 lvl 7 holding trashed Glaxx)
- Technician:
- Lookout:
####In Play:
- Big Bird (1/1)
- Nullcraft (1/1)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 7
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Blooming Ancient
Fading Argonaut
Spirit of the Panda
Blooming Ancient
Battle Suits
[/details]
[details=End of Turn Discard]
Stewardess of the Undone
Neo Plexus
Dinosize
Stewardess of the Undone
Birdās Nest
Giant Panda
Temporal Research
[/details]
[details=My Thoughts]
This was such a whiffed draw, but at least Prynn can kinda salvage it. HIs going down to zero gold means Glaxx goes away and heās only left with Vandy and Hound, which shouldnāt be able to break my tech 2. Next turn weāll get some buffs on our flier(s maybe, but most likely just the one) If I patrol scav, I can Ancient + Fargo + Arg + Spirit of the Panda a bird, which would be slick, and I donāt see much profit in technician (besides allowing me to lay both Ancients without going down cards, which I guess is pretty great, but Iām not too worried about that with access to TR)
[/details]
Is there another unavoidable draw or is it just a copy paste thing?