Random Map/Deck Bonanza: YoungBuck and FrozenStorm

On to the next one!

new decks and map
[ Law / Disease / Past ] for me on p1
[ Peace / Balance / Necromancy ] for you
map 8, which is BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

GL HF!

Player 1, Turn 1 (Random Bonanza! Game 6)

P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

[details=Starting Hand]
Porkhand Magistrate
Arrest
Traffic Director
Jail
Lawful Search
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Bigby Hayes (2)
  • Traffic Director (1)
  • Worker (0)

[details=Workers]
Jail
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Traffic Director (1/1 untargetable)
  • Bigby Hayes (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Bluecoat Musketeer
Building Inspector
Reputable Newsman
Manufactured Truth
Spectral Aven
[/details]

[details=End of Turn Discard]
Lawful Search
Arrest
Porkhand Magistrate
[/details]

[details=My Thoughts]
I think player 1 has a huge advantage against the blue starter here, as I think it’s way more likely I’ll be able to keep a hero alive and he’ll have to be extra cautious about doing so. I’m going to tentatively plan to tech Stewardess and Spitter, then Injunction + Scribe or something, and go at him with Manufactured Truth. I should be able to get hero kills if he tries to block up, and if he tries to go tower + tech 2 rush I think I can manage that as well. Newsman Tech 1 next turn I think will work very nicely.
[/details]