@Mooseknuckles will be going first against @Jude. Good luck and have fun!
glhf!
P1T1:
Starting Hand
FadingArgonaut NeoPlexus Plasmodium Tinkerer TimeSpiral
Gold (4)
Worker (3)
Fading Argonaut (1)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger: Fading Argonaut %3 (2/3)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Tinkerer
New Hand
Nullcraft HardenedMox BattleSuits ForgottenFighters TemporalResearch
Hello.
P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Summon Skeletons
Thieving Imp
Skeletal Archery
Skeleton Javelineer
WORKERS
Skeletal Archery
NextHand
Graveyard
Deteriorate
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue
Discard
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Jandra - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Jandra, the Negator 3/3
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T2:
Tech
Stewardess of the Undone, Overeager Cadet
Starting Hand
Nullcraft HardenedMox BattleSuits ForgottenFighters TemporalResearch
Gold + f (6)
Worker (5)
Tier I (3)
Hardened Mox (0)
Discard 3, rs, Draw 5
Patrol:
Leader: Hardened Mox (1/1 + a)
Elite: Fading Argonaut %2 (3/3)
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 3
Discard: 0
Worker
TR
New Hand
Plasmodium TimeSpiral Stewardess of the Undone Overeager Cadet Nullcraft
I always forget to pay the extra for the first building since I am multi-color. I’ll just say I floated it last time and built it this turn. I didn’t play any tech 1 anyways.
P2T2
Tech StartingHand Workers
TECH
Plague Spitter
Sentry
STARTING HAND
Graveyard
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Pestering Haunt
WORKERS
Skeletal Archery
Pestering Haunt
NextHand
Thieving Imp
Skeleton Javelineer
Sentry
Plague Spitter
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Extra for tech - ($4)
Summon Orpal - ($2)
Deteriorate Mox
Jandra trades with Argonaut
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Orpal 1/3 + A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 7
No worries. There was no way for you to actually draw + play a T1 unit anyways.
P1T3:
Tech
Overeager Cadet, Brave Knight
Starting Hand
Plasmodium TimeSpiral Stewardess of the Undone Overeager Cadet Nullcraft
Gold (6)
Worker (5)
Onimaru (3)
Overeager Cadet (3)
Discard 3, Draw 3, rs, Draw 2
Patrol:
Leader: Hardened Mox (1/1 + a)
Elite: Onimaru (3/3)
Scavenger:
Technician:
Lookout: Overeager Cadet (2/2)
Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 7 + 3 float
Hand: 5
Deck: 4
Discard: 0
Worker
Time Spiral
New Hand
BattleSuits ForgottenFighters NeoPlexus FadingArgonaut Plasmodium
P2T3
Tech StartingHand Workers
TECH
Temporal Distortion
Immortal
STARTING HAND
Plague Spitter
Sentry
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue
WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
NextHand
Graveyard
Summon Skeletons
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Discard
Poisonblade Rogue
Sentry
Thieving Imp
Temporal Distortion
Immortal
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague Spitter - ($5)
Tech 2 Present - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Plague Spitter 3/3 + A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Orpal 1/3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
Not sure, maybe since it counts as combat damage?
If not I’ll just keep him in the back.
It wouldn’t really make sense to me for poisonblade rogue to have armor piercing when attacking if the armor didn’t actually provide protection
Good point. I didn’t really have any other options on my turn, so I’ll just change Orpal back to 1/3.
Deteriorate doesn’t place runes, it just gives a 1 turn debuff.
Armor only protects against damage, so direct effects like Sickness or Deteriorate ignore it. Armor will, however, prevent damage from a Plague Spitter or Orpal, since those cards still deal damage, but place runes instead of wounds.
P1T4:
Tech
Flagstone Garrison, Drill Seargent
Starting Hand
BattleSuits ForgottenFighters NeoPlexus FadingArgonaut Plasmodium
Gold + f (10)
Worker (9)
Battle Suits (7)
Onimaru and mox kill plague spitter, Orpal goes to level 3
Midori, level him to 3 (3)
Neo Plexus(1)
Overeager Cadet kills Orpal, Midori goes to level 3
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader:
Elite: Neo Plexus (5/3)
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Hardened Mox w 3 -1/1 runes, Overeager Cadet w a -1/1 rune(3/2), Level 5 Midori (3/4)
Base: 20
Other: Battle Suits
Economy:
Workers: 8 + 1 float
Hand: 4
Deck: 0
Discard: 4
Worker
Plasmodium
New Hand
Stewardess of the Undone Nullcraft Overeager Cadet Brave Knight
Hmm… I can feel this slipping away from me but there wasn’t a lot I could do with this hand.
