@cstick will be going first against @zhavier. Good luck and have fun!
GL;HF!
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Deteriorate
Sacrifice the Weak
WORKERS
Skeletal Archery
NextHand
Summon Skeletons
Thieving Imp
Pestering Haunt
Graveyard
Poisonblade Rogue
Discard
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Vandy - ($1)
Play Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Vandy (2/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Deteriorate
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Sacrifice the Weak
Graveyard
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Discard
Deteriorate
Summon Skeletons
Skeleton Javelineer
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth + Skeleton - ($1)
Deteriorate your Skeleton Javelineer, you get 1g
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Garth 1/3+A, lvl 1
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Pestering Haunt
Thieving Imp
Graveyard
Summon Skeletons
Poisonblade Rogue
WORKERS
Skeletal Archery
Poisonblade Rogue
NextHand
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Lobber
Lobber
Tech 2 card(s)
Get Paid + Scavenger - ($6)
Worker - ($5)
Play Thieving Imp. You discard (Random.org 4) - ($2)
Build Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Vandy (2/3+A)
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold: - Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Pestering Haunt
Bone Collector
WORKERS
Jandra, the Negator
Pestering Haunt
NextHand
Skeleton Javelineer
Deteriorate
Skeletal Archery
Bone Collector
Thieving Imp
Discard
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Garth to lvl 4 - ($3)
Sac Skeleton to draw
Bone Collector - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector 3/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Garth 2/4, lvl 4
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Faerie Dragon
STARTING HAND
Deteriorate
Lobber
Lobber
Sacrifice the Weak
Skeleton Javelineer
WORKERS
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
NextHand
Summon Skeletons
Pestering Haunt
Jandra, the Negator
Graveyard
Discard
Deteriorate
Lobber
Thieving Imp
Lobber
Sacrifice the Weak
Dark Pact
Faerie Dragon
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Vandy - ($3)
Deteriorate the Bone Collector
Vandy kills Bone Collector
Play Lobber - ($2)
Lobber + Imp trade with Garth, Vandy maxbands
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Vandy (4/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 7
[B]Gold:[/B] - Gold: 2
- Workers: 7
"P2T3
Tech StartingHand Workers
TECH
Doom Grasp
Voidblocker
STARTING HAND
Thieving Imp
Bone Collector
Deteriorate
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
WORKERS
Jandra, the Negator
Pestering Haunt
Thieving Imp
NextHand
Graveyard
Bone Collector
Deteriorate
Doom Grasp
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Demonology) - ($2)
Bone Collector - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector 3/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Ember Sparks
Faerie Dragon
STARTING HAND
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Graveyard
WORKERS
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
NextHand
Summon Skeletons
Sacrifice the Weak
Lobber
Thieving Imp
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy kills Bone Collector
Play Jandra - ($5)
Build Tech 2: Balance - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Jandra, the Negator (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Vandy (4/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"P2T4
Tech StartingHand Workers
TECH
Blackhand Dozer
Banefire Golem
STARTING HAND
Doom Grasp
Bone Collector
Poisonblade Rogue
Deteriorate
Graveyard
WORKERS
Jandra, the Negator
Pestering Haunt
Thieving Imp
Poisonblade Rogue
NextHand
Summon Skeletons
Voidblocker
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Discard
Bone Collector
Doom Grasp
Deteriorate
Graveyard
Blackhand Dozer
Banefire Golem
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth + Skeleton - ($4)
Bone Collector - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Vandy 2/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bone Collector 3/3
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeleton 1/1
- Garth 1/3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Lobber
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Dark Pact
Deteriorate
Graveyard
Faerie Dragon
WORKERS
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Thieving Imp
NextHand
Lobber
Ember Sparks
Faerie Dragon
Dark Pact
Tech 2 card(s)
Get Paid + float - ($9)
Vandy fetches Dark Pact - ($8)
Play Dark Pact
Play Dark Pact
Play Jaina - ($6)
Play Lobber - ($5)
Lobber hits Vandy
Jandra kills Vandy and overpowers for 1 onto BC. Jaina to level 3.
Play Faerie Dragon, putting a feather rune on Bone Collector (killing it) - ($1)
Worker - ($0)
Deteriorate the Skeleton
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L3 Jaina (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Faerie Dragon (4/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Vandy (4/2)
- Jandra, the Negator (3/1)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Well, I sense the imminent blowout.
"P2T5
Tech StartingHand Workers
TECH
Hooded Executioner
Zarramonde, the Obliterator
STARTING HAND
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Voidblocker
WORKERS
Jandra, the Negator
Pestering Haunt
Thieving Imp
Poisonblade Rogue
NextHand
Banefire Golem
Blackhand Dozer
Summon Skeletons
Doom Grasp
Tech 2 card(s)
Get Paid + Scav - ($10)
Voidblocker - ($7)
Skeleton Javelineer - ($6)
Make Skeleton - ($5)
Skeletal Archery - ($3)
Tower - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Voidblocker 2/6+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer 1/1
- [I]Technician[/I]:
-
[I]Lookout[/I]: Skeleton 1/1
[B]In Play:[/B] - Skeletal Archery
- Garth 1/3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Good senses.
P1T6
Tech StartingHand Workers
TECH
Ember Sparks
Flame Arrow
STARTING HAND
Lobber
Ember Sparks
Faerie Dragon
Dark Pact
Lobber
Deteriorate
WORKERS
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Thieving Imp
NextHand
Summon Skeletons
Dark Pact
Discard
Ember Sparks
Flame Arrow
Dark Pact
Deteriorate
Ember Sparks
Tech 2 card(s)
Get Paid - ($9)
Dark Pact
Faerie Dragon breaks your Tower
Play Faerie Dragon, putting a feather Rune on Voidblocker - ($5)
Deteriorate Voidblocker
Play Ember Sparks, dealing 1 to your scavenger skeleton and 2 to your tech 2 - ($2)
Play Lobber A - ($1)
Play Lobber B - ($0)
Lobber A kills Lookout Skeleton
Vandy kills Garth, Jaina to L5
Jaina breaks your Tech 2
Lobber B + Jandra break your Tech 1
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Vandy (4/1)
- Jandra, the Negator (3/1)
- Faerie Dragon A (4/1)
- L5 Jaina (3/3)
- Faerie Dragon B (4/2)
- Lobber A (2/1)
- Lobber B (2/2)
[B]Buildings:[/B] - Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 4
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
I will concede here, I was clearly unprepared for this matchup
But just for reference your first faerie dragon died to skeletal Archery.
I had the option of killing Vandy with doom grasp but it would have meant skipping a worker on turn 4, also it would leave me with just a Garth, so you probably still would have blown me up, I think.
Oh yeah, I forgot about the anti-air. If I had remembered, I could have sequenced differently by killing the Voidblocker and playing Ember Sparks first, then have a Lobber trade with the lookout skeleton, then have Vandy kill the Tower and Faerie Dragon kill Garth.
I think that Doom Grasp on turn 4 might have worked out better for you. My hand wasn’t great without Dark Pact, so I wouldn’t have been able to blow you up yet that turn. I don’t know if it would have been enough to change the outcome, though.
Yea. in retrospect, and looking at your hand, sure. But I was pretty concerned with the idea you would just kill garth without any real repercussions. It probably really roots down to opening with Garth as a relatively weak play.