Teaching the ropes casually: HolyTispon vs. FrozenStorm

Player 2, Turn 7

P1 [Demon]/Future/Truth vs P2 [Law]/Peace/Discipline

[details=Starting Hand]
Overeager Cadet
Martial Mastery
Sparring Partner
Flagstone Garrison
Reputable Newsman
Garrison (OC, 20% lucky)
Porky Sparring (SP 1)
OC Lawful Search (SP 2)
Arrest Versatile Style (OC 2)
Building Inspector Tax Collector (newsman)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Drill Sergeant, Tax Collector
Versatile Style, Drill Sergeant
Martial Mastery, Sparring Partner
Flagstone Garrison, Sparring Partner
Overeager Cadet, Flagstone Garrison
Reversal, Overeager Cadet
[/details]


###Main:

  • Flagstone Garrison (7)
  • Overeager Cadet, draw 1
  • Flagstone Garrison (4)
  • Sparring Partner, draw 2 (3)
  • Sparring Partner, draw 2 (2)
  • Overeager Cadet, rs draw 2
  • Reputable Newsman, block 2 cost spells (0)

[details=Workers]
Traffic Director, Jail, Reversal, Bluecoat Musketeer, Spectral Aven
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 7 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 10
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3)
  • :pspig: Scavenger: Sparring Partner (2/2)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Sparring Partner (2/2)

####In Play:

  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Drill Sergeant
Drill Sergeant
Manufactured Truth
Tax Collector
Porkhand Magistrate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Down with Vandy, up with Peace Machine. This ought to stall long enough for what we need, Assimilate would obviously suck as would Mind Control, but just have to take the risk for now, nothing much else to do about it.
[/details]

"P1T8


Tech StartingHand Workers

TECH
Assimilate
Assimilate


STARTING HAND
Deteriorate
Thieving Imp
Dark Pact
Skeleton Javelineer
Free Speech
Shadow Blade
Gilded Glaxx


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Sacrifice the Weak


NextHand

Dark Pact
Gilded Glaxx
Assimilate
Assimilate
Dark Pact


Tech 2 card(s)
Get Paid - ($10)
Vandy - ($8)
Vandy makes a Dark Pact
Shadow Blade the Newsmam, discard #3 - ($5)
Deteriorate SQL cadet
Baron kills SQL and overpowers to Scav
Mirror Baron kills Tech and overpowers to Lookout
Another Mirror - ($3)
Gilded Glaxx - ($0)
Quince and Pestring Haunt break your tower, 2 damage to base. Quince takes 1 damage

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gilded Glaxx 3/4
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Mirror Glaxx 3/4
    [B]In Play:[/B]
  • L5 Quince, 3/1[7], readiness, invisible
  • L1 Vandy, 2/3
  • Baron 4/2[4]
  • Mirror Baron 4/[2]4
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Unfortunately you canā€™t resummon Vandy here, once dead she has to spend a full turn (beginning and end) on the bench.

So when a hero dies on your opponentā€™s turn, itā€™s only one full turn off for you. When you suicide your own hero though, itā€™s the remainder of the turn they died plus the next turn.

Let me know how no dark pact changes things

1 Like

Actually itā€™s not looking good. Not so much because the lack of a dark pact, but because the lack of a shadow blade. I left my office and so Iā€™m on ipad without access to sheets where I revert to a previous version so my new turn will wait. Iā€™ll do it as soon as I can, as this game is slipping from meā€¦

Donā€™t sweat a delay, Iā€™m working as well

"P1T8


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Deteriorate
Thieving Imp
Dark Pact
Skeleton Javelineer
Free Speech


