So, here are my answers up to now.
I tried Zane out. On paper, he sounds great. Heck, even in practice he plays very fluidly. I love playing cards from the top of my deck and Crash Bomb is a card I thoroughly enjoy playing.
On the other hand, for some reason, I didn’t feel compelled to play more than 4 games with him. I’ll try him out later on, but as of now that’s a pass for me.
I also tried Onimaru out. Guard Break and Final Authority together make you feel almighty. Heck, after destroying a raw TPoS with Final Authority on a K with two pumps I fell in love with that card. Also, I got into yomi because of @mysticjuicer’s videos on the game, so I was really hyped for Oni given his one hour strategy guide. I’ll definitely pick Onimaru up for good after I’m done trying everyone out.
I had already tried Rook out back when I first picked up the game since Rook was one of my mains in FS since day one. I didn’t feel very attracted to his gameplay in Yomi at first. While I’m all in for hype moments, I also love strong confirms (which is why I would love to play 2v2 one day just to drop CMB off a dodge), and the absolute lack of dodges in Rook kinda hurt me. However, picking the character up again these days, I must say I misjudged him at first. While Rook Armor’s suit dependency still isn’t my kind of gameplay (I must admit I’m not that good at planning ahead, yet), being able to power through the opponent feels great. However, I can’t help but compare the guy to Onimaru. While I know they have different gameplans, the whole powering through attacks gimmick feels underpowered in Rook after playing Oni.
I want to like Rook, so I’ll definitely play him again when I’m done cycling every character, hoping to like him even more.
I still haven’t tried Arg, Troq, Quince, Menelker and Geiger. I’ll be describing my experience with them once I try them out, but if you want my pre-impressions on them:
Arg: as I said, he sounds like the least hype character in the game, and with some of my hate from FS carrying over, I’m pretty much sure I’ll hate playing him (both as and against). I’ll try him out, just as I’ll do with everyone else, but I’m procrastinating that SO much.
Troq: damn, Troq sounds so cool. From what I read about him, he sounds like the most hype grappler. I don’t really feel good about the blocks not returning to your hand after blocking, but I get that it is for a greater good.
Quince: I don’t really like the character design behind him, to be honest. On the other hand, the gimmick sounds like a lot of fun, though maybe hard to play correctly. I’m procrastinating him, too, but he definitely will get his share of play before Arg does.
Menelker: I’ve read the character breakdown for every character in the game, and Menelker’s is probably the one that got my attention the most. I love the lore (also, does any fighter have siblings who don’t fight? Man, there are other jobs). It might be because of how similar he is, conceptually, to Grave. However, every single card sounds so fun to play. Probably my next one on the list.
Geiger: I’m feeling conflicted about him. I love the damage output you could get with theoretical plays, and I also really like the Time Spirals. On the other hand, nothing else really speaks to me about him, which feels strange to me. I’ll have to try him out a bit more intensively than the other guys to get a good feel.