[details=End of Turn Hand]
Drill Sergeant
Drill Sergeant
Manufactured Truth
Tax Collector
Porkhand Magistrate [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Down with Vandy, up with Peace Machine. This ought to stall long enough for what we need, Assimilate would obviously suck as would Mind Control, but just have to take the risk for now, nothing much else to do about it. [/details]
STARTING HAND
Deteriorate
Thieving Imp
Dark Pact
Skeleton Javelineer
Free Speech
Shadow Blade
Gilded Glaxx
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Sacrifice the Weak
NextHand
Dark Pact
Gilded Glaxx
Assimilate
Assimilate
Dark Pact
Tech 2 card(s)
Get Paid - ($10)
Vandy - ($8)
Vandy makes a Dark Pact
Shadow Blade the Newsmam, discard #3 - ($5)
Deteriorate SQL cadet
Baron kills SQL and overpowers to Scav
Mirror Baron kills Tech and overpowers to Lookout
Another Mirror - ($3)
Gilded Glaxx - ($0)
Quince and Pestring Haunt break your tower, 2 damage to base. Quince takes 1 damage
Unfortunately you can’t resummon Vandy here, once dead she has to spend a full turn (beginning and end) on the bench.
So when a hero dies on your opponent’s turn, it’s only one full turn off for you. When you suicide your own hero though, it’s the remainder of the turn they died plus the next turn.
Actually it’s not looking good. Not so much because the lack of a dark pact, but because the lack of a shadow blade. I left my office and so I’m on ipad without access to sheets where I revert to a previous version so my new turn will wait. I’ll do it as soon as I can, as this game is slipping from me…
Tech 2 card(s)
Get Paid - ($10)
Quince casts deteriorate on SQL cadet - ($9)
Baron kills two cadets
Mirror baron kills two sparring partners
Haunt pings your base to 9
Tech lab future, my base takes 2 - ($8)
Quince makes a mirror - ($6)
Imp, discard #2, mirror becomes an imp - ($4)
Vir - ($2)
Tax Collector, steal 1 from you draw 2, DS +1 rune (7)
Building Inspector, rs draw 2, DS +1 rune (6)
Overeager Cadet, draw 2, DS +1 rune
Overeager Cadet, draw 2, DS +1 rune
Onimaru (4)
Boot Camp Lookout, it pops (2)
Manufactured truth, a “truth” where Newsman is a Twilight Baron, and he kills techn and overpowers to kill Quince (spotted by the tower), Oni to level 3, mirror Baron has no truth teller left to keep him alive and disappates (1)
[details=My Thoughts]
Booya, got quince and a Baron. He’s down to nothing but Vir and a hurt Baron left, truth tech lab means I need to be careful about the game ending on me with omegacron but at least quince won’t be copying them anytime soon, and unphase is cost 2 so I’m protecting against that. Still, I should probably cast versatile style next turn if I can’t end it, so I’m not one slippery giant hasty robot away from death [/details]
GG. I saw you were shocked this was even close and I definitely made a whole array of mistakes - but kudos to you for pulling off a win when I just gave you a random codex. Shows me what I have to keep in mind!
GG WP! This is actually an improvement over Mono Blue in that Oni and Grave present 2 different highly combat-effective heroes I can bounce between maxing to wear down a Meta strat, and your deck much less oppressive than Mono-Black in a meta situation as Quince is much less combat effective than Garth (and also doesn’t bring nasty Tech 2 units out of the freshly teched discard pile).
It was a very interesting match, but I would suggest tightening your focus on what plan you intend to execute as a win condition:
If you want to threaten Meta (which you definitely should feel inclined towards, especially against decks like Blue starter that struggle with heroes), have Vir be Vandy’s buddy. He’ll be a much better bruiser in combat and that Mech will always be incoming.
If instead you want to go for the Mirror Omegacrons or Barons, go for that, and even have Vandy be Quince’s buddy, but don’t bother Metamorphing, just use Vandy as a big body and nasty spell caster, and use her maxband to get big value on something like a buff that nets you a critical tech 2 kill or something. Especially with that baron, a Soul Stone and dark pacts to keep chumps in the way of killing it will wear me down quickly.
I’m happy to spar some more, but for the purposes of CAMS I’d suggest rigging me a deck with a Grave + White starter, since that seems to be what the majority of the combatants opted for. I’d be happy to play any of their decks exactly, if you’d like that, or something else entirely (like another random deck), if you think that’ll be more fun / get you prepared better.
I’m sure you’re right about choosing one of two tracks. Ideally it’s a choice one can make on the basis of the matchup and board development. I just kind of thought that if I’m going to max quince anyway and with the hand I was dealt, teching meta can’t be bad. But of course there are opportunity cost.
I also made lots of mistakes - partly for playing quickly on my phone and partly for inexperience. I didn’t realize the tower works on your turn as well. Didn’t remember that suiciding my own hero takes two turns (never did it before). And I definitely changed my mind too much regarding tech direction - was going to take assimilate but ended up prioritizing something else and was always responding too slow.
In any case, I’m just enjoying exploring the game. I’d like to play a few more games with the deck but I might not sure what would be fun or challenging for you.
I enjoy helping new players regardless of decks, but if you’re looking for a suggestion, why don’t I play Past Strength Growth, that’s Bob’s deck in CAMS
[details=End of Turn Hand]
Temporal Research
Nullcraft
Tinkerer
Hardened Mox
Forgotten Fighter [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
I’m curious to see how Bob plans to make Growth engine work with Purple starter; I suppose Mox is a huge component, so we’ll stick him down next turn, and Nullcraft actually works pretty great for it as well. As for this starting hand, Plasmo would be kinda nice to have later so let’s actually worker Plexus
Next turn Mox + Tech 1 + Worker I imagine
[/spoiler][/details]
Don’t forget about codexcarddb.com! I usually keep a tab open for my codex and a tab for my opponent’s codex, specifically to make sure I don’t misremember anything.
I keep links to each player’s decks in my posts for quick looking up (though I often forget to update them, apologies if I do that). It really helps me quickly find relevant details on cards I’ve forgotten
So do I. I also have the autocard anywhere extension installed. I have it open on the ‘all images’ tab. Still, it’s takes a long time to go from heroes, to start deck, to all the tech 1 units, to spells, to your select tech 2 units etc. Which is why I said on the other thread that personally, for me, if you could transform the spreadsheet into a visual static game states - that would be extremely useful.