There’s still time for you to make up your mind. THREE might also be a reasonable compromise.
Lol, no 5 will be fine
I think I found a way around Newsman.
[b]P2T6[/b]Tech StartingHand Workers
TECH
Hotter Fire
Lobber
STARTING HAND
Bombaster
Crash Bomber
Bloodrage Ogre
Surprise Attack
WORKERS
Pillage
Nautical Dog
Makeshift Rambaster
Scorch
Kidnapping
NextHand
Gunpoint Taxman
Kidnapping
Careless Musketeer
Mad Man
Hotter Fire
Tech 2 card(s)
Get Paid - ($10)
Build Tech II (Fire) - ($6)
Midband Zane - ($5)
Gunpoint Taxman suicides into Reteller
Musketeer trades with Reteller
Zane kills Newsman
Zane casts Surprise Attack - ($0)
Shark #1 trades with Onimaru, Zane maxbands, you draw 1
Shark #2 kills Cadet
Bloodburn deals 1 to Tech II
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (3 runes)
- max Zane (4/4)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II (Fire) HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
is maxbanded tho
Amended. All this updating of numbers. Tokens on a board are a bit more apparent.
EDIT: Also, my Tech II is Fire, btw.
Did you pay the resist 1 for shoving Cadet into Elite ?
Or is the cost cancelled because you have 0 gold ?
Answered !
Amended. (more characters to make this a post)
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Reteller of Truths
Macciatus the Whisperer
Liberty Gryphon
Lawful Search
Spectral Tiger
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Traffic Director (1/1)
Manufactured Truth
Building Inspector (1/1)
Lawful Search
NextHand
Spectral Aven (2/1)
Arrest
Liberty Gryphon
Overeager Cadet B (2/1)
Liberty Gryphon
Discard
Overeager Cadet A (2/2)
Reputable Newsman (1/3) "TWO"
Reteller of Truths
Injunction
Spectral Tiger
Spectral Flagbearer
Spectral Flagbearer
Tech 2 card(s)
Get Paid + technician + surplus + check your hand with EotC - ($10)
Reteller of Truths - ($8)
Macciatus - ($6)
Worker - ($5)
Tech III - ($0)
Eyes of the Chancellor taps, Macciatus is invisible
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Reteller of Truths (4/4+1) (will turn to 3/3 if you Kidnapp it)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Macciatus the Whisperer (3/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Eyes of the Chancellor (makes Macciatus invisible)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Tech II HP: 1 (Truth)
- Tech III HP: 5
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 11
I assume that Macciatus will let me actually kidnap Reteller, now? Because she’s still whispered when I target her, but as soon as she is on my side, she’s vulnerable again.
Yeah you can kidnapp her, I’m about 99% sure
Correct?
[b]P2T7[/b]Tech StartingHand Workers
TECH
Lobber
Doubleshot Archer
STARTING HAND
Mad Man
Kidnapping
Careless Musketeer
Hotter Fire
Gunpoint Taxman
WORKERS
Pillage
Nautical Dog
Makeshift Rambaster
Scorch
Kidnapping
NextHand
Lobber
Firehouse
Gunpoint Taxman
Crash Bomber
Discard
Kidnapping
Careless Musketeer
Gunpoint Taxman
Lobber
Doubleshot Archer
Tech 2 card(s)
Get Paid - ($10)
Summon Mad Man - ($9)
Implement Hotter Fire - ($6)
Bloodburn deals 2 to Tech III
Summon Drakk - ($4)
Drakk Casts Kidnapping on Reteller - ($0)
Reteller trades with Macciatus (+2BB), Reteller to your hand, you get $1
Mad Man breaks Tech II, dealing 2 to base
Zane breaks Tech III, dealing 2 to base
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: lvl 1 Drakk (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (3 runes)
- lvl 4 Zane (3/2)
- Mad Man (1/1)
- Hotter Fire
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II (Fire) HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 10
Tech StartingHand Workers
TECH
Scribe
Scribe
STARTING HAND
Spectral Aven (2/1)
Arrest
Liberty Gryphon
Overeager Cadet B (2/1)
Liberty Gryphon
Scribe
Macciatus the Whisperer
Reteller of Truths
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Traffic Director (1/1)
Manufactured Truth
Building Inspector (1/1)
Lawful Search
Arrest
NextHand
Overeager Cadet A (2/2)
Scribe
Injunction
Spectral Tiger
Spectral Flagbearer
Discard
Reteller of Truths
Liberty Gryphon
Liberty Gryphon
Macciatus the Whisperer
Tech 2 card(s)
Get Paid + scav + surplus - ($12)
Rebuild Tech II
Scribe - ($10)
Overeager Cadet
Spectral Aven - ($8)
worker - ($7)
Quince - ($5)
Eyes of the Chancellor taps on Aven
extra mirror - ($3)
Float ($3)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Overeager Cadet (2/2+1)
- [I]Elite[/I]: Scribe (2/3)
- [I]Scavenger[/I]: Mirror A (0/1)
- [I]Technician[/I]: Mirror B (0/1)
-
[I]Lookout[/I]: Spectral Aven (2/2)
[B]In Play:[/B] - Eyes of the Chancellor (makes Aven invisible)
- lvl 1 Quince (1/3)
[B]Buildings:[/B] - Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 3
- Workers: 12
Just FYI, your spreadsheet skipped you a turn. I have that all the time.
