@Mooseknuckles will be going first against @FrozenStorm. Good luck and have fun!
@EricF I think this is a little early for me, I’m still playing two games?
Scratch that, I am down to one game, have at it @Mooseknuckles! gl hf
glhf as always!
P1T1:
Starting Hand
NeoPlexus Nullcraft FF Fader Tinkerer
Gold (4)
Worker (3)
Fading Argonaut (1)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Fading Argonaut %3 (2/3)
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Tinkerer
New Hand
Plasmodium HardenedMox BattleSuits TimeSpiral TemporalResearch
GL HF @Mooseknuckles! I’m interested to see how this Balance swap plays out first-hand, I saw one of the hasty mimic shenanigans you burned somebody with and I am not looking forward to dealing with that!
Player 2, Turn 1
[details=Starting Hand]
Fox Primus
Smoker
Safe Attacking
Fox Viper
Savior Monk
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- No techs turn 1
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Savior Monk (3)
- Rook (1)
- Worker (0)
[details=Workers]
Fox Viper
[/details]
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
####In Patrol:
-
Squad Leader: Rook (2/4+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Savior Monk (2/2)
####In Play:
- Nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 0
- Workers: 6
[details=End of Turn Hand]
Morningstar Flagbearer
Grappling Hook
Aged Sensei
Snapback
Sensei’s Advice
[/details]
[details=End of Turn Discard]
Safe Attacking
Smoker
Fox Primus
[/details]
[details=My Thoughts]
I think I want birds to stop Nullcraft, I may do Boulder to combo with it. I can’t cede too much early pressure though, as he can get a mean Peace machine going about as well as PPA. I wish I was as good as EricF at seeing the long game and planning a deck composition around it…
[/details]
We’ll see! At least there’s no rich earth opening for me to greedily try (and then get beaten down…)
P1T2:
Tech
Tiny Basilisk x2
Starting Hand
Plasmodium HardenedMox BattleSuits TimeSpiral TemporalResearch
Gold + f (6)
Worker (5)
Tier I (3)
Hardened Mox (0)
Discard 3, Draw 5
Patrol:
Leader: Hardened Mox (1/1 + a)
Elite: Fading Argonaut %2 (3/3)
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 3
Discard: 0
Worker
Time Spiral
New Hand
Plasmodium TemporalResearch NeoPlexus Nullcraft Tiny Basilisk
frozen, if u read our match u’ll see how he kicked my ass faster than the Flash :’(
No, instead there’s super great value in a Mox I don’t have a great answer to in my deck
Player 2, Turn 2
[details=Starting Hand]
Morningstar Flagbearer
Grappling Hook
Aged Sensei
Snapback
Sensei’s Advice
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6)
- No techs turn 1
[details=All Teched Cards]
Bird’s Nest, Rambasa Twins
[/details]
###Main:
- Morningstar Flagbearer (3)
- Aged Sensei (2)
- Tech 1 (1)
- Worker (0)
[details=Workers]
Grappling Hook, Fox Viper
[/details]
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
####In Patrol:
-
Squad Leader: Savior Monk (2/2+1armor)
-
Elite:
-
Scavenger: Morningstar Flagbearer (2/2)
-
Technician: Aged Sensei (1/1)
-
Lookout:
####In Play:
- Rook (2/4)
###Economy Info:
####Cards:
- Hand: 4
- Deck: 4
- Disc: 0
####Gold:
- Gold: 0
- Workers: 7
[details=End of Turn Hand]
Smoker
Sensei’s Advice
Safe Attacking
Snapback
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
I’m going to play a strong hunch here that he went for Boot Camp. If he went for Stewardess instead, I’ve spent my gold pretty poorly. This also isn’t great trading against Battle Suits or Nullcraft, though I’ve teched Birds to deal with a Nullcraft, and Rambasa Twins to trade okay against Suited up dudes. Birds and Rambasa also give me enough counter pressure to hopefully keep him away from tech 2.
Although it doesn’t matter what I tech IF I DONT FKING DRAW IT sigh I feel like that’s the third time this tourney I’ve whiffed my turn 3 hand on teched cards, I need a new spreadsheet that randoms my cards more favorably…
[/spoiler][/details]
P1T3:
Tech
Overeager Cadet x2
Starting Hand
Plasmodium TemporalResearch NeoPlexus Nullcraft Tiny Basilisk
Gold (6)
Worker (5)
Nullcraft (3)
Tiny Basilisk (1)
Nullcraft and Fading Argonaut kill Savior Monk
Mox kills Aged sensei
Discard 2, Draw 3, rs, Draw 1
Patrol:
Leader:
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Fading Argonaut %1 (2/1), Hardened Mox (1/1), Nullcraft (1/1)
Base: 20
Other:
Economy:
Workers: 7 + 1 float
Hand: 4
Deck: 3
Discard: 0
Worker
Temporal Research
New Hand
ForgottenFighters BattleSuits Tiny Basilisk NeoPlexus
My luck on turn 3 draws has been pretty rotten this tourney, my goodness!