P2T4
Tech StartingHand Workers
TECH
Hyperion
Polymorph Squirrel
STARTING HAND
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Graveyard
WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
NextHand
Sentry
Polymorph Squirrel
Thieving Imp
Immortal
Deteriorate
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Max Argagarg - ($2)
Summon Max Geiger - ($0)
Giggle at my joke
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argagarg lvl 5 1/5 + A
- [I]Elite[/I]: Water Elemental 4/3
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp 0/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Geiger lvl 1 2/3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Yikes, you must have really drawn a blank…that sucks
P1T5:
Tech
Tiny Basilisk, Flagstone Garrison
Starting Hand
Stewardess of the Undone Nullcraft Overeager Cadet Brave Knight
Gold + f (9)
Stewardess of the Undone, bouncing water ele (6)
Cadet#1 and Neo Plexus kill Arg, Midori to level 7
Maxband Midori (5)
Nullcraft (3)
Brave Knight (0)
Overeager Cadet (0)
Midori and Nullcraft break your T2
Discard 0, rs, Draw 2
Patrol:
Leader: Brave Knight (4/3 + a)
Elite:
Scavenger:
Technician: Stewardess of the Undone (3/3)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Hardened Mox w 3 -1/1 runes, Overeager Cadet#1 w a -1/1 rune and 2 dmg (3/1), Level 8 Midori (4/5), Overeager Cadet#2 (4/3), Nullcraft (1/1)
Base: 20
Other: Battle Suits
Economy:
Workers: 8
Hand: 2
Deck: 4
Discard: 0
[details=“Worker”][/details]
New Hand
FadingArgonaut Flagstone Garrison
It was all black starter stuff and none of it was stuff I could do much with. Maxing Arg put more on the board than any other options. Stewardess hurt me bad.
P2T5
Tech StartingHand Workers
TECH
Hyperion
Dinosize
STARTING HAND
Thieving Imp
Polymorph Squirrel
Immortal
Sentry
Deteriorate
WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Deteriorate
NextHand
Summon Skeletons
Hyperion
Sacrifice the Weak
Plague Spitter 3/3 + A
Discard
Immortal
Polymorph Squirrel
Hyperion
Dinosize
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech 2
Sentry - ($6)
Thieving Imp, You discard - ($3)
Build Tower - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Sentry 3/2 + A
- [I]Elite[/I]: Thieving Imp 3/2
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp 0/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Geiger lvl 1 2/3
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10
I thought about not workering and maxbanding Geiger to bounce the Imp and make you discard twice but I built a tower instead. What do you think the stronger play would have been? I don’t think there is an actual “good” answer for the spot that I’m in now.
There was a neo plexus missing from my board state last turn. Does that change anything for you?
I’ll give you my thoughts on the imp flicker play after the game.
No, I couldn’t do tech 2 stuff so I was kind of limited and I didn’t want to give you a free hero kill by attacking with Geiger.
cool.
P1T6:
Tech
Gemscout owl x2
Starting Hand
FadingArgonaut(discard) Flagstone Garrison
Gold (8)
Tier II - Peace (4)
Brave Knight kills Sentry, is returned to hand
Brave Knight (1)
OE Cadet #1 trades with imp
Midori breaks your tower
Nullcraft kills wisp
OE Cadet #2 and Stewardess break your T2
Neo Plexus hits your base for 4
Discard 1, Draw 3
Patrol:
Leader: Brave Knight (4/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Hardened Mox w 3 -1/1 runes, Level 8 Midori (4/4), Overeager Cadet (4/3), Nullcraft (1/1), Stewardess of the Undone (3/3), Neo Plexus (4/2)
Base: 20
Other: Battle Suits
Economy:
Workers: 8 + 1 float
Hand: 3
Deck: 1
Discard: 5
[details=“Worker”][/details]
New Hand
Flagstone Garrison ForgottenFighters Tiny Basilisk
Still hanging in there.
P2T6
Tech StartingHand Workers
TECH
Spirit of the Panda
Ready or Not
STARTING HAND
Hyperion
Plague Spitter 3/3 + A
Sacrifice the Weak
Summon Skeletons
Temporal Distortion
WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Summon Skeletons
NextHand
Dinosize
Sentry 3/2
Temporal Distortion
Poisonblade Rogue
Graveyard
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech 2
Plague Spitter - ($6)
Summon max Argagarg - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Plague Spitter 3/3 + A
- [I]Elite[/I]: Wisp 1/1
- [I]Scavenger[/I]: Argagarg lvl 5 1/5
- [I]Technician[/I]: Water Elemental 3/3
-
[I]Lookout[/I]: Geiger lvl 1 2/3
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 10
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 11