Rules Questions thread

WHOOPS gotta try to make this long enough to meet minimum post length but WHOOPS (I have fixed it)

Red player plays a unit A from his hand, then maxes Drakk, then play another unit B from his hand.
Does unit B get haste from the maxband or the maxband ability just useless this turn?

Red player has Firebat and only 1 gold. White player has flagbearer in resist 1 patrol slot.
Can firebat uses his ability on a different patroller?

is useless

yes, he can.

Defender means something being attacked, not something being on the other side of the board. So Long-Range only works for stuff that you directly attack.

Not a question, but I just realized how important Quince’s wording is. On his mid- and maxband, the text refers to “your” mirror illusion tokens (i.e., the text refers to the player, not the character). If it referred to “his” (Quince’s) tokens, then every time Quince died and came back, any mirrors still around would not be affected by his abilities. You’d have to keep track of which tokens were this Quince’s and which were the last Quince’s!

Prynn seems unique in that she has an ability that refers to cards that are effectively “hers” (“that Pasternaak trashed”) and not the player’s. Even if her text read, “that you trashed with Pasternaak,” it would be tying the units to the hero in a way that Quince’s abilities do not.

What I like about the ruling is that it minimizes bookkeeping. Once Pasternaak is gone, you don’t have to keep a pile of “trashed by P” cards sitting around just in case. So you can just keep them under her (in physical games) until she leaves play or gets levelled down and dies, then either return them them to play or trash them permanently. If you had to remember, it could be really easy to lose track of that pile of cards or forget why they were there.

Because Quince’s wording effectively circumvents the “every instance is a new character” ruling, bookkeeping is minimized there, too, as keeping track of which mirrors were this instance’s and which were last instance’s would be a headache.

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Right, ideally you could just put the stuff under Prynn like you would with Oblivion Ring or Parallax Wave.

If a Smoker is an illusion (due to Dreamscape) and gets targeted, does he die or return to hand? Active player decides?

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Active player chooses

Are you arguing from a stated definition somewhere, or are you trying to convince me that patrollers shooting me as I fly over them are obviously not defenders?

If it’s the latter, I don’t find your argument convincing…

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I’ve taken “defender” to mean “the thing you are specifically attacking,” for instance in my wall of text about how combat works in this post. So the anti-air stuff you fly over with Pirate Gunship and don’t kill with Obliterate should hit the Gunship.

I’ll add this to the spreadsheet ok.

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I am not trying to convince you. I am telling you that Attacker is the thing attacking and Defender is the thing being attacked. Check page 5, 2nd sentence. Under Combat section. The rulebook actually solve 99% of the rule questions if you read it carefully.

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Stupid question about Graveyard:
Technically the only times buried units are removed from the special Graveyard/buried zone are: "Sacrifice Graveyard when four or more units are buried in it (and discard those units).“
And
":arrow_heading_down: → Play a buried unit. (You still pay for it and must meet the tech reqs for it.)”

In similar nature to the Prynn Trashing question – if someone breaks, destroys, trashes or otherwise removes graveyard from play outside of it becoming too full and being sacrificed by its own ability, are any units buried there gone?
The additional rule in () seems like it is maybe a reminder style bit of text.

There is a bonus rule somewhere (should be at codexcarddb.com) that says any time the graveyard leaves play (so, not via Assimilate) the buried units go the owner’s discard pile.

If any unit has an “attacks” ability that destroys the previously only eligible target for attack, what happens? Does the attack whiff or can we choose another target that was made available by destroying the initial target?

My current example would be Plague Lord attacking the squad leader (who has only one HP left). Can I choose another patroller for damage-dealing because squad leader was eliminated when the attack started?

I have the feeling I read somewhere that the answer was “yes”, but I could not find it any more.

Nebula would also be a nice case for this.

Thanks!

If the original attack target ceases to exist in the process of attacking then a new target can be chosen, yes. This is most prominently demonstrated in the case of units with obliterate. Say for example Guargum attacks the squad leader in a patrol zone with four units, and the Obliterate ability destroys all four patrolling units. Guargum would be then able to reassign his attack target to something beyond the patrol zone, usually the base. Otherwise its 12 attack would be rather meaningless if they whiffed from facing a chump-stuffed patrol zone.

I don’t understand your example on Nebula? Nebula’s ability does not activate on attack but is instead a separate, optional ability.

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Ahh, obliterate is probably where I read this before. Thanks!

I meant that the “new eligible target appears” mechanism will also come into effect when destroying nebula.

And the “do as much as you can” approach means that it is still possible to attack, even if your “attacks” ability removes the only eligible target. The attack would then simply whiff.

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The attack wouldn’t whiff, as the base is always a legal target for an attack. Actually, I guess this isn’t true, the base could be flying and therefore not a legal target. Generally, though attacks never whiff

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I’m sorry, I know the issue is already resolved but curiosity is getting the better of me. If Nebula is the unit being destroyed then what is its significance? What is it attacked by? How does it differ from any other unit being destroyed? And even then if it’s destroyed by an attack ability the attack wouldn’t whiff, as the base is always a target for attack (unless it’s flying, but that’s an edge case)

Nebula makes everything else invisible. So if you attack Nebula (because it’s the only target you can see) and it’s destroyed by an “attacks:” ability, could you attack another unit (which you can now see because it’s not invisible anymore)?

The answer is: Yes, you can.

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Ok, just making up a simple example: severely damaged Nebula and Nautical Dog sit on an unpatrolled board. Doggy is invisble due to Nebula. Some flier or anti-air with “attacks: deal 1dmg to a unit :target:” attacks. Nebula dies. Suddenly, Dog becomes visible. Now, the attack could be redirected to base or Dog.

I don’t have a practical example at hand, but maybe an issue like that may arise in the context of using “all your other units are invisble”.

EDIT: :setsuki:'ed

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