#Player 1, Turn 4 (Random Bonanza! Game 4)
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Runies: Auto Tech Lab and Heroes Hall
Starting Hand
Events of Turn:
[details=Starting Hand]
BC
BC
OC
TS
NC [/details]
##Events of Turn:
###Upkeep:
Get Gold (7)
###Main:
Worker (6)
Oni (4)
Midband Arg (2)
Arg taps thru resist (1) to take otu Lookout Dog
Boot camp (0) TechN dog, you get 1 card
Mox takes Mirror, you get 1 g
Fargo and Cadet take Newsie
Cadet 2 (0)
[details=Workers]
Plasm[/details]
Patrol as below
Discard 2 Draw 3 RS Draw 1
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech 1: 5
Tower: 4 HP
####In Patrol:
Squad Leader: Wisp (0/1+1a)
Elite:
Scavenger: Cadet (2/2)
Technician: Onimaru (2/3 L1)
Lookout:
####In Play:
Arg (1/4 L3)
F.Argo (2/2 from 1 dmg, 1 Time runes)
Cadet #1 (2/1 from 1 dmg)
Mox (1/1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 4
Disc: 0
#####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand]
BC
BS
Tink
TR [/details]
[details=My Thoughts]
Hmm im behind on Tech now, but I couldnt leave him with so much board. Would have liked to kill a hero but doesnt look likely [/details]
[details=Starting Hand]
Lawful Search
Porkhand Magistrate
Traffic Director
Spectral Aven
Macciatus, the Whisperer
Manufactured Truth (technician)
Arrest (LS) [/details]
##Events of Turn:
###Upkeep:
Get Gold (8+1scavenger)
Draw 1 for Technician
Tech 2 cards from codex
[details=All Teched Cards]
Potent Basilisk, Free Speech
Reteller of Truths, Macciatus, the Whisperer
Spectral Hound x2 [/details]
###Main:
Lawful Search your hand, draw 1 (8)
Macciatus (6)
Mirror x 2 (2)
Traffic Director (1)
Worker up (0)
[details=Workers]
Porkhand Magistrate, Building Inspector, Bluecoat Musketeer, Jail [/details]
Patrol as below
Discard 3 Draw 3 rs Draw 2
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 SPECS TRUTH & BALANCE
####In Patrol:
Squad Leader: Mirror Illusion (1/2+1armor)
Elite: Traffic Director (1+1/1)
Scavenger: Mirror Illusion (1/2)
Technician: Macciatus (3/3)
Lookout:
####In Play:
Quince (1/3 lvl 1)
Midori (2/3 lvl 1)
###Economy Info:
####Cards:
Hand: 5
Deck: 5
Disc: 0
####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand]
Reteller of Truths
Spectral Hound
Spectral Aven
Reputable Newsman
Potent Basilisk [/details]
[details=End of Turn Discard]
empty [/details]
[details=My Thoughts][spoiler]
Woof, nasty blowout X-( Grabbing a Potent B as it is pretty clear the goal will be battle suits and peace machine, but also getting a Free Speech in case he pivots to Oni maxband rush or something (plus itāll help defend the Arg midband toe-snipesā¦)
The struggle drawing cards is real! Why canāt I reach this damn reteller!?! Shell up best I can I guess, continue to try and apply card advantage, but ugh Iām going to lose Macciatus and continue to get Arg toe-snipedā¦ Potent B will provide a good wall in front at leastā¦
[/spoiler][/details]
#Player 1, Turn 5 (Random Bonanza! Game 4)
P1 [Past]/Growth/Peace vs P2 [Truth]/Balance/Strength
Map: Vortoss Runies: Auto Tech Lab and Heroes Hall
Starting Hand
Events of Turn:
[details=Starting Hand]
BC
TINK
BS
TR [/details]
##Events of Turn:
###Upkeep:
Get Gold (8)
###Main:
Worker (7)
Battle Suits (5)
Boot Camp Mirror Illusion (4)
Cadet #1 trades with Maccitus, you get 1 card
Arg taps to kill Scvn Mirror, you get 1 g
Mox Trades with Traffic Cop
Cadet and Oni take your Tech 2, Base to 18 hp
Tech 2 PAST and PEACE (0)
[details=Workers]
Plasm[/details]
Patrol as below
Discard 1 Draw 3
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech 1: 5
- Tech 2 PAST and PEACE: 5 hp
Tower: 4 HP
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
####In Play:
Arg (1/4 L3)
Cadet (3/2)
Mox (2/1)
Oni (2/3 L1)
####Economy Info:
#####Cards:
Hand: 3
Deck: 1
Disc: 5
#####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand]
FSG
Seer
NC [/details]
[details=My Thoughts][spoiler]
Alright a good break for me. I could have tried to take both heroes here instead, but I feel like all that would buy me is a turn off of free speech if he teched it and a few freee levels for Arg or Oni, neither of which I am terribly attached to right now.
