Tech Soul Stone + Bone Collector
[/details]
5 gold (6)
Worker (5)
Vandy kills the BI
Tech I (4)
Jandra (1)
Haunt hit your Tech I for 1 damage
Discard 3, rs, Draw 5. Float 1 gold
Hmmm… still don’t know which things are going to die. @Marto you have perfect information here, so feel free to post my turn as well (excluding tech choices, of course)
[details=P1, Turn 3]Soul Stone (can’t play)
Bone Collector
Poisonblade
Skeletal Archery (can’t play) -> Worker
Graveyard
4, 1, 1 // 3, 3 defense. 3*, 2+, 1 attack
Tech in Dark Pact + Gargoyle // sure, this should be fine to keep the pressure on, and dodge possible spell based answers.
[/details]
6 gold (7)
Worker (6)
Max Vandy (2), dooming Mirror (dies) and Haunt
Haunt kills BI
Vandy kills Scribe
Jandra kills Newsman
Bone Collector (0)
Discard 3, Draw 3, rs, Draw 2.
[details=Redraw]Arrest, Inspector, Newsman, M. Truth, Lawful Search
Honestly, drawing none of Garrison, Cadet and Scribe means I can as well concede now…[/details]
[details=P1, Turn 4]Soul Stone
Dark Pact
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Deck: Graveyard, Poisonblade, Gargoyle = nothing I really care about, but I might Dark Pact just to keep the deck cycling going.
Tech in Metamorphosis and Sneaky Pig (to mitigate a potential Tower)
Defense: 4, 1, 3 // 5
Attack: 4, 3, 3
Plus: Soul Stone (1 for 2), Deteriorate (1), Sacrifice+Jav (4 for 3)
Draw: Poisonblade -> Worker
Gargoyle
[/details]
Haunt dies
7 gold (7)
Dark Pact, I draw 2
Soul Stone Jandra (5)
Worker (4)
Deteriorate Scribe
Jandra kills Scribe and TD
Bone Collector kills Quince, spawns a skeleton
Vandy hits your Base for 4
Tech II Bashing (0)
Discard 3, Draw 1, rs, Draw 4.
Scavenger - Skeleton (1/1)
Bone Collector (3/2)
Soul Stoned Jandra (4/4)
L5 Vandy (4/4)
[details=P1, Turn 5]Pestering Haunt
Dark Pact
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Looks like I skip Dark Pact and ensure a Metamorph next turn (Barring Speech), but that will depend on how much damage I can deal here…
Defense: 4, 3, 2, 2 // 4, 5, 1 [16]
Attack: 3, 4*, 4+, 1 = 13 to 11 defense, so I can sneak 2 damage in
Sacrifice The Weak is +3 (or +4 if I use Javelineer too)… except I can’t because the BI will soak up the hit. Ok, want to Dark Pact anyway.
Tech in a Hired Stomper (in case I decide to metamorph) and a Wrecking Ball (for future reference)
Pact draws:
Deteriorate, Metamorph
[/details]
8 gold (8)
Dark Pact, I draw 2
Deteriorate the BI
Garth (6)
Make a Skeleton (5)
Sacrifice the Weak (3), killing my new skeleton and the SQL
Bone Collector trades with Elite Scribe, drops another Skeleton
Jandra clears both Cadets
Hero’s Hall (1)
Vandy and old Skeleton break your Tech I, your Base goes to 14
Pestering Haunt (1)
Discard 3, Draw 2, rs, Draw 3. Float 1 gold.
Actually I reshuffled my inspector even as he was in play at the end of my last turn (and still is, wow), so at the end of my turn, I had 5 cards in hand and 1 in my deck. I hope this doesn’t change your turn…