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Sacrifice the Weak


NextHand

Gilded Glaxx
Voidblocker
Gilded Glaxx
Shadow Blade
Pestering Haunt


Tech 2 card(s)
Get Paid - ($10)
Quince casts deteriorate on SQL cadet - ($9)
Baron kills two cadets
Mirror baron kills two sparring partners
Haunt pings your base to 9
Tech lab future, my base takes 2 - ($8)
Quince makes a mirror - ($6)
Imp, discard #2, mirror becomes an imp - ($4)
Vir - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp 2/2
  • :target: [I]Lookout[/I]: Mirror imp 2/2
    [B]In Play:[/B]
  • Vir L1 2/3
  • L5 Quince, 3/2[7], readiness, invisible
  • Baron 4/2[4]A
  • Mirror Baron 4/2[4]
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

Player 2, Turn 8

P1 [Demon]/Future/Truth vs P2 [Law]/Peace/Discipline

[details=Starting Hand]
Drill Sergeant
Drill Sergeant (discarded)
Manufactured Truth
Tax Collector
Porkhand Magistrate
Lawful Search (techn)
Arrest
Versatile Style
Martial Mastery
Building Inspector
Overeager Cadet
Boot CAmp
Tax Collector
Overeager Cadet
Drill Sergeant
Sparring Partner
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1scav)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Tax Collector, Boot Camp
Drill Sergeant, Tax Collector
Versatile Style, Drill Sergeant
Martial Mastery, Sparring Partner
Flagstone Garrison, Sparring Partner
Overeager Cadet, Flagstone Garrison
Reversal, Overeager Cadet
[/details]


###Main:

  • Drill Sergeant, draw 2 (8)
  • Tax Collector, steal 1 from you draw 2, DS +1 rune (7)
  • Building Inspector, rs draw 2, DS +1 rune (6)
  • Overeager Cadet, draw 2, DS +1 rune
  • Overeager Cadet, draw 2, DS +1 rune
  • Onimaru (4)
  • Boot Camp Lookout, it pops (2)
  • Manufactured truth, a ā€œtruthā€ where Newsman is a Twilight Baron, and he kills techn and overpowers to kill Quince (spotted by the tower), Oni to level 3, mirror Baron has no truth teller left to keep him alive and disappates (1)
  • Move some runes around
  • Worker (0)

[details=Workers]
Arrest, Traffic Director, Jail, Reversal, Bluecoat Musketeer, Spectral Aven
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 7 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 9
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (4/5+1armor, +2/2)
  • :psfist: Elite: Building Inspector (2+1/2, +1/1)
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Drill Sergeant (3/3)

####In Play:

  • Reputable Newsman (1/2 from 2 damage and +1/1, blocking cost 2 spells and upgrades)
  • Onimaru (2/3 lvl 3)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Sparring Partner
Porkhand Magistrate
Drill Sergeant
Tax Collector
Lawful Search
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Booya, got quince and a Baron. Heā€™s down to nothing but Vir and a hurt Baron left, truth tech lab means I need to be careful about the game ending on me with omegacron but at least quince wonā€™t be copying them anytime soon, and unphase is cost 2 so Iā€™m protecting against that. Still, I should probably cast versatile style next turn if I canā€™t end it, so Iā€™m not one slippery giant hasty robot away from death
[/details]

GG. I saw you were shocked this was even close and I definitely made a whole array of mistakes - but kudos to you for pulling off a win when I just gave you a random codex. Shows me what I have to keep in mind!

1 Like

GG WP! This is actually an improvement over Mono Blue in that Oni and Grave present 2 different highly combat-effective heroes I can bounce between maxing to wear down a Meta strat, and your deck much less oppressive than Mono-Black in a meta situation as Quince is much less combat effective than Garth (and also doesnā€™t bring nasty Tech 2 units out of the freshly teched discard pile).

