yeah, since spendng 4 gold for sending reteller in ur hand is a bit too much
Oh my! Turns out, Here’s another version of turn 5 …
[b]P2T5[/b]Tech StartingHand Workers
TECH
Firehouse
Hotter Fire
STARTING HAND
Kidnapping
Careless Musketeer
Kidnapping
Charge
Gunpoint Taxman
WORKERS
Pillage
Nautical Dog
Makeshift Rambaster
Scorch
Kidnapping
NextHand
Crash Bomber
Mad Man
Surprise Attack
Bombaster
Discard
Charge
Gunpoint Taxman
Kidnapping
Firehouse
Hotter Fire
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Bloodburn kills Reteller (+BB)
Summon Zane - ($7)
Zane suicides into Sirus
Summon Drakk - ($5)
Level Drakk to 2 - ($4)
Gunpoint Taxman kills Quince, taking 1dmg but no gold, you draw 1
Drakk midbands
Summon Careless Musketeer - ($2)
Cast Charge - ($0)
Careless Musketeer destroys Surplus for 4dmg (2 to base)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: lvl 4 Drakk (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (2 runes)
- Gunpoint Taxman (3/2)
- Careless Musketeer (2/1)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 10
objection!
how can zane suicide if quince has 1 puny attack?
Oh man, I was so used to Zane dying all the time. Let me rethink. This rewinding turns is really getting me confused.
I hope, any of this still makes sense.
[b]P2T5[/b]Tech StartingHand Workers
TECH
Hotter Fire
Firehouse
STARTING HAND
Kidnapping
Careless Musketeer
Kidnapping
Charge
Gunpoint Taxman
WORKERS
Pillage
Nautical Dog
Makeshift Rambaster
Scorch
Kidnapping
NextHand
Bloodrage Ogre
Surprise Attack
Bombaster
Crash Bomber
Discard
Charge
Gunpoint Taxman
Kidnapping
Hotter Fire
Firehouse
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Bloodburn kills Reteller (+BB)
Summon Zane - ($7)
Zane attacks Sirus, dealing 2dmg, taking 1dmg
Gunpoint Taxman kills Quince, taking 1dmg but no gold, you draw 1
Zane gets +2 levels
Summon Careless Musketeer - ($5)
Cast Charge - ($3)
Careless Musketeer attacks Tech II for 3dmg
Build Tower - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (2 runes)
- Gunpoint Taxman (3/2)
- Careless Musketeer (2/1)
- lvl 3 Zane (2/1)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 10
only a note, reteller died andreturned to casta hand.
She sure did. As she almost always will do …
Tech StartingHand Workers
TECH
Spectral Tiger
Injunction
STARTING HAND
Building Inspector
Eyes of the Chancellor
Reteller of Truths
Overeager Cadet A (2/2)
Arrest
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Traffic Director (1/1)
Manufactured Truth
Building Inspector (1/1)
NextHand
Reteller of Truths
Injunction
Macciatus the Whisperer
Tech 2 card(s)
Get Paid + float + Surplus + technician - ($10)
Eyes of the Chancellor - ($7)
You have : Bloodrage Ogre Surprise Attack Bombaster Crash Bomber
Reteller of Truths - ($5)
Eyes taps : Reteller of Truths is invisible
Reputable Newsman “FIVE” - ($3)
Worker - ($2)
Onimaru - ($0)
Overeager Cadet
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Reteller of Truths (3/3+1)
- [I]Elite[/I]: Reputable Newsman (1/3) “FIVE”
- [I]Scavenger[/I]:
- [I]Technician[/I]: lvl 1 Onimaru (2/3)
-
[I]Lookout[/I]: Overeager Cadet A (2/2)
[B]In Play:[/B] - Eyes of the Chancellor (makes Reteller invisible)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Tech II HP: 2 (Truth)
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
decide urself, is it 2 or 5?
Ahah thanks ! changed !
There’s still time for you to make up your mind. THREE might also be a reasonable compromise.
Lol, no 5 will be fine
I think I found a way around Newsman.
[b]P2T6[/b]Tech StartingHand Workers
TECH
Hotter Fire
Lobber
STARTING HAND
Bombaster
Crash Bomber
Bloodrage Ogre
Surprise Attack
WORKERS
Pillage
Nautical Dog
Makeshift Rambaster
Scorch
Kidnapping
NextHand
Gunpoint Taxman
Kidnapping
Careless Musketeer
Mad Man
Hotter Fire
Tech 2 card(s)
Get Paid - ($10)
Build Tech II (Fire) - ($6)
Midband Zane - ($5)
Gunpoint Taxman suicides into Reteller
Musketeer trades with Reteller
Zane kills Newsman
Zane casts Surprise Attack - ($0)
Shark #1 trades with Onimaru, Zane maxbands, you draw 1
Shark #2 kills Cadet
Bloodburn deals 1 to Tech II
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (3 runes)
- max Zane (4/4)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II (Fire) HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
is maxbanded tho
Amended. All this updating of numbers. Tokens on a board are a bit more apparent.
EDIT: Also, my Tech II is Fire, btw.
Did you pay the resist 1 for shoving Cadet into Elite ?
Or is the cost cancelled because you have 0 gold ?
Answered !
Amended. (more characters to make this a post)
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Reteller of Truths
Macciatus the Whisperer
Liberty Gryphon
Lawful Search
Spectral Tiger
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Traffic Director (1/1)
Manufactured Truth
Building Inspector (1/1)
Lawful Search
NextHand
Spectral Aven (2/1)
Arrest
Liberty Gryphon
Overeager Cadet B (2/1)
Liberty Gryphon
Discard
Overeager Cadet A (2/2)
Reputable Newsman (1/3) "TWO"
Reteller of Truths
Injunction
Spectral Tiger
Spectral Flagbearer
Spectral Flagbearer
Tech 2 card(s)
Get Paid + technician + surplus + check your hand with EotC - ($10)
Reteller of Truths - ($8)
Macciatus - ($6)
Worker - ($5)
Tech III - ($0)
Eyes of the Chancellor taps, Macciatus is invisible
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Reteller of Truths (4/4+1) (will turn to 3/3 if you Kidnapp it)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Macciatus the Whisperer (3/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Eyes of the Chancellor (makes Macciatus invisible)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Tech II HP: 1 (Truth)
- Tech III HP: 5
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 11
I assume that Macciatus will let me actually kidnap Reteller, now? Because she’s still whispered when I target her, but as soon as she is on my side, she’s vulnerable again.
Yeah you can kidnapp her, I’m about 99% sure