I will be going first against @petE. Good luck and have fun! @EricF
StartingHand Workers
STARTING HAND
Deteriorate
Thieving Imp
Graveyard
Jandra, the Negator
Summon Skeletons
WORKERS
Summon Skeletons
NextHand
Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Discard
Deteriorate
Graveyard
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Thieving Imp - ($0)
You discard a card at random
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Thieving Imp (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
He’s starting with red, so I want to be aware of early rushing. Imp is not the best blocker for the cost, but I hope that losing a card so early will put him behind in some place. I will skip Necro for fear of DeGrey, probably going down the Demonology route.
GLHF !
P2 Turn1
StartingHand Workers
STARTING HAND
Bloodburn
Charge -> discard to Imp
Nautical Dog
Bloodrage Ogre
Makeshift Rambaster
WORKERS
Bloodburn
NextHand
Scorch
Bombaster
Pillage
Careless Musketeer
Mad Man
Discard
Charge
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Zane, trades with Imp, you draw - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 1 (2/4)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Hooded Executioner
Gargoyle
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Thieving Imp (2/2)
WORKERS
Summon Skeletons
Skeleton Javelineer
NextHand
Deteriorate
Hooded Executioner
Graveyard
Sacrifice the Weak
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build tech I - ($3)
Summon Thieving Imp - ($0)
You discard a card at random
Summon Pestering Haunt
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
Pestering Haunt can’t patrol
Sorry about that. He’ll go to the board and anything else will stay. Corrected the Thieving Imp typo as well (does not have 3HP, just 2HP).
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Bombaster
Pillage -> discard to Imp
Mad Man
Scorch
Careless Musketeer
WORKERS
Bloodburn
Scorch
[/spoiler][/details]
[details=NextHand][spoiler]
Charge
Pillage
Nautical Dog
Gunpoint Taxman
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mad Man - ($4)
Rook to midband - ($0)
Rook kills Imp
Mad Man trades with Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 5 (3/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Tech StartingHand Workers
TECH
Carrion Curse
Plague Spitter
STARTING HAND
Jandra, the Negator
Graveyard
Deteriorate
Hooded Executioner
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
NextHand
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Gargoyle
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Hooded Executioner - ($3)
Summon Vandy Anadrose - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hooded Executioner (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Vandy Anadrose (2/3, lvl1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Pillage
Gunpoint Taxman
Nautical Dog
Charge
WORKERS
Bloodburn
Scorch
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Bird’s Nest
Mad Man
[/spoiler][/details]
[details=Discard][spoiler]
Gunpoint Taxman
Nautical Dog
Charge
Might of Leaf and Claw
Blooming Ancient
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rook to maxband, two lives - ($3)
Build Tech 1 - ($1)
Rook kills Executioner
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 8 (4/3) [two lives]
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
Tech StartingHand Workers
TECH
Void Blocker
Blackhand Dozer
STARTING HAND
Gargoyle
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp
WORKERS
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
NextHand
Graveyard
Plague Spitter
Deteriorate
Pestering Haunt
Carrion Curse
Discard
Hooded Executioner
Gargoyle
Sacrifice the Weak
Poisonblade Rogue
Void Blocker
Blackhand Dozer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech II (Demonology) - ($3)
Summon Thieving Imp - ($0)
You discard a card at random
Vandy attacks your base for 2dmg
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Thieving Imp (3/2)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Anadrose (2/3, lvl1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
Triply Imped !
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Stampede
STARTING HAND
Bombaster
Makeshift Rambaster -> discard to Imp
Bloodrage Ogre
Mad Man
Bird’s Nest
WORKERS
Bloodburn
Scorch
Pillage
Bombaster
[/spoiler][/details]
[details=NextHand][spoiler]
Blooming Ancient
Makeshift Rambaster
Careless Musketeer
Mad Man
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bird’s Nest, summon 2 Birds - ($6)
Tech 2 Growth - ($2)
Rook passes patrol to kill Vandy
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bird #1 (1/1)
- [I]Technician[/I]: Bird #2 (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 8 (4/1) [two lives]
- Bird’s Nest
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 9
Yeah, I don’t know why the Imp keeps on reappearing in my hand. Maybe don’t kill him as often.
