RACE #3: EricF ([Bashing]/Necro/Demon) vs. Bomber678 ([Balance]/Peace/Law)

@Bryce_The_Rice - good luck and have fun!

[details=Player 1, Turn 1]Wither
Tenderfoot
Fruit Ninja -> Worker
Brick Thief
Spark[/details]
4 gold (4)
Worker (3)
Vandy (1)
Tenderfoot (0)
Discard 3, Draw 5.

No patrol against Green starter / no Zane

L1 Vandy (2/3)
Tenderfoot (1/2)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Oh boy, it’s EricF! Time to get stomped!


[details=Turn 1]Young Treant, Playful Panda, Rich Earth, Forest’s Favour
Worker: Rich Earth
[/details]


  1. Get paid (+$5, $5)
  2. Make a worker ($4)
  3. Summon Ironbark Treant ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Ironbark Treant (1/2+AAA)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Tiger Cub, Spore Shambler, Merfolk Prospector, Verdant Tree, Rampant Growth

Discard

Young Treant, Playful Panda, Forest’s Favour

[details=P1, Turn 2]Timely Messenger
Older Brother
Helpful Turtle -> Worker
Granfalloon Flagbearer
Bloom

Tech in Dark Pact and Soul Stone
[/details]

Don’t forget that you floated 1 gold.

5 gold (5)
Worker (4)
Bloom Vandy (2)
Level Vandy to 3 (0)
Vandy and Tenderfoot kill the Ironbark
Discard 3, rs, Draw 5

No Patrol

L3 Vandy (4/4) (w/ rune)
Tenderfoot (1/1)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

Good point, I reckon I’ll need it.


[details=Turn 2]Verdant Tree,Tiger Cub, Rampant Growth, Merfolk Prospector, Spore Shambler
Tech: Overeager Cadet, Tiny Baslisk
Worker: Rampant Growth
[/details]


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Make a worker ($6)
  4. Build Tech 1 ($4)
  5. Build Verdant Tree ($2)
  6. Summon Tiger Cub ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Tiger Cub (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Verdant Tree: 3
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Overeager Cadet, Young Treant, Playful Panda, Forest’s Favour

[details=P1, Turn 3]Dark Pact
Older Brother
Soul Stone
Wither
Spark

Tech in Bone Collector + Shadow Blade

Draw:
Bloom -> Worker
Granfalloon Flagbearer
[/details]
6 gold (6)
Dark Pact, I Draw 2.
Hero’s Hall (4)
Vandy kills off the Tiger
Worker (3)
Older Brother (1)
Tenderfoot hits your Base for 1
Tech I (0)
Discard 4, Draw 2, rs, Draw 3.

No Patrol

L3 Vandy (4/2) (w/ rune)
Tenderfoot (1/2)
Older Brother (2/2)

Base - 18
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

pretty plz, get stomped by me too :cat2:

[details=Turn 3]Overeager Cadet, Young Treant, Forest’s Favour, Playful Panda, Ironbark Treant
Tech: Injunction, Overeager Cadet
Worker: Ironbark Treant
[/details]


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Summon Young Treant, draw ($5)
  4. Make a worker ($4)
  5. Summon Tiny Basilisk ($2)
  6. Summon Overeager Cadet ($2)
  7. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader: Young Treant (0/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician:
    :target:Lookout: Tiny Basilisk (1/2)

  • Buildings:
    Tech 1: 5
    Verdant Tree: 3
  • Units/Heroes:
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Merfolk Prospector, Spore Shambler, Forest’s Favour, Overeager Cadet

[details=Player 1, Turn 4]Timely Messenger
Brick Thief
Spark
Dark Pact
Bone Collector

Not enough gold/reason to max Vandy this turn, so add a Gargoyle and a Wrecking Ball

Draw:
Granfalloon Flagbearer -> Worker
Soul Stone
[/details]
7 gold (7)
Dark Pact, I draw 2
Worker (6)
Bone Collector (4)
Vandy kills the Treant
Soul Stone on Tenderfoot (2)
Tenderfoot kills the Cadet, loses soul stone
Older Brother hits your Verdant Tree for 2
Brick Thief, break the Tree, heal my base (0)
Discard 2, Draw 2, rs, Draw 2

Tech - Bone Collector (3/3)

L3 Vandy (4/2) (w/ rune)
Tenderfoot (1/2)
Older Brother (2/2)
Brick Thief (2/1)

Base - 17
Tech I - 5
Hero’s Hall - 4

8 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

Uhhh I’m pretty sure there shouldn’t be a Soulstone on your Tenderfoot.
The Tenderfoot got damaged killing my Ironbark then randomly gained the hp back on turn 3.

Ah, you are correct. I’ll edit to remove the stone

Did you also redraw your hand?

I will, let me know if you cast a Community Service.

