We can replay from there if ya like
This would be my turn if I were to do it legallyā¦
"P1T6
Tech StartingHand Workers
TECH
Lobber
Shoddy Glider
STARTING HAND
Bombaster 2/2A
Shoddy Glider
Crashbarrow
Chaos Mirror
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodburn
Bloodrage Ogre
NextHand
Pillage
Shoddy Glider
Firebat
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Jaina - ($7)
Glider kills Cala, Jaina levels - ($6)
Crashbarrow, crashing Wisp and leaving elemental with 1 HP - ($3)
Bombaster, sacs to kill the elemental - ($0)
Zane kills the ancient, levels fizzle
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L3 Jaina 2/3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 12
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
Okay, letās see where it goes from here. Youāre definitely keeping the tech 2 this time anyway!
Game 6, Player 2, Turn 6 alternate
[details=Starting Hand]
Tiger Cub
Artisan Mantis
Huntress
Murkwood Allies
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10+1scavenger)
- Choose to tech 2 cards
[details=All Teched Cards]
Stampede, Guargum, Eternal Sentinel
Artisan Mantis, Blooming Ancient
Artisan Mantis, Ferocity
Murkwood Allies, Blooming Ancient
Galina Glimmer, Huntress
[/details]
###Main:
- Midori (9)
- Shambler taps to lend a rune to Panda, Arg taps to buff Panda, and Panda kills Jaina, Midori to level 3
- Tech 3 (4)
- Artisan Mantis, heal my base to 15 (0)
- No Worker
[details=Workers]
Ironbark Treant, Forestās Favor, Young Treant, Merfolk Prospector, Verdant Tree
[/details]
-
Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tech3 HP: 5
- Tower HP: 3
####In Patrol:
-
Squad Leader: Artisan Mantis (4/5+1armor)
-
Elite:
-
Scavenger:
-
Technician: Midori (2/3 lvl 3)
-
Lookout:
####In Play:
- Arg (1/5 lvl 5)
- Spore Shambler (1/1 from +1/1 and 3 damage)
- Playful Panda (3/2)
- Rich Earth
###Economy Info:
####Cards:
- Hand: 5
- Deck: 6
- Disc: 0
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Galina Glimmer
Stampede
Murkwood Allies
Tiger Cub
Huntress
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Got the Ancient and Cala, not bad, but Iām still in good shape I think.
[/details]
I donāt think itās going to matter that much but letās seeā¦
"P1T7
Tech StartingHand Workers
TECH
Desperation
Kidnapping
STARTING HAND
Pillage
Firebat
Shoddy Glider
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodburn
Bloodrage Ogre
Pillage
NextHand
Mad Man 1/1
Bombaster 2/2A
Lobber
Discard
Shoddy Glider
Firebat
Desperation
Kidnapping
Tech 2 card(s)
Get Paid - ($9)
Shoddy Glider, breaks your tower - ($8)
Worker - ($7)
Tech 3 - ($2)
Tech Lab, anarchy - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tech III HP: 5
-
Tech Lab HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 9
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 10
"
Yeah Iām holding stampede so thatād be lethal to base, gg
GG! I think that was an interesting game. Up to a point, I felt like I was in a good position. Not drawing my tech 1s put me in a sticky spot but I still felt i was doing ok. I think I didnāt tech very well and going to tech 2 as I did was not going to let me do enough damage quickly enough.
Whiff turn 3 draws are always a bummer I think your turn 5 should have been a little more defensive, Brogre + Tower perhaps, but yea being down on cards and drawing 2/9 you didnāt have a ton of use for the tech 2 blood. Tower might have been good there as well.
GG WP, Happy to play more if you like, np if not!
Iād love to play more but I have a couple of games going on and some pressure at work, so maybe wait for a couple of weeks.
Or maybe sooner? Iād like to play more mono color. Mono black or mono blue.
Just call out the matchup, happy to play
Iāll play mono black and you can play whatever you want.
My number is 82. You can play mono red or anything you want.
lol I got 81, mono red is cool with me.
"P1T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Jandra, the Negator
Thieving Imp
Summon Skeletons
Deteriorate
WORKERS
Pestering Haunt
NextHand
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Graveyard
Discard
Jandra, the Negator
Summon Skeletons
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving imp; discard #3 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Thieving Imp 2/2A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
Iāve never workered the haunt before so it feels weird! Itās a really good card and as P1 I am usually happy to put on pressure but against red I think itās important to have patrollers. I want to hit his hand repeatedly and play with graveyard and imp, which works well with Jandra and not a cheap haunt that tends to die often. Well see how it works out.
"
Sry for the delay, gl hf!
Game 7, Player 2, Turn 1
[details=Starting Hand]
Makeshift Rambaster
Scorch
Nautical Dog (discarded)
Pillage
Bloodburn
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- Tech 2 cards (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Jaina (3)
- Worker (2)
[details=Workers]
Bloodburn
[/details]
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
####In Patrol:
-
Squad Leader: Jaina (2/3+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
####In Play:
- nothin
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 4
####Gold:
- Gold: 2
- Workers: 6
[details=End of Turn Hand]
Careless Musketeer
Bombaster
Mad Man
Charge
Bloodrage Ogre
[/details]
[details=End of Turn Discard]
Nautical Dog
Pillage
Scorch
Makeshift Rambaster
[/details]
[details=My Thoughts]
Grabbing Jaina for the spark and sniping power, weāll see if I invest in that though
[/details]
"P1T2
Tech StartingHand Workers
TECH
Bone Colector
Nether Drain
STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Skeletal Archery
WORKERS
Pestering Haunt
Poisonblade Rogue
NextHand
Nether Drain
Summon Skeletons
Jandra, the Negator
Bone Colector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
tech 1 - ($1)
Skeleton Javelineer - ($0)
Suicide Imp into Jaina, dealing her 1 damage.
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Skeleton Javelineer, 2/1 %
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard 3HP, holding Imp
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
Did you suicide Imp into Jaina?
did I forget to write it? Yes, dealing her 1 real damage.
Game 7, Player 2, Turn 2
[details=Starting Hand]
Careless Musketeer
Bombaster
Mad Man
Charge
Bloodrage Ogre
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6+2float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Gunpoint Taxman, Ember Sparks
[/details]
###Main:
- Bloodrage Ogre (6)
- Heroās Hall (4)
- Tech 1 (3)
- Worker (2)
[details=Workers]
Careless Musketeer, Bloodburn
[/details]
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Heroās Hall HP: 4
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bloodrage Ogre (3/2)
-
Technician:
-
Lookout:
####In Play:
- Jaina (2/2 lvl 1)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 4
- Disc: 0
####Gold:
- Gold: 2
- Workers: 7
[details=End of Turn Hand]
Bombaster
Scorch
Ember Sparks
Mad Man
Charge
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Staying flexible with gold, Graveyard was a poor choice when I can get Rambaster in there
Ember Sparks to break up possible skeleton spam, Taxman to keep his gold low.
[/details]
"P1T3
Tech StartingHand Workers
TECH
Shadow Blade
Lichās Bargain
STARTING HAND
Jandra, the Negator
Bone Colector
Summon Skeletons
Nether Drain
WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
NextHand
Deteriorate
Skeletal Archery
Nether Drain
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Graveyard exhausts to play Imp, discard #2 - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Thieving Imp 2/2A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Bone Collector 3/3
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard 3HP
- Skeleton Javelineer, 1/1 %
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"