Hey guys, I think you have everything covered.
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Tokens are always tokens and cannot stop being tokens, but can become tech 1 or whatever.
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Your technician will go to your discard pile before you draw a card from the technician bonus. (there are some dark corners of the rules caused by this fact)
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You will draw cards from dark pact before that dark pact goes to your discard pile.
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I don’t think I specifically commented on Cursed Ghoul coming out of Prynn on the non-disease player’s turn, but I think this should work the same way as Bamstamper Lizzo, and I think the non-fire player should never get to deal 3 damage using Bamstamper Lizzo, so I also think the non-disease player should never get to place the -1/-1 rune using Cursed Ghoul. Sorry if this all feels kind of arbitrary.
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I guess Sentry’s “choose randomly” should work the same way as Second Chances’s “choose randomly.” Previously:
If you have 2 copies of Second Chances and you have n>1 units that leave play simultaneously such that they’re eligible for Second Chances, and you don’t let your Graveyard or Reteller move too many of them somewhere else, you’ll get exactly 2 back.
so I guess if you have some first spell or ability source of damage in a turn that is dealing damage to multiple patrollers simultaneously, and you have 2 sentries, you will get to prevent 1 damage on each of 2 different patrollers.
In the more common case where the first spell or ability source of damage in a turn that is dealing damage to one of your patrollers deals damage to only one patroller, you will not get anything from the additional sentry’s ability.