Tech StartingHand Workers
TECH
Ember Spraks
Doubleshot Archer
STARTING HAND
Crash Bomber
Lobber
Firehouse
Gunpoint Taxman
Bombaster
Surprise Attack
Hotter Fire
Bloodrage Ogre
Hotter Fire
Charge
Bombaster
Hotter Fire
Hotter Fire
WORKERS
Pillage
Nautical Dog
Makeshift Rambaster
Scorch
Kidnapping
NextHand
Surprise Attack
Bloodrage Ogre
Bombaster
Kidnapping
Charge
Tech 2 card(s)
Get Paid - ($10)
maxband Zane - ($8)
Zane targets Mirror B, can’t shove him into an empty slot and kills him, I draw 1 (as do you)
Implement Hotter Fire - ($5)
Bloodburn deals 3 to Tech II
Zane kills Cadet, taking 2dmg
midband Drakk - ($2)
Summon Lobber - ($0)
Lobber trades with Scribe
Drakk kills MIrror A (you take 1 gold)
Mad Man breaks Tech II, dealing 2 to base
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (4 runes)
- max Zane (4/2)
- Mad Man (1/1)
- Hotter Fire
- Hotter Fire
- lvl 4 Drakk (2/3)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II (Fire) HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 10
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
EDIT: Bloodburn is fully charged, not that it matters at the current kill rate.
Yay don’t worry about runes on Bloodburn
Don’t forget your Tower to detect my invisible units !
Tech StartingHand Workers
TECH
Macciatus the Whisperer
Spectral Tiger
STARTING HAND
Injunction
Scribe
Spectral Flagbearer
Spectral Tiger
Overeager Cadet A (2/2)
Reteller of Truths (4/4+1) (will turn to 3/3 if you Kidnapp it)
Spectral Flagbearer
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Traffic Director (1/1)
Manufactured Truth
Building Inspector (1/1)
Lawful Search
Arrest
Injunction
NextHand
Macciatus the Whisperer
Macciatus the Whisperer
Reputable Newsman (1/3) "TWO"
Spectral Tiger
Tech 2 card(s)
Get Paid + float + technician + scav + surplus - ($16)
Rebuild Tech II
Chech your hand with EotC, you have Surprise Attack Bloodrage Ogre Bombaster Kidnapping Charge
Scribe, I draw 1 - ($14)
Spectral Flagbearer A - ($13)
Spectral Flagbearer B - ($12)
Quince kills Mad Man
Spectral Aven kills Zane, taking 1 damage from Tower. Quince midbands and heals.
Summon Mirror A - ($10)
Quince maxbands - ($8)
Overeager Cadet, mirrored by Mirror A
Summon Mirror B - ($6)
Onimaru - ($4)
EotC taps, Overeager Cadet A is invisible
Worker - ($3)
Float ($3)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Scribe (1/3+1)
- [I]Elite[/I]: Overeager Mirror A (3/2)
- [I]Scavenger[/I]: Spectral Flagbearer A (1/1)
- [I]Technician[/I]: Spectral Flagbearer B (1/1)
-
[I]Lookout[/I]: lvl 1 Onimaru (2/3)
[B]In Play:[/B] - Eyes of the Chancellor (makes Cadet A invisible)
- lvl 5 Quince (1/5)
- Overeager Cadet A (2/2)
- Mirror B (0/1)
- Spectral Aven (2/1)
[B]Buildings:[/B] - Base HP: 11
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 3
- Workers: 13
The rate at which Truth populates the board is just crazy.
The classic way to fight Truth is card depletion, but yay surplus + technician slot just feed my hand incredibly fast
Mono Red kinda lacks of something to deal with my technician patrollers without increasing my hand ! Shadow Blade, Rewind and Entangled Vines/Thunderclap are almost mandatory against Truth units, especially assisted with Quince + Mirrors
So you summoned 7, I wiped 5 … bad deal, methinks.
[b]P2T9[/b]Tech StartingHand Workers
TECH
Ember Sparks
Fire Dart
STARTING HAND
Bloodrage Ogre
Bombaster
Surprise Attack
Charge
Kidnapping
WORKERS
Pillage
Nautical Dog
Makeshift Rambaster
Scorch
Kidnapping
NextHand
Lobber
Ember Spraks
Doubleshot Archer
Careless Musketeer
Discard
Mad Man
Charge
Kidnapping
Bombaster
Bloodrage Ogre
Surprise Attack
Ember Sparks
Fire Dart
Tech 2 card(s)
Get Paid - ($10)
Summon Bombaster - ($8)
Cast Charge on Bombaster - ($6)
Bombaster kills Scribe
Bloodburn Flagbearer B, you get 1 gold
Bombaster detonates to kill Flagbearer A, you draw 1 - ($5)
Tower detects Cadet A - ($1)
Cast Kidnapping on Cadet A
Cadet A trades with Onimaru, Drakk gets +2 lvl
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: max Drakk (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (4 runes)
- Hotter Fire
- Hotter Fire
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 8
[B]Gold:[/B] - Gold: 1
- Workers: 10
I’m playing my turn, and I killed your technician Drakk. As EotC allows me to have a look on your hand everytime, what card do you draw please ?
ETA 90min