It was a very interesting match, but I would suggest tightening your focus on what plan you intend to execute as a win condition:

  • If you want to threaten Meta (which you definitely should feel inclined towards, especially against decks like Blue starter that struggle with heroes), have Vir be Vandyā€™s buddy. Heā€™ll be a much better bruiser in combat and that Mech will always be incoming.
  • If instead you want to go for the Mirror Omegacrons or Barons, go for that, and even have Vandy be Quinceā€™s buddy, but donā€™t bother Metamorphing, just use Vandy as a big body and nasty spell caster, and use her maxband to get big value on something like a buff that nets you a critical tech 2 kill or something. Especially with that baron, a Soul Stone and dark pacts to keep chumps in the way of killing it will wear me down quickly.

Iā€™m happy to spar some more, but for the purposes of CAMS Iā€™d suggest rigging me a deck with a Grave + White starter, since that seems to be what the majority of the combatants opted for. Iā€™d be happy to play any of their decks exactly, if youā€™d like that, or something else entirely (like another random deck), if you think thatā€™ll be more fun / get you prepared better.

1 Like

Iā€™m sure youā€™re right about choosing one of two tracks. Ideally itā€™s a choice one can make on the basis of the matchup and board development. I just kind of thought that if Iā€™m going to max quince anyway and with the hand I was dealt, teching meta canā€™t be bad. But of course there are opportunity cost.
I also made lots of mistakes - partly for playing quickly on my phone and partly for inexperience. I didnā€™t realize the tower works on your turn as well. Didnā€™t remember that suiciding my own hero takes two turns (never did it before). And I definitely changed my mind too much regarding tech direction - was going to take assimilate but ended up prioritizing something else and was always responding too slow.

In any case, Iā€™m just enjoying exploring the game. Iā€™d like to play a few more games with the deck but I might not sure what would be fun or challenging for you.

2 Likes

I enjoy helping new players regardless of decks, but if youā€™re looking for a suggestion, why donā€™t I play Past Strength Growth, thatā€™s Bobā€™s deck in CAMS

1 Like

Cool. I rolled #11.

I rolled 61 so Iā€™ll go first, gl hf

Game 2, Player 1, Turn 1

P1 [Past]/Strength/Growth vs P2 [Demon]/Future/Truth

[details=Starting Hand]
Plasmodium
Time Spiral
Neo Plexus
Fading Argonaut
Battle Suits
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Fading Argonaut (2)
  • Worker (1)

[details=Workers]
Neo Plexus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fade 3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Temporal Research
Nullcraft
Tinkerer
Hardened Mox
Forgotten Fighter
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Iā€™m curious to see how Bob plans to make Growth engine work with Purple starter; I suppose Mox is a huge component, so weā€™ll stick him down next turn, and Nullcraft actually works pretty great for it as well. As for this starting hand, Plasmo would be kinda nice to have later so letā€™s actually worker Plexus

Next turn Mox + Tech 1 + Worker I imagine
[/spoiler][/details]

GLHF
I know even less about this deck, having little experience with white and green specs. Iā€™ll do my best though!

"P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Graveyard
Pestering Haunt
Poisonblade Rogue
Sacrifice the Weak
Deteriorate


Discard

Summon Skeletons
Jandra, the Negator
Thieving Imp

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Skeleton Javelineer - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • L1 Vandy 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

Thieving Imp costs $3, so youā€™ll need to change something about your turn.

1 Like

Sorryā€¦ I still donā€™t have these things memorized correctly. Iā€™ll change it.

1 Like

No sweat :wink:

Donā€™t forget about codexcarddb.com! I usually keep a tab open for my codex and a tab for my opponentā€™s codex, specifically to make sure I donā€™t misremember anything.

I keep links to each playerā€™s decks in my posts for quick looking up (though I often forget to update them, apologies if I do that). It really helps me quickly find relevant details on cards Iā€™ve forgotten

1 Like

So do I. I also have the autocard anywhere extension installed. I have it open on the ā€˜all imagesā€™ tab. Still, itā€™s takes a long time to go from heroes, to start deck, to all the tech 1 units, to spells, to your select tech 2 units etc. Which is why I said on the other thread that personally, for me, if you could transform the spreadsheet into a visual static game states - that would be extremely useful.

2 Likes