@Bryce_The_Rice will be going first against @Marto. Good luck and have fun! Note that this is a Hare-Hare match that somehow hasn’t started yet.
Man, is it really? I must have missed it on my first and second passes of the list.
Okey dokey @Marto, let’s have at it.
[details=Turn 1]Playful Panda, Spore Shambler, Tiger Cub, Verdant Tree, Rampant Growth
Worker: Tiger Cub
[/details]
- Get paid (+$4, $4)
- Make a worker ($3)
- Summon Playful Panda ($1)
- Discard 3, draw 5
- Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
- Buildings:
- Units/Heroes:
Playful Panda (2/2)
Wisp (0/1) - Base: 20
- Other:
Economy:
- Workers: 5
- Gold: 1
- Hand: 5
- Deck: 0
- Discard: 3
Hand
Forest’s Favour, Merfolk Prospector, Ironbark Treant, Young Treant, Rich Earth
Discard
Rampant Growth, Spore Shambler, Verdant Tree
GL & HF @Bryce_The_Rice !
Time for some Hare fight
T1:
Hand
Aged Sensei, Fox Primus, Flagbearer (W), Safe Attacking, Snapback
Collect 5 gold (5)
Worker (4)
Summon Rook (2)
Aged Sensei (1)
Tech I (0)
discard 3, draw 5
Patrol:
Leader: lvl 1 Rook 2/4+1
Elite:
Scavenger: Aged Sensei 1/1
Technician:
Lookout:
Buildings: Tech I 5hp
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3
Redraw
Smoker, Savior Monk, Fox Viper, Grappling Hook, Sensei’s Advice
[details=Turn 2]Young Treant, Merfolk Prospector, Forest’s Favour, Ironbark Treant, Rich Earth
Tech: Centaur, Ardra’s Boulder
Worker: Ironbark Treant
[/details]
- Tech 2 cards
- Get paid (+$5, $6)
- Research Rich Earth ($3)
- Make a worker ($3)
- Build Tech 1 ($1)
- Summon Merfolk Prospector ($0)
- Discard 2, reshuffle, draw 4
- Patrol:
Leader: Playful Panda (2/2+A)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician: Wisp (0/1)
Lookout:
- Buildings:
Tech 1: 5 - Units/Heroes:
- Base: 20
- Other:
Rich Earth
Economy:
- Workers: 6
- Gold: 0
- Hand: 4
- Deck: 3
- Discard: 4
Hand
Young Treant, Ardra’s Boulder, Verdant Tree, Spore Shambler
T2:
[details=Hand]Smoker, Savior Monk, Fox Viper (W), Grappling Hook, Sensei’s Advice
Tech Bird’s Nest, Nimble Fencer[/details]
Collect 6 gold (6)
Worker (5)
Sensei buffs Rook
Rook kills Panda, taking 1 damage back
Savior Monk (3)
Smoker (2)
discard 2, rs, draw 4
Patrol:
Leader: Savior Monk 2/2+1
Elite:
Scavenger:
Technician: Smoker 1/1
Lookout:
Buildings: Tech I 5hp
Units/Heroes: lvl 1 Rook 2/3, Aged Sensei 1/1
Base: 20
Other:
Economy:
Workers: 7
Spare gold: 2
Hand: 4
Deck: 3
Discard: 0
Redraw
Sensei’s Advice, Snapback, Nimble Fencer, Bird’s Nest
[details=Turn 3]Ardra’s Boulder, Verdant Tree, Young Treant, Spore Shambler
Tech: Spectral Hound, Mythmaking
Worker: Forest’s Favour
[/details]
- Tech 2 cards
- Get paid (+$6, $6)
- Summon Young Treant, draw ($4)
- Make a worker ($4)
- Summon Ardra’s Boulder ($2)
- Exhaust Merfolk Prospector for gold ($3)
- Build a Tower ($0)
- Discard 2, draw 2, reshuffle, draw 2
- Patrol:
Leader: Young Treant (0/2+A)
Elite: Ardra’s Boulder (1/6)
Scavenger: Wisp (0/1)
Technician:
Lookout:
- Buildings:
Tech 1: 5
Tower: 4 - Units/Heroes:
Merfolk Prospector (1/1) - Base: 20
- Other:
Rich Earth
Economy:
- Workers: 7
- Gold: 0
- Hand: 4
- Deck: 3
- Discard: 0
Hand
Spectral Hound, Centaur, Playful Panda, Rampant Growth
T3:
[details=Hand]Sensei’s Advice (W), Snapback, Nimble Fencer, Bird’s Nest
Tech 2x Whitestar Grappler
With my bunch of gold, I can either rush tech II, or midband Rook and break Tower with Fencer + Smoker hitting Treant, Monk killing Wisp and midband, senseyed Rook dealing 4 to Tower. After some thinking and rethinking, I chose not to destroy Tower, and just get value from good trades. As I have Safe Attacking on next turn, I’m sure I can deny the Tower damage on my birds and units, even if I’d prefer not to play it and save cards. Maybe I’ll build an early Surplus, as I often do with White.[/details]
Collect 7 gold + float (9)
Worker (8)
Nimble Fencer (6)
Bird’s Nest (4)
Tech II - Strength (0)
Rook gets buffed by Sensei
3/3+1 Rook kills treant and suffers no damage past armor
Monk kills Wisp, taking 1 damage back
discard 1, draw 3
Patrol:
Leader: Nimble Fencer 2/3+1
Elite:
Scavenger: Bird 1/1
Technician: Smoker 1/1
Lookout: Bird 1/1
Buildings: Tech I 5hp
Units/Heroes: lvl 1 Rook 2/3, Aged Sensei 1/1, Savior Monk 2/1
Base: 20
Other: Bird’s Nest
Economy:
Workers: 8
Spare gold: 0
Hand: 3
Deck: 0
Discard: 3
Redraw
Hook, Safe Attacking, Fox Primus
Rook got healed by Saviour Monk. He’s at max life.