Player 2, Turn 3
[details=Starting Hand]
Smoker
Sensei’s Advice
Safe Attacking
Snapback
Fox Primus (technician, ZOMG bottom decked both techs???..)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7)
- Draw 1 for technician
- Tech 2 cards in
[details=All Teched Cards]
Glorious Ninja, Porcupine
Bird’s Nest, Rambasa Twins
[/details]
###Main:
- Smoker (6)
- Worker (5)
- Tech 2 : Ninjutsu (1)
[details=Workers]
Safe Attacking, Grappling Hook, Fox Viper
[/details]
-
Patrol as below
- Discard 3 Draw 2 rs Draw 3
- Float 1g, Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
####In Patrol:
-
Squad Leader: Smoker (1/1+1armor)
-
Elite:
-
Scavenger: Morningstar Flagbearer (2/2)
-
Technician: Rook (2/4 awaiting the lick of a basilisk)
-
Lookout:
####In Play:
- Nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 4
- Disc: 0
####Gold:
- Gold: 1
- Workers: 8
[details=End of Turn Hand]
Rambasa Twins
Bird’s Nest
Glorious Ninja
Snapback
Fox Primus
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
OMG Still wiffed even with the technician! So Sad!
Ninjutsu is great against peace, less great against Balance (which he’ll probably go for) but we’ll see if we can’t put the beat-down on him while he tries to get to tech 2! This is a tough spot to be in…
[/spoiler][/details]
Yeah, that’s pretty tough
The Rook play was just too awkward for me - we’ll see how this goes…
P1T4:
Tech
Flagstone Garrison x 2
Starting Hand
ForgottenFighters BattleSuits Tiny Basilisk NeoPlexus
Gold + f, fading argonaut fades away (8)
Worker (7)
Tier II - Peace (3)
Tiny Basilisk (1)
tiny basilisk#1 kills smoker
Mox and nullcraft kill flagbearer
Discard 2, Draw 3, rs, Draw 1
Patrol:
Leader:
Elite:
Scavenger:
Technician: Tiny Basilisk #2 (1/2)
Lookout:
Buildings: Tier I - 5, Tier II (Peace) - 5
Units/Heroes: Tiny Basilisk #1 (1/1), Hardened Mox (1/1), Nullcraft (1/1)
Base: 20
Other:
Economy:
Workers: 8 + 1 float
Hand: 4
Deck: 4
Discard: 0
Worker
Forgotten Fighers
New Hand
Plasmodium OE Cadet OE Cadet BattleSuits
Interesting choice, I have an odd one of my own!
Player 2, Turn 4
[details=Starting Hand]
Rambasa Twins
Bird’s Nest
Glorious Ninja
Snapback
Fox Primus
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+1float+1scavenger)
- Tech 2 cards in
[details=All Teched Cards]
Glorious Ninja, Hidden Ninja
Glorious Ninja, Porcupine
Bird’s Nest, Rambasa Twins
[/details]
###Main:
- Glorious Ninja (5)
- Rambasa Twins (1)
- Worker Up (0)
[details=Workers]
Fox Primus, Safe Attacking, Grappling Hook, Fox Viper
[/details]
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 SPEC NINJUTSU
####In Patrol:
-
Squad Leader: Glorious Ninja (4/3+1armor)
-
Elite:
-
Scavenger: Rambasa Twin Mario (3/2)
-
Technician: Rambasa Twin Luigi (3/2)
-
Lookout:
####In Play:
- Rook (2/4 lvl 1)
###Economy Info:
####Cards:
- Hand: 4
- Deck: 0
- Disc: 6
####Gold:
- Gold: 0
- Workers: 9
[details=End of Turn Hand]
Savior Monk
Aged Sensei
Porcupine
Sensei’s Advice
[/details]
[details=End of Turn Discard]
Morningstar Flagbearer
Smoker
Glorious Ninja
Hidden Ninja
Snapback
Bird’s Nest
[/details]
[details=My Thoughts]
It’s unfortunate that he has enough gold to summon + max out Prynn to sweep GN, so I think I have to go Twins over Birds… Luckily he went peace tech 2 though! That’s really good for my tech 2 choice, more ninjas come and we’ll look to tech probably Jade Fox and Oathkeeper final round, tech up next turn!