Thinking I go for peace machine + some Shimmer rays for air support, Can get 6 dmg off with them quickly and can keep them around with the extra draws I get from Garrison, could even Sarge them up for more dmg
[/spoiler][/details]
[details=End of Turn Hand]
Manufactured Truth
Lawful Search
Arrest
Free Speech
Macciatus, the Whisperer [/details]
[details=End of Turn Discard]
empty [/details]
[details=My Thoughts]
Okay I think Iām safe here to go tech 3 next turn, probably, so weāll play for that. Kill Oni so thereās less target pops, weāll still probably lose both hounds but at least heāll have to give up his board to do it. As long as thereās no immediate garrison (could be, donāt know how he teched) then we proceed. If he does garrison, weāll have to stay tech 2 for a cycle probably. [/details]
[details=End of Turn Hand]
Reputable Newsman
Reteller of Truths
Liberty Gryphon
Potent Basilisk
Free Speech [/details]
[details=End of Turn Discard]
empty [/details]
[details=My Thoughts]
Iām pretty well screwed here, his past peace machine is going to bowl me over. I didnāt get the reteller down when I needed to, so his card advantage has just wasted my ability to keep stuff down. Probably should have first gone with reteller + potent B, then macciatus. Oh wellā¦ [/details]
Technician draw was not Birdās Nest, and you likely can get access to stampede anyway, so I think this is game.
Nicely done! Bottom decking reteller on turn 4 absolutely sunk me, I needed that to keep you from killing tech 2 on turn 5 :_( this was fun though! Big fan of this map
Yeah I hit some good draws later on. Didnt have Stampede yet, but was planning on Teching it this next turn
Also big fan of this map! Opens up some interesting combos without feelin ridiculously OP right out of the gate. Really increases the complexity of the game, but feels kind of like when you finally get to the RTS map that allows you access to all of your buildings and units!
Really not a lot of downsides to this one! Canāt think of any ridiculously OP set ups on this one can you?
new decks and map
[ Law / Disease / Past ] for me on p1
[ Peace / Balance / Necromancy ] for you
map 8, which is BURIAL GROUNDS: Whenever a hero dies, itās gone forever this game.
[details=End of Turn Hand]
Bluecoat Musketeer
Building Inspector
Reputable Newsman
Manufactured Truth
Spectral Aven [/details]
[details=End of Turn Discard]
Lawful Search
Arrest
Porkhand Magistrate [/details]
[details=My Thoughts]
I think player 1 has a huge advantage against the blue starter here, as I think itās way more likely Iāll be able to keep a hero alive and heāll have to be extra cautious about doing so. Iām going to tentatively plan to tech Stewardess and Spitter, then Injunction + Scribe or something, and go at him with Manufactured Truth. I should be able to get hero kills if he tries to block up, and if he tries to go tower + tech 2 rush I think I can manage that as well. Newsman Tech 1 next turn I think will work very nicely. [/details]
So, Doom Grasp and Origin Storyā¦ This is the map for Origin Story on your Own hero, which I am really hoping player 1 does. I am placing my bets on Player 2 with a reactive Doom Grasp
Squad Leader: Newsman (0/3+1armor, blocking cost 1 spells and upgrades)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Traffic Director (1/1 untargetable)
Bigby Hayes (2/3 lvl 1)
###Economy Info:
####Cards:
Hand: 5
Deck: 3
Disc: 0
####Gold:
Gold: 0
Workers: 6
[details=End of Turn Hand]
Arrest
Plague Spitter
Stewardess of the Undone
Porkhand Magistrate
Spectral Aven [/details]
[details=End of Turn Discard]
empty [/details]
[details=My Thoughts]
All according to last turnās plan. Blocking 2 for him is a peculiar choice, just Arrest and Jurisdiction I guess? I can work just fine with that XD [/details]
[details=End of Turn Hand]
Building Inspector
Manufactured Truth
Lawful Search
Arrest
Stewardess of the Undone (stashed) [/details]
[details=End of Turn Discard]
empty [/details]
[details=My Thoughts]
I think Iām setting my self up well to lock him down. Iāll decide next turn what to grab for tech 2, if I want to do that at all. I might stick to Orpal and Bigby for a bit, do like sickness and spreading plagueā¦ Stashing the stewardess to get a building kill next turn with manufactured truth [/details]
#Player 2, Turn 3 (Random Bonanza! Game 5)
P1 [Law]/Disease/Past vs P2 [Peace]/Balance/Necromancy
Map: Burial Grounds: Ded Heroes stay ded
Starting Hand
Events of Turn:
[details=Starting Hand]
Arrest
Truth
BI
Search
Aven [/details]
##Events of Turn:
###Upkeep:
Get Gold (7+1 float)
###Main:
Worker (7)
Building Inspector (6)
Garth (4)
Skeleton (3)
[details=Workers]
AvenMuskJail[/details]
Patrol as below
Discard 3 Draw 3 RS Draw 2
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech 1: 4
Tower: 4
####In Patrol:
Squad Leader: BI (1/1+1a, untargetable)
Elite:
Scavenger: Newsie (0/2 from 1 dmg, naming 2)
Technician: Skeleton (1/1)
Lookout:
####In Play:
Garth (1/3 L1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 4
Disc: 0
#####Gold:
Gold: 3
Workers: 8
[details=End of Turn Hand]
Tiny B
Tiny B
Arrest
Mtruth
Porkie [/details]
[details=My Thoughts]
Yeah Im in trouble, gunna try to turtle up but I dont know how much longer I can get by. I dont think he can get throu to Tech 1 here with only 2 attacking units (3 if he has Mtruth) Could lose Garth though, which would be a major blow but I dunno what else I should do here [/details]