[details=Turn 4]Merfolk Prospector, Spore Shambler, Forest’s Favour, Overeager Cadet
Tech: Moment’s Peace, Potent Basilisk
Worker: Forest’s Favour
[/details]


  1. Tech 2 cards
  2. Get paid (+$8, $10)
  3. Make a worker ($9)
  4. Build Tech 2 Balance ($5)
  5. Build a Tower ($2)
  6. Summon Overeager Cadet ($2)
  7. Summon Merfolk Prospector ($1)
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Tiny Basilisk (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Merfolk Prospector (1/1)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 6

Hand

Injunction, Tiger Cub, Playful Panda

Discard

Potent Basilisk, Moment’s Peace, Overeager Cadet, Young Treant, Verdant Tree, Spore Shambler

[details=P1, Turn 5]Wither
Shadow Blade
Timely Messenger
Dark Pact

So, I could max Vandy and clear the patrol zone (taking 5 from the Cadet), then hit the base for 11 (putting it at 8) or just break both tech buildings while summoning Troq and having everything on lockdown, which seems just fine.

So, tech in 2x Metamorphosis, for a finishing blow next turn.

Dark Pact Drawing:
Soul Stone
Gargoyle
[/details]
8 gold (8)
Dark Pact, I draw 2
Shadow Blade the Basilisk, you discard a card (5)
Brick Thief trades with Cadet, deals 1 to your Tower, and heals my base for 1
Timely Messenger (4), trades with Prospector
Bone Collector finishes off the Tower, spawns a Skeleton
Max Vandy, dooming my Tenderfoot (2)
Vandy breaks the Tech II
Tenderfoot + Older Brother break the Tech I. This leaves your base at 13, counting the 1 point ping from earlier
Summon Troq (0)
Discard 3, Draw 2, rs, Draw 3

Tech - Skeleton (1/1)
Lookout - L1 Troq (2/3)

Bone Collector (3/2)
L5 Vandy (5/6) (w/ rune)
Tenderfoot (3/4) -doomed!
Older Brother (2/2)

Base - 16
Tech I - 5
Hero’s Hall - 4

8 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0

I am losing this game, as expected.


[details=Turn 5]Injunction, Playful Panda, Moment’s Peace
Tech: Moment’s Peace, Wandering Mimic
Worker: Injunction
[/details]


  1. Tech 2 cards
  2. Get paid (+$9, $11)
  3. Rebuild Tech 1 ($11)
  4. Make a worker ($10)
  5. Summon Master Midori ($8)
  6. Cast Moment’s Peace ($6)
  7. Summon Playful Panda ($4)
  8. Build a Tower ($1)
  9. Discard 0, draw 2

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Master Midori (2/3) lvl 1
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
    Playful Panda (2/2)
    Wisp (0/1)
  • Base: 13
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 2
  • Deck: 6
  • Discard: 4

Hand

Overeager Cadet, Potent Basilisk

Discard

Moment’s Peace, Moment’s Peace, Wandering Mimic, Merfolk Prospector

Well, Tower + Moment’s Peace lets you live this turn, but it doesn’t look good for you going forward

[details=Player 1, Turn 6]Soul Stone
Timely Messenger
Dark Pact
Spark
Wrecking Ball

Add 2nd Wrecking Ball and a Sneaky Pig

Draws:
Brick Thief
Metamorphosis -> Worker

[/details]
8 gold (8)
Tech II Bashing (4)
Dark Pact, I draw another 2
Wrecking Ball your Base for 2 (now at 11)
Worker (3)
Brick Thief (1) hit your Base to 10, heal mine
Vandy kills Midori, Troq to L3
Troq hits your base for 2 (to 8)
Discard 3, Draw 4, rs, Draw 1. Float 1 gold

SQL - Older Brother (2/2 +1)
Scavenger - Skeleton (1/1)
Tech - Brick Thief (2/1)
Lookout - Bone Collector (3/2)

L1 Troq (2/2)
L5 Vandy (5/3) (w/ rune)

Base - 15
Tech I - 5
Tech II Bashing - 5
Hero’s Hall - 4

9 workers, 1 gold
Hand: 5
Deck: 7
Discard: 0

Going downhill fast


[details=Turn 6]Tiger Cub, Overeager Cadet, Potent Basilisk
Worker: Tiger Cub
[/details]


  1. Get paid (+$10, $11)
  2. Rebuild Tech 2 ($11)
  3. Make a worker ($10)
  4. Summon General Onimaru ($8)
  5. Maxband Onimaru ($1)
  6. Summon Overeager Cadet ($1)
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Overeager Cadet (2/2+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Wisp (0/1)
    :pschip:Technician: Playful Panda (2/2)
    :target:Lookout: General Onimaru (4/5) lvl 8

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Soldier (1/1)
    Soldier (1/1)
  • Base: 8
  • Other:

Economy:

  • Workers: 11
  • Gold: 1
  • Hand: 3
  • Deck: 2
  • Discard: 5

Hand

Tiny Basilisk, Spore Shambler, Young Treant

Discard

Potent Basilisk, Wandering Mimic, Moment’s Peace, Moment’s Peace, Merfolk Prospector

9 gold (10)
Summon garth (8)
Metamorphosis (2)
Garth brings in a sneaky pig
Pig attacks, using up tower
Troq and vandy deal 14 to your base
Gg!

not 13? :confused:

Troq’s midband