[/details]
P1T5:
Tech
Moment’s Peace x2
Starting Hand
Plasmodium OE Cadet OE Cadet BattleSuits
Gold + f (9)
Worker (8)
Tower (5)
OE Cadet (5)
OE Cadet (5)
Nullcraft hits Mario for 1 damage
Discard 1, Draw 3
Patrol:
Leader: Hardened Mox (1/1 + a)
Elite:
Scavenger: OE Cadet #1 (2/2)
Technician: OE Cadet #2 (2/2)
Lookout:
Buildings: Tier I - 5, Tier II (Peace) - 5, Tower - 4
Units/Heroes: Tiny Basilisk #1 (1/1), Tiny Basilisk #2 (1/2), Nullcraft (1/1)
Base: 20
Other:
Economy:
Workers: 9 + 5 float
Hand: 3
Deck: 1
Discard: 3
Worker
Plasmodium
New Hand
FadingArgonaut Flagstone Garrison NeoPlexus
Player 2, Turn 5
P1 [Past]/Peace/Balance vs P2 White
[details=Starting Hand]
Savior Monk
Aged Sensei
Porcupine
Sensei’s Advice
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
- Tech 2 cards in
[details=All Teched Cards]
Jade Fox, Den’s Headmistress, Oathkeeper of Kor Mountain
Glorious Ninja, Hidden Ninja
Glorious Ninja, Porcupine
Bird’s Nest, Rambasa Twins
[/details]
###Main:
- Aged Sensei (8)
- Tech Lab : Strength (7)
- Sensei’s Advice on Rambasa Twin Luigi and Glorious Ninja (6)
- Luigi temporarily fells Mox, takes 1 damage after armor from tower
- Mario trades with Scavenger Cadet, goes back to my Codex, you get a gold
- Rook takes out Technician Cadet, takes 3 damage, you get a card
- Glorious Ninja destroys your tech 2, your base to 18hp, armor absorbs tower shot
- Worker Up (5)
- Tech 3 (0)
[details=Workers]
Savior Monk, Fox Primus, Safe Attacking, Grappling Hook, Fox Viper
[/details]
-
Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 SPEC NINJUTSU
- Tech3 HP: 5
- Tech Lab HP: 4 SPEC STRENGTH
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
####In Play:
- Rook (2/1 from 3 damage lvl 1)
- Rambasa Twin Luigi (3/1 from 1 damage)
- Glorious Ninja (4/3)
###Economy Info:
####Cards:
- Hand: 3
- Deck: 7
- Disc: 0
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Bird’s Nest
Morningstar Flagbearer
Jade Fox, Den’s Headmistress
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Look at that, tech up next turn AND get his tech 2 down in what is probably a pretty critical moment! I’m guessing he teched Garrisons, whiffed drawing them, and will be holding both now. Let’s see if I can now win with my one pretty good and one sort-of okay tech 3s!
[/details]
Kind of scary…
P1T6:
Tech
Gemscout Owl, Nature Reclaims
Starting Hand
FadingArgonaut Flagstone Garrison NeoPlexus
Gold + f + scav, rebuild T2 (15)
Worker (14)
Onimaru, level him to 6 (7)
Tiny Basilisk #2 kills Aged Sensei
Mox kills Rook, maxbands Onimaru
Nullcraft kills Luigi
Tiny basilisk #1 hits your T3 for 1
Discard 3, rs, Draw 5
Patrol:
Leader: Level 8 Onimaru (4/5 + a)
Elite: Weenie #1 (2/1)
Scavenger: Weenie #2 (1/1)
Technician: Weenie #3 (1/1)
Lookout:
Buildings: Tier I - 5, Tier II (Peace) - 5, Tower - 4
Units/Heroes: Tiny Basilisk #1 (1/1), Tiny Basilisk #2 (1/1), Nullcraft (1/1), Hardened Mox (1/1)
Base: 18
Other:
Economy:
Workers: 10 + 7 float
Hand: 5
Deck: 5
Discard: 0
Worker
Neo Plexus
New Hand
OE Cadet Gemscout Owl Nature Reclaims Flagstone Garrison BattleSuits
Not nearly as scary as what you’ve amassed there… I think I’ve basically lost as a matter of fact, but we’ll see!