[b]P1T5[/b]Tech StartingHand Workers
TECH
Terras-Q, the Shackled
Plague Lab
STARTING HAND
Pestering Haunt
Carrion Curse
Graveyard
Deteriorate
Plague Spitter
WORKERS
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Pestering Haunt
NextHand
Gargoyle
Terras-Q, the Shackled
Graveyard
Carrion Curse
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Orpal Gloor - ($5)
Orpal casts Carrion Curse - ($2)
I know your cards now, but you have exactly zero non-units in hand to discard
Build Tech Lab (Disease) - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Thieving Imp (3/2)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Orpal Gloor (1/3, lvl1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tech Lab HP: 4 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Blooming Ancient
Blooming Elm
STARTING HAND
Careless Musketeer
Blooming Ancient
Makeshift Rambaster
Mad Man
WORKERS
Bloodburn
Scorch
Pillage
Bombaster
[/spoiler][/details]
[details=NextHand][spoiler]
Gunpoint Taxman
Stampede
Charge
Might of Leaf and Claw
[/spoiler][/details]
[details=Discard][spoiler]
Careless Musketeer
Makeshift Rambaster
Blooming Ancient
Blooming Elm
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($11)
Blooming Ancient - ($7)
Mad Man, 1 rune on Ancient - ($6)
Argagarg, to midband, summons Wisp, 2 runes on Ancient - ($2)
Move 1 rune from Ancient to Rook
Rook kills Orpal, Argagarg maxbands, summons Water Elemental, 1 rune on Ancient, you draw
Move 1 rune from Ancient to Bird #1, 2 runes to Bird #2
Birds #1 and #2 break Tech 2 building, your Base to 18HP
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bird’s Nest
- Rook (4/1) [two lives]
- Bird #1 (2/2) [one 1/1 rune]
- Bird #1 (3/3) two 1/1 runes]
- Water Elemental (3/3)
- Argagarg lvl 5 (1/5)
- Blooming Ancient (2/4)
- Mad Man (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 2
- Workers: 9
StartingHand Workers
TECH
Cursed Crow
Cursed Crow
STARTING HAND
Gargoyle
Terras-Q, the Shackled
Deteriorate
Carrion Curse
Graveyard
WORKERS
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Carrion Curse
NextHand
Hooded Executioner
Poisonblade Rogue
Plague Lab
Plague Spitter
Sacrifice the Weak
Discard
Deteriorate
Graveyard
Terras-Q, the Shackled
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Gargoyle - ($6)
Activate Gargyole - ($5)
Summon Vandy - ($3)
Summon Garth - ($1)
Garth summons Skeleton - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gargoyle (3/2+A, destructible, flying)
- [I]Elite[/I]: Thieving Imp (3/2)
- [I]Scavenger[/I]: Garth Torken (1/3)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]: Vandy Anadrose (2/3)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tech Lab HP: 4 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
EDIT: Forgot to enter my tech, but since I did not reshuffle, I just added the cards to my discard and did not redraw.
You’re not able to summon a second hero until your Tech 2 rebuilds
Oh, I thought it was just necessary that it had been built. Sorry. I’ll just skip Vandy entirely in this case. Can’t edit right now.
P2 Turn6
[details=Tech StartingHand Workers][spoiler]
STARTING HAND
Gunpoint Taxman
Charge
Might of Leaf and Claw
Stampede
[/spoiler][/details]
Get Paid + float - ($11)
Might of Leaf and Claw - ($8)
Stampede - ($2)
Gunpoint Taxman, rune on Blooming Ancient - ($0)
Bird #1 kills Gargoyle, rune on MOLAC
Wisp kills Imp, rune on MOLAC
Argagarg kills Skeleton, rune on MOLAC
Mad Man kills Garth, rune on MOLAC
Bird #2 deals 6dmg to your Base, MOLAC activated
Rook, Water Elemental and Blooming Ancient deal further 31dmg destroying your Base
GG!
@EricF
Think you missed the chance to start teching in your strong Demonology units on turn 3, as that deck cycle took you all the way through turn 5. Would have been much closer if you were dropping Dozers the turn after building your Tech 2, rather than still Tech 1s.
I was really furious with myself putting the Imp on the Technician slot on the first turn. That meant I had to reshuffle early and got my tech to late. Also, yes, I still do have timing issues with my tech.
Also, downer to play Carrion Curse (big investment) against MOLAC or at least for some discard only to find the worst of units in your hand …