[details=Turn 4]Centaur, Spectral Hound, Playful Panda, Rampant Growth
Tech: Macciatus the Whisperer, Reteller of Truths
Worker: Playful Panda
[/details]
- Tech 2 cards
- Get paid (+$7, $8)
- Make a worker ($8)
- Build Tech 2 Truth ($4)
- Summon Centaur ($1)
- Summon Spectral Hound ($0)
- Discard 1, draw 3
- Patrol:
Leader: Centaur (3/4+A)
Elite: Ardra’s Boulder (1/6)
Scavenger:
Technician: Merfolk Prospector (1/1)
Lookout: Spectral Hound (3/3)
- Buildings:
Tech 1: 5
Tech 2: 5
Tower: 4 - Units/Heroes:
- Base: 20
- Other:
Rich Earth
Economy:
- Workers: 8
- Gold: 0
- Hand: 3
- Deck: 0
- Discard: 4
Hand
Spore Shambler, Mythmaking, Verdant Tree
Discard
Reteller of Truths, Macciatus the Whisperer, Young Treant, Rampant Growth
That’s true, I’ll correct that
T4:
[details=Hand] Hook, Safe Attacking, Fox Primus (W)
Tech Two Step, Doubling Barbarian
[/details]
Collect 8 gold (8)
Worker (7)
Grappling Hook on Spectral Hound, causing it to disappear (6)
Sensei buffs Rook
3/4+1 Rook deals 2 damage to Centaur after armor, taking back 3 damage after armor
Both birds kill Centaur and die from Tower
Surplus (1)
discard 1, rs, draw 3
Patrol:
Leader: Nimble Fencer 2/3+1
Elite:
Scavenger: Savior Monk 2/2
Technician: Smoker 1/1
Lookout:
Buildings: Tech I 5hp, Tech II Strength 5hp, Surplus 5hp
Units/Heroes: lvl 1 Rook 2/1, Aged Sensei 1/1,
Base: 20
Other: Bird’s Nest
Economy:
Workers: 9
Spare gold: 1
Hand: 3
Deck: 4
Discard: 0
Redraw
Hook, Snapback, Grappler
[details=Turn 5]Mythmaking, Spore Shambler, Verdant Tree
Tech: Eyes of the Chancellor, Spectral Tiger
Worker: Verdant Tree
[/details]
- Tech 2 cards
- Get paid (+$8, $8)
- Make a worker ($8)
- Research Mythamking ($6)
- Summon Garus Rook ($4)
- Summon Sirus Quince ($2)
- Make a mirror ($0)
- Exhaust Merfolk Prospector for gold ($1)
- Discard 1, reshuffle, draw 3
- Patrol:
Leader: Ardra’s Boulder (2/8+A)
Elite: Garus Rook (3/4) lvl 1
Scavenger:
Technician: Mirror (0/1)
Lookout: Mirror (0/1)
- Buildings:
Tech 1: 5
Tech 2: 5
Tower: 4 - Units/Heroes:
Sirus Quince (1/3) lvl 1 - Base: 20
- Other:
Rich Earth
Mythmaking
Economy:
- Workers: 9
- Gold: 1
- Hand: 3
- Deck: 6
- Discard: 0
Hand
Spectral Hound, Eyes of the Chancellor, Rampant Growth
T5:
[details=Hand] Hook, Snapback, Grappler, Doubling Barbarian from Surplus
Tech Two Step, Nimble Fencer
[/details]
Collect 9 gold + float (10)
Birds respawn
Grappling Hook on Ardra’s Boulder (10)
Midband Rook (6)
Sensei buffs Rook
4/5+1 Rook kills his counterpart, taking 3 damage after armor and gaining 2 lvl
Fencer kills Technician, Monk kills Lookout. Both take 2 damage from tower
Whitestar Grappler (3)
Doubling Barbarian (0)
discard 1, draw 3
Patrol:
Leader: Doubling Barbarian 3/5+2
Elite:
Scavenger: Whitestar Grappler 3/5
Technician: Smoker 1/1
Lookout:
Buildings: Tech I 5hp, Tech II Strength 5hp, Surplus 4hp
