The new thread is up! Please make any comments or suggestions about the reference sheets there from now on.
Back to the original point of the thread, after teaching a couple new players yesterday, I have this weird feeling where I can’t tell how either side is supposed to win in Red vs Green! On the one hand, Green has to deal with not having any haste (except Wandering Mimic and technically Moss Ancient) against an opponent that sometimes is all about haste. That’s a lot of pressure! On the other hand, as one game yesterday clearly demonstrated, if Red gives Green an inch, they can quickly grow out of control… I guess that just means I don’t understand either side very well yet. That might be what I’m liking most about Codex at this point: It’s so hard to even know what optimal play looks like, let alone actually figure out what the best move is in specific situations! Still, I’m hoping to figure out more as I play more. I’m probably going to request a play-by-forum game soon, so I can practice this matchup more without time pressure getting in the way as much.