Player 2, Turn 6
P1 [Past]/Peace/Balance vs P2 White
[details=Starting Hand]
Bird’s Nest
Morningstar Flagbearer
Jade Fox, Den’s Headmistress
Smoker
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10)
- No techs
[details=All Teched Cards]
Jade Fox, Den’s Headmistress, Oathkeeper of Kor Mountain
Glorious Ninja, Hidden Ninja
Glorious Ninja, Porcupine
Bird’s Nest, Rambasa Twins
[/details]
###Main:
- Jade Fox, Den’s Headmistress (2)
- Glorious Ninja hits your base to 14hp, takes 1 from tower
- Worker Up (1)
[details=Workers]
Bird’s Nest, Savior Monk, Fox Primus, Safe Attacking, Grappling Hook, Fox Viper
[/details]
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 SPEC NINJUTSU
- Tech3 HP: 5
- Tech Lab HP: 4 SPEC STRENGTH
####In Patrol:
-
Squad Leader: Ninja (1/1+1armor flying swift strike)
-
Elite: Ninja (1+1/1 flying swift strike)
-
Scavenger: Ninja (1/1 flying swift strike)
-
Technician: Ninja (1/1 flying swift strike)
-
Lookout: Jade Fox, Den’s Headmistress (4/6 flying swift strike resist 1)
####In Play:
- Glorious Ninja (4/2 from 1 damage)
###Economy Info:
####Cards:
- Hand: 4
- Deck: 2
- Disc: 3
####Gold:
- Gold: 1
- Workers: 11
[details=End of Turn Hand]
Glorious Ninja
Snapback
Sensei’s Advice
Hidden Ninja
[/details]
[details=End of Turn Discard]
Aged Sensei
Smoker
Morningstar Flagbearer
[/details]
[details=My Thoughts]
Prynn is pretty good at stopping an unhasted base race, I think I’ll lose here but I guess we’ll see! He has 12 damage on the ground, Sarges could get it close to 20 potentially. Greedy play on my part to try the tech 3 rush, Jade Fox should really cost a LOT less she is really quite weak being targetable and only a 4/6, and what is granting swift strike really accomplishing? Readiness would be a lot more on-par with other tech 3s, and it’s not as if Ninjutsu tech 2 is so OP that she couldn’t have been a little bit better…
[/details]
What a bizarre game this is, where my flyers are useless…
P1T7:
Tech
Gemscout Owl, Origin Story
Starting Hand
OE Cadet Gemscout Owl Nature Reclaims Flagstone Garrison BattleSuits -> Fading Argonaut -> Moment’s Peace -> OE Cadet -> Moment’s Peace
Gold + f, tech 2 cards (17)
Flagstone Garrison (13)
OE Cadet, Draw (13)
Gemscout Owl, Draw (12)
Fading Argonaut, Draw (10)
OE Cadet, Draw (10)
Midori (8)
Moment’s Peace (6)
Onimaru breaks your T3, your base to 18
weenies + basilisks break your T2, your base to 16
Hardened Mox hits your base for 1
Discard 3, Draw 1, rs, Draw 4
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: Level 8 Onimaru (4/5)
Buildings: Tier I - 5, Tier II (Peace) - 5, Tower - 4, Flagstone Garrison - 4
Units/Heroes: Level 1 Midori (2/3), Tiny Basilisk #1 (1/1), Tiny Basilisk #2 (1/1), Nullcraft (1/1), Hardened Mox (1/1), three weenies (1/1 each), Fading Argonaut %3 (2/3), OE Cadet#1 (2/2), OE Cadet #2 (2/2), Gemscout Owl (0/1)
Base: 14
Other:
Economy:
Workers: 10 + 6 float
Hand: 5
Deck: 2
Discard: 0
New Hand
Flagstone Garrison Moment’s Peace Nature Reclaims BattleSuits Moment’s Peace
Agreed this game is super weird, mostly my fault for doing this weird tech 3 thing… that was not the turn I expected from you, Moment’s Peace was an excellent choice
I’m going to go ahead and concede, as I see no path to victory
@EricF mark me down for another L, and find a way to time travel to buff Jade Fox plz XD or just teach me how to play the game better
imo except strenght, TIII white units are crap.
Not being able to patrol is a huge downside for a Tech III that doesn’t have Haste.
yeah, i mean fox jade is great only if u have flooded the board with ninjas, so u do not have arrival sickness, to kill everything with a swoop. Imo daigo is terribad, like irredeemable