Units/Heroes: lvl 7 Rook 3/2, Aged Sensei 1/1, Savior Monk 2/1, Nimble Fencer 2/2, Bird 1/1, Bird 1/1
Base: 20
Other: Bird’s Nest
Economy:
Workers: 9
Spare gold: 0
Hand: 3
Deck: 0
Discard: 4
Redraw
Safe Attacking, Grappler, Two Step
[details=Turn 6]Spectral Hound, Eyes of the Chancellor, Rampant Growth, Spore Shambler
Tech: Liberty Gryphon, Liberty Gryphon
Worker: Spore Shambler
[/details]
- Tech 2 cards
- Get paid (+$9, $10)
- Make a worker ($10)
- Research Eyes of the Chancellor ($7) (you know the drill)
- Build Tech 3 ($2)
- Summon Spectral Hound ($1)
- Exhaust Merfolk Prospector for gold ($2)
- Make a Mirror Illusion ($0)
- Eyes of the Chancellor makes Spectral Hound Invisible
- Discard 1, draw 3
- Patrol:
Leader: Ardra’s Boulder (2/8+A)
Elite: Sirus Quince (2/3) lvl 1
Scavenger: Mirror Illusion (0/1)
Technician: Spectral Hound (3/3)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4 - Units/Heroes:
Merfolk Prospector (1/1) - Base: 20
- Other:
Rich Earth
Mythmaking
Eyes of the Chancellor
Economy:
- Workers: 10
- Gold: 0
- Hand: 3
- Deck: 2
- Discard: 3
Hand
Macciatus the Whisperer, Reteller of Truths, Young Treant
Discard
Liberty Gryphon, Liberty Gryphon, Rampant Growth
I hardly ever saw that many upgrades in play !
T6:
[details=Hand] Safe Attacking (W), Grappler, Two Step, Doubling Barbarian from Surplus
Tech Doubling Barbarian, Earthquake
[/details]
Tech 2, then rs, draw 1 from Surplus
Collect 9 gold (9)
Savior Monk heals himself, Nimble Fencer and Rook for 1 damage
Summon River (7)
Two Step Doubling Barbarian and a Bird (5)
Whitestar Grappler seizes Ardra’s Boulder, deals 3 damage after armor to it and takes 2 damage back. Boulder is sidelined
3/3 Bird kills Spectral Hound, and takes 1 damage from Tower
Savior Monk kills Mirror, taking 1 damage back.
Aged Sensei boosts Doubling Barbarian, giving him +2/+2 armor
9/9+2 Doubling Barbarian kills Quince and overpowers 6 damage on your Tower, destroying it. Barbarian suffers 1 damage after armor. River gains 2 levels.
Maxband Rook (4)
Rook and Smoker destroy your tech II
Bird #2 deals 1 damage to your tech I
Nimble Fencer deals 2 to your base (total 6, with Tower and Tech II being destroyed)
Worker (3)
Doubling Barbarian (0)
discard 1, draw 3
Patrol:
Leader: Doubling Barbarian 3/5+2
Elite:
Scavenger:
Technician:
Lookout: lvl 3 River 2/4
Buildings: Tech I 5hp, Tech II Strength 5hp, Surplus 4hp
Units/Heroes: lvl 8 Rook 4/6, Aged Sensei 1/1, Savior Monk 2/1, Nimble Fencer 2/3, Dancing Bird 3/2, Bird 1/1, Smoker 1/1, Whitestar Grappler 3/3, dancing Doubling Barbarian 7/8,
Base: 20
Other: Bird’s Nest, Two Step
Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 2
Discard: 1
Redraw
Grappling Hook, Snapback, Earthquake
Gotta upgrade my play.
Cause I’m getting owned.
Like ouch.
mental maths
Uhh yeah I’m dead next turn.
Oops.
Gg.