T9:
[details=Hand]Grappling Hook (disc), Martial Mastery, Smoker, Bird’s Nest from techn (disc), Nimble Fencer from Surplus, Martial Mastery + Two Step from MM #1, Snapback and Nimble Fencer from MM #2
[/details]
Tech 0 cards
Draw 1 from techn, 1 from Surplus
Collect 10 gold + scav (11)
Martial Mastery, discard 1, draw, 2, looking at your hand (10)
Martial Mastery, discard 1, draw, 2, looking at your hand (9)
Snapback Orpal into Garth (6)
Nimble Fencer (4)
Nimble Fencer (2)
Two Step both fencers (0)
Grave trades with Vandy. River lvl 3
Fencer #1 breaks Tower, taking 1 damage from it
Fencer #2 kills Garth, River lvl 5
River deals 3 to your tech II
Discard 1, draw 3
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tech I 5hp, Tech II Stength 5hp, Surplus 4hp
Units/Heroes: lvl 5 River 3/4, dancing Nimble Fencer 4/4, dancing Nimble Fencer 4/4
Base: 20
Other: Two Step
Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 4
Discard: 8
[details=Redraw]Sparring Partner, Doubling Barbarian, Entangling Vines
I’m glad to have draw those vines. I fail to see any way Zhavier could prevent me from blasting his tech buildings now.[/details]